[Radiance-general] smooth on meshes

Ignacio Munarriz info at aisarquitectura.com
Sat May 26 00:59:06 PDT 2007


Jack, it's a export plugin based on max  sdk (software development kit) 
and on radiance meshes, max itself converts any geometry to meshes and 
the plugin .dle is only a bridge to rad meshes, the advantage to 3ds 
export is the no limitation in the number of faces per mesh, the minor 
size in disk of meshes, and uv texture coordinates export. I also prefer 
more open sources of geometry information, but sure you are agree with 
me that we are not going to change our clients habit to work with 
Autocad :-)

A basic plugin doesn't seems to be very difficult, unfortunately a 
urgent visualization project has arrrived to the studio, and i will 
abandone it for some time, when i've something i'll put it here... ...at 
your own risk ;-))

Jack de Valpine escribió:
> Hi Ignacio,
>
> 3dsmax2mesh converter? what is this?
>
> -Jack
>
> Ignacio Munarriz wrote:
>> Hi all, i'm enjoying wit a 3dsmax2mesh converter, but i've got some 
>> problems in the second stage (first stage vertexs, second stage 
>> normals), i've got obj2mesh as reference and using cvtri function to 
>> create the mesh faces , but an artifact has appeared in the contour 
>> line between light and shadow in some objects like spheres as in 
>> www.aisarquitectura.com/img/sphere.jpg , i think i've seen something 
>> similar before in radiance docs or list, but now i dont remember 
>> where, any help?
>>
>>
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>>
>>
>




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