[Radiance-general] Re: pmap

Lars O. Grobe grobe at gmx.net
Fri May 18 06:14:04 PDT 2007


Hi!

> Carsten Bauer was kind enough to tweak the 3.7 pmap so it would compile
> with 3.8.

I think I will try that besides Radzilla. The problem is that the model 
I want to render has been developed with classic Radiance as target 
engine, and as it becane rather huge, uses all kinds of optimizations 
that fit to classic. I will try to render it in Radzilla, but have not 
been successful so far. So I need the safe fall-back while integrating 
Radzilla step by step into the simulation.

> Carten actually considers RZ 'alpha'.

I think this is one more reason to use it, who else should test it on 
ridicularly blown-up scenes with thousands of light sources ;-) I will 
try this week-end, I just compiled the latest Radzilla (still failed 
with some GUI-stuff on QT/Mac, but I won't need that now anyway).

> I would personally very much like to see pmap integrated into the
 > main Radiance tree and available with the same download

Me too... as we come to a point where the photon map is needed, is 
available and validated, it would be not very reasonable to keep people 
away from using it. Maybe something for a Radiance 4.x line?

CU Lars.




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