[Radiance-general] Re: pmap
Lars O. Grobe
grobe at gmx.net
Fri May 18 06:14:04 PDT 2007
Hi!
> Carsten Bauer was kind enough to tweak the 3.7 pmap so it would compile
> with 3.8.
I think I will try that besides Radzilla. The problem is that the model
I want to render has been developed with classic Radiance as target
engine, and as it becane rather huge, uses all kinds of optimizations
that fit to classic. I will try to render it in Radzilla, but have not
been successful so far. So I need the safe fall-back while integrating
Radzilla step by step into the simulation.
> Carten actually considers RZ 'alpha'.
I think this is one more reason to use it, who else should test it on
ridicularly blown-up scenes with thousands of light sources ;-) I will
try this week-end, I just compiled the latest Radzilla (still failed
with some GUI-stuff on QT/Mac, but I won't need that now anyway).
> I would personally very much like to see pmap integrated into the
> main Radiance tree and available with the same download
Me too... as we come to a point where the photon map is needed, is
available and validated, it would be not very reasonable to keep people
away from using it. Maybe something for a Radiance 4.x line?
CU Lars.
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