[Radiance-general] ambient setting for very large scenes
Rob Guglielmetti
rpg at rumblestrip.org
Thu Sep 28 20:00:34 CEST 2006
Jelle Feringa / EZCT Architecture & Design Research wrote:
>
> I’m struggling a little with setting my ambient parameters.
>
Join the club! =8-)
> Which in my scene would lead to a –ar setting of ~5000. Which seems
> absurd to me.
>
> So what would be the appropriate thing to do here?
>
Absurd it is. This is a problem when you have a scene like yours. You
want some distant object or scenery to be visible out the window, for
example, so you put it in your model and then the images seem really
flat or have light leaks because the -ar isn't high enough. One thing
you could do is cheat, and place the objects closer to your area of
interest than they really are, scaling them up a bit. This works for
treelines and things like that, anyway. Another would be to exclude the
distant objects from the ambient calculation with the -ae option, the
problem there (and maybe some folks here have input on this) is that
your objects are outside, your area of interest is inside, so your -av
is likely to be too low for the exterior objects (which is how all the
indirectly lit surfaces derive their radiance information when their
materials are on the -ae list).
-ar 5000 would take forever to render!
Good luck, Jelle.
- Rob
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