[Radiance-general] ambient resolution and memory
Lars O. Grobe
grobe at gmx.net
Tue Sep 12 14:20:47 CEST 2006
Hi,
I hope these messages will arrive one day when radiance-online.org is
back again...
I am getting into trouble with rendering a large detailed model. If I am
setting ar as usually (ar=scene boundary/detail dimensions, I get
something like -ar 2000. That leads to slow processing with huge memory
useage (around 1.6 GB).
I wonder if there is a way to reduce the general resolution in such
cases and increase accuracy in detailed regions only by ad, as and aa.
I also wonder if there is at least some performance to win by changing /
releasing ambient parameters for high-res pictures after the ouverture
produced some values. While people did such things for a while, later
posts suggested that this is not safe. Is this true for ALL ambient
parameters?
Finally, I am using mkillum to cut one step from the ambient daylight
calculation, illums are covering all windows. Does this influence the
simple formula used to calculate ar, or is ar only determined by scene
geometry?
I am a bit desperate, as the ambient paramters needed to produce clean
images lead to rendering times about two weeks per 1200x1200 picture at
the moment here, on a 3.2GHz P4... so I hope to optimize a bit by
tweaking ambient calculation. I am already using mkillum and ambient
exclude lists to accelerate things a bit. The scene will become even
"worse" when I switch on my artificial light sources...
CU Lars.
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