[Radiance-general] another water question
Rob Guglielmetti
rpg at rumblestrip.org
Thu May 25 17:42:36 CEST 2006
Gregory J. Ward wrote:
> You probably want to add a time-dependent wave texture to your
> water's surface as well, since most of what makes a person difficult
> to see while underwater is the reflections off the surface, which are
> constantly in motion. I recommend doing an animation for that reason.
Thanks Greg for the excellent tips on modeling water, but I'm afraid you
have opened up another can of worms with the last paragraph, above. You
mention a time-dependent wave texture. (!) This sounds rather like some
sort of variable texture that modulates the surface normal based on a
time input. One could script up a run of images and for each frame that
water material would be modified by a random deformation that is keyed
to timestep? This sounds like an interesting application, and I was
wondering if you had a framework for such a material description. cal
files are really something I'm trying to understand more, and each
example helps a little bit more.
- Rob
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