[Radiance-general] compiling Radiance 64-bit?

Ian Tester ian at testers.homelinux.net
Wed May 3 22:19:37 CEST 2006


On Wed, 03 May 2006 13:35:30 -0600
Rob Guglielmetti <rpg at rumblestrip.org> wrote:

> Ian Tester wrote:
> 
> >I got it compiled without any troubles on my family's Sempron 64 (MythTV
> >box). It's running the unofficial AMD64 port of Debian, which is a full
> >64-bit port i.e not simply running 32-bit userland programs on a 64-bit
> >kernel. Everything is compiled to use the extra registers and SSE2, etc.
> >
> >I simply changed the OPT line in the rmake file:
> >OPT=-O4 -march=athlon64 -msse2 -mfpmath=sse -ftree-vectorize
> >-falign-functions=8 -ffast-math
> >  
> >
> Thanks for the responses, Ian & Jack!  So tell me Ian, does your family 
> complain when they go to watch television and find an rpict process on 
> the screen instead? ;-)

No. I haven't used it in a while, and it was always over SSH from my
machine. When I did use it to do a render it was usually at night or
running with a very high nice level.

BTW, Jacks response mentioned adding -m64 to the command line. I don't
need that since I'm running the all-64-bit AMD64 Debian port and gcc
generates 64-bit binaries by default. You'll have to check what your
distro has set up.

bye



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