[Radiance-general] UV mapping in Radiance

Greg Ward gregoryjward at gmail.com
Fri Jan 13 19:54:50 CET 2006


Hi Kirk,

The mesh primitive is the best and easiest way to get UV texture  
coordinates into Radiance.  See "Fitting texture to mesh" thread from  
Oct. 2003:

	http://www.radiance-online.org/pipermail/radiance-general/2003- 
October/001029.html

-Greg

> From: Kirk Thibault <kthibault at biomechanicsinc.com>
> Date: January 13, 2006 10:38:08 AM PST
>
> Folks - I have been reading up on the basics of using UV mapping in  
> 3D modeling apps, in general to apply textures, etc. to complex 3D  
> surfaces with greater control.
>
> Does anyone use UV mapping here with Radiance?  Is there some  
> workflow that has been developed to take a model from an external  
> modeling app (I use Lightwave) and export a model (with a UV map  
> and an applied image map) into a format that supports such mapping  
> (say .OBJ) and then bring the model and its UV map and  
> corresponding image map into Radiance?
>
> Maybe this technique is fairly straightforward or maybe it involves  
> more thought with respect to writing .cal files and such.
>
> Thanks,
>
> kirk
>



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