[Radiance-general] UV mapping in Radiance
Greg Ward
gregoryjward at gmail.com
Fri Jan 13 19:54:50 CET 2006
Hi Kirk,
The mesh primitive is the best and easiest way to get UV texture
coordinates into Radiance. See "Fitting texture to mesh" thread from
Oct. 2003:
http://www.radiance-online.org/pipermail/radiance-general/2003-
October/001029.html
-Greg
> From: Kirk Thibault <kthibault at biomechanicsinc.com>
> Date: January 13, 2006 10:38:08 AM PST
>
> Folks - I have been reading up on the basics of using UV mapping in
> 3D modeling apps, in general to apply textures, etc. to complex 3D
> surfaces with greater control.
>
> Does anyone use UV mapping here with Radiance? Is there some
> workflow that has been developed to take a model from an external
> modeling app (I use Lightwave) and export a model (with a UV map
> and an applied image map) into a format that supports such mapping
> (say .OBJ) and then bring the model and its UV map and
> corresponding image map into Radiance?
>
> Maybe this technique is fairly straightforward or maybe it involves
> more thought with respect to writing .cal files and such.
>
> Thanks,
>
> kirk
>
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