[Radiance-general] obj2mesh, UV coordinates and image aspect
Thomas Bleicher
tbleicher at arcor.de
Sun Feb 19 12:22:48 CET 2006
This time I have a question about UV mapping:
I tried to export UV texture coordinates from Blender and used
the example from the manpage of obj2mesh to define a texture:
void colorpict tiled_pat
7 red green blue mytile.pic . frac(Lu) frac(Lv)
0
0
tiled_pat plastic tiled_mat
0
0
5 .9 .9 .9 0 0
tiled_mat mesh tiled_mesh
1 mymesh.rtm
0
0
The man page says this works for square images. My image was
a rectangle at first and was converted to a square later, but
both images had the same (wrong) look. I have uploaded two
images (one from Blender, one from rpict) to illustrate the
difference.
http://home.arcor.de/tbleicher/blender/bliff/current.html
My questions now are:
1) What went wrong?
2) How would I define a non-rectangulare image texture?
Please not that I have not checked the quality of the generated
UV coordinates. They are generated by a established *.obj exporter
for Blender and I think they are correct for now. My understanding
of the Radiance texture mapping options is so bad that I expect
the error in the texture definition.
Thanks and have a nice weekend,
Thomas
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