[Radiance-general] OBJ2MESH - Phong smooth shading and texture
mapping
Mark Stock
mstock at umich.edu
Wed Feb 15 15:54:19 CET 2006
On Wed, 15 Feb 2006, Nicolas Roy wrote:
>
> I recently tried using OBJ2MESH for applying smooth shading to
> models, made using a 3rd party CAD software, and also to map
> textures. None of it worked.
>
> - I did not see any option for implementing smooth shading in
> the obj2mesh manual, can anyone helps explaining how it should
> be specified?
>
> - For mapping texture I used the following code, but there was no texture
> on the object rendered (a ball) just plain color :
>
Nicolas,
You've received some pretty good information. If you are not
concerned with texture coordinates, you could use a small tool
of mine to generate surface normal vectors on a OBJ file. The
program is called "rocksmooth" and it is in my "rocktools"
package, available at:
http://mark.technolope.org/rocktools/
If you find that your modeller does not output texture or normal
indexes, rocktools can read it and create just the normal vectors
and indexes.
Good luck!
Mark
More information about the Radiance-general
mailing list