[Radiance-general] filtering normal information from an obj
Gregory J. Ward
gregoryjward at gmail.com
Thu Aug 10 18:17:55 CEST 2006
Hi Lars,
You can try it, but if your purpose is to reduce rendering times, I
don't expect you'll see much difference from taking the surface
normals away. The implementation of normal interpolation in Radiance
meshes is fairly efficient.
I also wrote a utility for manipulating .OBJ files (a bit), but it
was written under contract with someone else and depends on some
other code I developed that isn't part of Radiance. I could
distribute binaries, but compiling under multiple architectures is
beyond my abilities right now.
-Greg
> From: "Lars O. Grobe" <grobe at gmx.net>
> Date: August 10, 2006 6:57:23 AM PDT
>
> Kirk Thibault wrote:
>> THis may not be the most elegant solution, but if you want more
>> control over how your .obj files are structured, give the utility
>> UVMapper a try:
>> http://www.uvmapper.com/
>
> Hi Kirk,
>
> thank you, but the task is to (optionally) switch off normal
> processing in a script. It is about some dozens or maybe hundreds
> of obj's. I hope to improve processing speed in radiance, but I do
> not really want to delete the normals from the obj-Model, as they
> fit quite well.
>
> Lars.
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