[Radiance-general] Again transmissivity for color filter / glass
Gregory J. Ward
gregoryjward at gmail.com
Tue Apr 25 18:48:59 CEST 2006
Hi Christian,
I'm afraid you lost me, here.
> Forget my other question, at first i want to make sure that i model
> a simple filter in the right way.
> And that is why i want to stick to the values LEE gives for a 3200K
> lamp.
> These are: X= 58.8 , Y=62.4 , Z=37.2
OK, I see these values on the URL you sent earlier <http://
www.leefilters.com/LPFD.asp?PageID=193>.
> with xyz_srgb.cal i get: R= 76.088002 G=61.6146944 B=
> 29.8622268, ( i want to calculate this with the D65 white point)
Since the XYZ values were measured using a 3200 K tungsten
illuminant, converting to sRGB only gives you back the same orange
color. You haven't really changed illuminants, because xyz_srgb.cal
doesn't do a white-point conversion.
> As the filter won't have a bigger transmission than 1, i divide
> through 100.
> Now i get values of: R= .761 G= .616 B= .299;
> If i apply these to glass polygon i get a yellow/orange filter with
> my tungsten 3200 K source in the scene.
Does the scene your simulating use a tungsten source or not? If it
does, you should model it as a pure white light, because you have
incorporated the illuminant color into your filter. (This isn't a
good idea for transmission as the angular function will be incorrect.)
> Then is subtract 1 from RGB = .239 , .384, .701;
This where you lost me completely. What made you think to subtract
each value from 1? It doesn't work that way, even if it gets you
what you were expecting.
> These values should now represent my blue filter, and it looks
> quite good!
If you want blue out of your filter from a tungsten source, you won't
get it. You'll get something bluer than the source, but not truly
blue. This all gets involved in the white balance issue, which I
cover in depth in the paper I keep mentioning:
http://www.anyhere.com/gward/papers/egwr02/
I know it's a difficult read, but until you understand white
balancing, colors are going to look consistently wrong to your eyes.
-Greg
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