[Radiance-general] rtarce: "missing triangle vertices in mesh_hit"
Greg Ward
gregoryjward at gmail.com
Wed Oct 19 18:43:35 CEST 2005
Hi Lars,
This is one of those nasty internal errors you should never see,
because it means something is wrong with the code. I spent a couple
hours just now pouring over it, and I can't figure out how or why it
might be happening. I think I need you to send me your scene to try
to debug this.
I assume your octree is up-to-date with respect to your scene files,
right? I don't see how that could cause this error, but just wanted
to be sure.
You might try upgrading to 3.7 just to check that it's not something
I fixed before without knowing it.
-Greg
> From: "Lars O. Grobe" <grobe at gmx.net>
> Date: October 19, 2005 1:57:17 AM PDT
>
> Hi,
>
> got an error message again, this time "missing triangle vertices in
> mesh_hit" from rtrace (which is called from mkillum), which seams
> to be from o_mesh.c. I'm using radiance 3.6 at the moment.
>
> The strange about it: I sucessfully rendered the scene before, and
> now, after changing some setting, I get this error. In fact, the
> geometry had been changed, but not the object that is reported to
> cause the problem.
>
> I use oconv with -r 4096 -n 12. Is it possible that this problem
> occurs as a result of a low -r oconv resolution?
>
> TIA+CU Lars.
>
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