[Radiance-general] illuminate a 3ds with radiance

Despina Michael despina_m81 at hotmail.com
Wed Mar 2 13:32:37 CET 2005


Hello!

I need to illuminate a scene with radiance which does not only  contain primitives (e.g. sphere) but some more complex models such  a 3ds model.
That is, I need to do what is described in Debevec's IBL tutorial but instead to have spheres in the scene, i wolud like to have a 3ds model

As I understood so far from what I have read from web, is that I need to convert .3ds to .obj and then use obj2mesh radiance programm

Then I should use that mesh (lets sat output.rtm) in the scene (file: scene.rad) with this:

mod mesh id 
1+ output.rtm [xform args] 
0 
0 

I would like to know if this is the correct process or there is another way to illuminate a 3ds with radiance? 
What about [xform args]. What I should write over there? Is anywhere that I can find a simple and complete example for illuminating scenes constist from more complex models?
Should I let 1+ and two zeros just as there are?


..Beside the help I need for the above, I would like to read "Real Pixels" Graphics Gem II. I' ve ty to find it in the web but waht I found are only many references about this paper. Can I found it anywhere online? 

Thank you  a lot,
Regards,
Despina
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