[Radiance-general] illuminate a 3ds with radiance
Despina Michael
despina_m81 at hotmail.com
Wed Mar 2 13:32:37 CET 2005
Hello!
I need to illuminate a scene with radiance which does not only contain primitives (e.g. sphere) but some more complex models such a 3ds model.
That is, I need to do what is described in Debevec's IBL tutorial but instead to have spheres in the scene, i wolud like to have a 3ds model
As I understood so far from what I have read from web, is that I need to convert .3ds to .obj and then use obj2mesh radiance programm
Then I should use that mesh (lets sat output.rtm) in the scene (file: scene.rad) with this:
mod mesh id
1+ output.rtm [xform args]
0
0
I would like to know if this is the correct process or there is another way to illuminate a 3ds with radiance?
What about [xform args]. What I should write over there? Is anywhere that I can find a simple and complete example for illuminating scenes constist from more complex models?
Should I let 1+ and two zeros just as there are?
..Beside the help I need for the above, I would like to read "Real Pixels" Graphics Gem II. I' ve ty to find it in the web but waht I found are only many references about this paper. Can I found it anywhere online?
Thank you a lot,
Regards,
Despina
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