[Radiance-general] Re: Hardware accelerated radiance

Greg Ward gregoryjward at gmail.com
Tue Mar 1 17:53:17 CET 2005


> From: Michael Kruger <mike at cityscape3d.com>
> Date: March 1, 2005 4:06:55 AM PST
>
>> Regarding oconv, you might have better luck converting some larger 
>> models into a Radiance mesh, which uses less memory to represent 
>> triangular tesselations.  Most CAD software these days spits out 
>> hundreds of thousands of polygons, even when they aren't needed, such 
>> as for large, flat surfaces.  Using Alias/Wavefront .OBJ as your 
>> export format, obj2mesh can convert these models much more 
>> efficiently into Radiance.
>>
> I'll give it a go. Just for reference, the models I'm using have less 
> than 10k polygons so I'm not sure that that is the problem. (I've had 
> problems in the past with 1k models.)

The only times I've heard of oconv getting stuck and using up memory is 
when there are many overlapping instances, or if many polygons come 
together at a single vertex, when it tries to resolve this down to the 
finest level.  Otherwise, it should work -- especially with such a 
small model.  If you send me one of these models, I'd love to have a 
look to see what's going on.

-Greg




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