[Radiance-general] How to map a texture?
Huangwx at Kyoto-Univ.
ap.huangwx at archi.kyoto-u.ac.jp
Thu Jun 16 04:11:56 CEST 2005
Hi, Dear friends:
I am trying to map pictures to simulate the texture of wood, carpet and so on.
I use ra_tiff to convert a .tif picture into a .pic picture, and then use colorpict to map it such as:
void colorpict image01
9 clip_r clip_g clip_b 02.pic picture.cal frac(U) frac(V) -s 500
0
0
image01 plastic wood_mat
0
0
5 .8 .8 .8 .02 0
I found that the properties of plastic material like "5 .8 .8 .8 .02 0" influence the result greatly. how should I set them properly?
Thanks a lot.
Yours,
Huang
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