[Radiance-general] water

Thomas Seebohm tseebohm at fes.uwaterloo.ca
Wed Apr 6 15:21:38 CEST 2005


Hi,

My favourite for water is pucker.cal. I am not sure where it came from 
but here it is:

{This puckered texture is used to provide a bumpy look.
A1 is the degree of puckeredness puck_dx, puck_dy, puck_dz are the 
perturbation variables in the x, y and z directions.}


puck_dx = A1 * noise3a(Px, Py, Pz);
puck_dy = A1 * noise3b(Px, Py, Pz);
puck_dz = A1 * noise3c(Px, Py, Pz);

Thomas
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 494 bytes
Desc: not available
Url : http://radiance-online.org/pipermail/radiance-general/attachments/20050406/098e64cf/attachment.bin


More information about the Radiance-general mailing list