[Radiance-general] Baking texture maps
Francesco Anselmo
pisuke at blueyonder.co.uk
Fri Nov 26 12:52:07 CET 2004
Hi Mike,
The only reference I know about texture baking with Radiance
is here:
http://www.radiance-online.org/radiance-workshop1/cd/Spanlang/index.html
The idea is to set up an ortographic view for each polygon.
I do something similar with blender, not fully automatic yet,
but usually my models are only made of triangles and a few quads ...
Maybe you can have a look at the glu tessellation functions
(like checking the MESA source code).
I've also put together a doxygen documentation of the radiance source
tree, that you can download from here:
http://www.bozzograo.net/radiance/pub/radiance_doxygen.tar.gz
This really helps me a lot when I'm looking for something
inside the radiance source tree, together with grep ...
Hope this helps ...
Francesco
--
Francesco Anselmo <pisuke at blueyonder.co.uk>
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