[Radiance-general] Re: query about accurately modelling glazing
Zack Rogers
[email protected]
Wed, 14 Jan 2004 18:11:56 -0700
Hi Daniel,
>My question is this. To what extent will my simplified way of
>describing the transmittance affect the accuracy of my results?
>
Defining glass using the BRTDFunc method just lets you more accurately
define the front and back reflectance of the glass. Defining glass with
just the glass primitive uses a default front and back reflectance.
>I
>don't completely understand the workings of the BRTDfunc (even after reading the manual page), and
>think I
>would have trouble measuring any variable of glazing other than
>transmittance of the specimens I am sampling in the real world (Rendering with Radiance
>talks briefly of measuring glazing transmittance,
>but not things like reflectance.
>
I recommend looking at Optics 5 from LBNL.
http://windows.lbl.gov/materials/optics5/
It has a very extensive database of just about every type of glass and
glass compositions available and allows you to build up various double
pane combinations and save it all as a Radiance input file. Rather than
measuring a sample in the real world and defining it in Radiance, you
could probably find the glazing in this database and use Optics 5 to
define it.
>
>I presume also that transmittance + reflectance (+ absorptance) of
>glazing can never exceed 1. In Desktop Radiance, the description of
>Generic clear glass lbnl (clear3.rad) states a transmittance of
>89.90% and a reflection of 82.0%. Is my understanding fundementally
>wrong, or is this a typo?
>
>
I've always been a little confused how desktop radiance defines glass.
The front RGB reflectance is actually defined with this line under
"clear3_front"
0.07428 0.08322 0.08556
and the back RGB reflectance is defined with this line under "clear3_back"
0.07567 0.08418 0.08538
So the reflectances are roughly 8% which does obey the rule.
I am not completely clear what the other RGB values are but my guess is
that they modify the transmittivity defined under clear3_glass somehow.
Whenever I've manually defined glass I've used this form (from
"glazing.cal") instead, its just a little clearer to me.
mod BRTDfunc my_glazing
10 rrho grho brho
rtau gtau btau
0 0 0
glazing.cal
0
18 0 0 0
0 0 0
0 0 0
FRRHO FGRHO FBRHO
BRRHO BGRHO BBRHO
RTAU GTAU BTAU
where:
FRRHO FGRHO FBRHO is front normal spectral reflectance
BRRHO BGRHO BBRHO is back normal spectral reflectance
RTAU GTAU BTAU is normal spectral transmittance
Hope this helps!
Zack
--
Zack Rogers
Staff Engineer
Architectural Energy Corporation
2540 Frontier Avenue, Suite 201
Boulder, CO 80301 USA
tel (303)444-4149 ext.235
fax (303)444-4304
www.archenergy.com