[Radiance-general] Re: rendering parameters and illum spheres
Charles Ehrlich
[email protected]
Fri, 9 Jan 2004 10:28:51 -0800 (PST)
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Greg,
Can you confirm that Radiance still does not subdivide illum spheres during its source sampling routines? If this is still true, then no amount of "-dj" is going to help the situation that John is having. I have run into this problem where the lack of source subdivisions on spheres cause some nasty side effects. For example, I used a sphere to enclose the illuminating part of a torchiere. The reflection on the polished floor appeared as if there was a ball of fire floating a few inches above the torchiere. Other times, supporting geometry would not be illuminated correctly as it gets close to the illum sphere--similar to the problems John was describing.
So obviously, high on my wish list is adding illum spheres to the source sampling subdivision routines.
-Chas
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<DIV>Greg,</DIV>
<DIV> </DIV>
<DIV>Can you confirm that Radiance still does not subdivide illum spheres during its source sampling routines? If this is still true, then no amount of "-dj" is going to help the situation that John is having. I have run into this problem where the lack of source subdivisions on spheres cause some nasty side effects. For example, I used a sphere to enclose the illuminating part of a torchiere. The reflection on the polished floor appeared as if there was a ball of fire floating a few inches above the torchiere. Other times, supporting geometry would not be illuminated correctly as it gets close to the illum sphere--similar to the problems John was describing.</DIV>
<DIV> </DIV>
<DIV>So obviously, high on my wish list is adding illum spheres to the source sampling subdivision routines.</DIV>
<DIV> </DIV>
<DIV>-Chas</DIV>
<DIV> </DIV>
<DIV> </DIV>
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