[Radiance-general] Shinny objects that reflect their environment

Georg Mischler schorsch at schorsch.com
Wed Aug 18 18:57:20 CEST 2004


Bei Xiao wrote:

> hi,
>   I want to render some shinny objects that reflect environment. For
> example, if I put a very shinny sphere on a checkerboard floor, in
> reality, we sholud be able to see mirror images of the floor on the sphere.
> However, I was not be able to render this using plastic material and my
> current parameters in Radiance. I can only see the specular highlight but
> no image is relfected onto the sphere. Does anyone have any experience
> with it that could give me some hints.

You will have to increase the specularity parameter of the
material to a value close to 1 for this to work, and avoid
using roughness.


-schorsch

-- 
Georg Mischler  --  simulations developer  --  schorsch at schorsch com
+schorsch.com+  --  lighting design tools  --  http://www.schorsch.com/



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