[Radiance-general] Why is this happening in my renders?

Giulio Antonutto Giulio.Antonutto at arup.com
Mon Apr 5 10:57:42 CEST 2004


I think you are right: it should be due to the low light levels => scotopic
vision (option -c in pcond simulate this and it is bundled in the -h
option).
if you want to exclude the -c option, try to use "pcond -a+ -v+ -s+" instead
of "pcond -h+"
cheers,
giulio
 
-----Original Message-----
From: radiance-general-bounces at radiance-online.org
[mailto:radiance-general-bounces at radiance-online.org]On Behalf Of John
Sutherland
Sent: 05 April 2004 09:36
To: radiance-general at radiance-online.org
Subject: [Radiance-general] Why is this happening in my renders?


Ok,, my renders internally are doing odd things. The inside of the chapter
house im modelling I would expect to be a little orangey as the textures are
orangy-ish colour. Which is what I get when I do a render then run pcond -s,
its too dark really for an unfiltered render:
 
https://www.bris.ac.uk/fluff/u/js0754/0j8_md0p1NAu1fdWB6pt8A7o/12hrinternal-
s.jpg
<https://www.bris.ac.uk/fluff/u/js0754/0j8_md0p1NAu1fdWB6pt8A7o/12hrinternal
-s.jpg> 
 
But when I run pcond -h the renders come out very grey, any idea why this
is? Is it correct, is it something to do with the light levels, or contrast
forcing it to grey?
 
https://www.bris.ac.uk/fluff/u/js0754/2u4diWLd_7Kih_chtUlZTA7o/12hrinternal-
h.jpg
<https://www.bris.ac.uk/fluff/u/js0754/2u4diWLd_7Kih_chtUlZTA7o/12hrinternal
-h.jpg> 
 
If it is meant to be like this then why? Any ideas
 
John

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