[Radiance-general] coffers, glows & illums
Rob Guglielmetti
[email protected]
Mon, 15 Sep 2003 17:01:33 -0400
Fitzsimmons, Rob wrote:
> Hey Rob,
> I'm amazed you're getting those quality renders in only 12 minutes?!
> (aside from the coffer bug) they look great.
> Is the speed increase due to using mkillum?
Hi Rob,
It's true!! Even less than 12 minutes. Yes, it's because of mkillum.
If you think of mkillum as a tool to generate an "ies file" for a
complex bit of geometry, it makes a lot of sense (to me). You move the
coffer's contribution to the room illuminance from the indirect
calculation to the direct one, which is much faster.
So now I have a great looking room, but a bad-looking coffer. The illum
bug that Georg & Greg have been discussing also seems to have shown up
for a visit in my current renderings. =8-\
Before I can use Greg's tip about excluding the coffer materials, I need
to learn a bit about coming up with a valid -av number. But, to be
honest, this already gives a good impression of the space. The whole
point of the rendering was to see how bad the glare would be from the
coffers (answer: bad), which can be judged just fine from the direct
component of the glows.
That said, I would still like to get the coffers looking better. I will
have to revisit this problem when I have time...
----
Rob Guglielmetti
e. [email protected]
w. www.rumblestrip.org