[Radiance-general] Metal Reflection Problem
Carsten Bauer
[email protected]
Mon, 03 Nov 2003 10:51:25 +0000
Hi Marcus,
in pic room1_default5a you probably miss the reflection of the big
light-source rectangle on the floor. This is the classical backward ray
tracing problem, with photon-map things would look differently.
concerning the metal reflections: high jittering parameters can be
tricky, a good way to find out what's happening is to start with very
low settings for both material and rendering params (i.e. almost smooth,
polished surfaces and the default -dj -dc -dt -sj -st vals) and raise
them in little steps subsequently to grasp the point when the modelling
differs from the expectations.
the latter should not be too high, either, many special surface
properties of custom materials can not be modeled adequately with the
standard Radiance models. This is understandable as things become really
difficult when looking at the details. sometimes it helps to add an
extra normal perturbing texture modifier to the specification, as one
often has to deal with "roughness structures" which are too big to fit
into the microscopic roughness models employed by plastic(2)/metal(2)
materials
-cb