[Radiance-general] physically-based landscapes
Carsten Bauer
[email protected]
Sat, 31 May 2003 09:45:34 +0000
Hi Rob,
is there snow on the mountain top? Can you go skiing over there?
Excluding objects form the ambient calculation is done by setting the -ae
parameter to the objects material name (-ae mat_name or -aE
file_with_matnames). So excluding the mountains is no problem, the drawback
is, that Radiance determines the resolution of its ambient cache (-ar
setting) dependent on the scene bounding cube. So a HUUUGE bounding cube
results in values spaced so far apart that probably only one falls into your
room. (Unless you set up -ar extremely high, if everything outside is
excluded, this might even work ...)
But why not tread an intermediate path: set up a 3D landscape model and render
some pictures with it from your viewing point. They contain the exact
radiance values, so in a second step you can map them with colorpict to a
plane made of glow with fourth param set to zero, and put this plane 100 or
200 m apart from your scene. This will keep the blowing up of the scene
reasonable and still deliver correct results. Do some checking if the
settings are right, i.e compare the landsscape rendering with your fake
landscape rendering, one never knows ...)
-cb