[Radiance-general] physically-based landscapes
Rob Guglielmetti
[email protected]
Mon, 2 Jun 2003 09:12:14 -0400
On Saturday, May 31, 2003, at 05:45 AM, Carsten Bauer wrote:
> Hi Rob,
>
> is there snow on the mountain top? Can you go skiing over there?
Yes and no. There is snow on the peak, but I cannot go skiing over
there, because if you strapped a pair of skis to my feet and pushed me
down a snow covered hill, I'd turn into a dangerous projectile for
about five seconds before crashing. It's definitely not what I'd call
skiing. =8-)
> Excluding objects form the ambient calculation is done by setting the
> -ae
> parameter to the objects material name (-ae mat_name or -aE
> file_with_matnames). So excluding the mountains is no problem, the
> drawback
> is, that Radiance determines the resolution of its ambient cache (-ar
> setting) dependent on the scene bounding cube. So a HUUUGE bounding
> cube
> results in values spaced so far apart that probably only one falls
> into your
> room. (Unless you set up -ar extremely high, if everything outside is
> excluded, this might even work ...)
See my response to Greg about this one...
> But why not tread an intermediate path: set up a 3D landscape model
> and render
> some pictures with it from your viewing point. They contain the exact
> radiance values, so in a second step you can map them with colorpict
> to a
> plane made of glow with fourth param set to zero, and put this plane
> 100 or
> 200 m apart from your scene. This will keep the blowing up of the scene
> reasonable and still deliver correct results. Do some checking if the
> settings are right, i.e compare the landsscape rendering with your fake
> landscape rendering, one never knows ...)
OK, so this is basically using Radiance to create a "lightmap", instead
of using HDR, yes? I assume I could further increase the accuracy by
using your method described here, but then also using mkillum to create
illum sources out of the window panes?
Am I making any sense at all??!!
Rob Guglielmetti
[email protected]
www.rumblestrip.org