[Radiance-general] an invisible glow
Georg Mischler
[email protected]
Thu, 24 Oct 2002 07:07:52 -0400 (EDT)
Carsten Bauer wrote:
> A real invisible glow comparable to the illum which works with the
> direct calculation, too, should be not too difficult to implement as a
> new primitive ("glow-illum"), at least I think so ...
The relevant difference between glow and illum in this context is
that *glow* is ignored for the *direct* calculation if it exceeds
the distance specified, not the other way round. Illum is only
ignored/replaced for direct view rays, but participates normally
in both the direct and indirect calculation for all other rays.
If I understand the original question correctly, then illum is
the solution.
-schorsch
--
Georg Mischler -- simulations developer -- schorsch at schorsch.com
+schorsch.com+ -- lighting design tools -- http://www.schorsch.com/