[Radiance-general] animation

Peter Apian-Bennewitz [email protected]
Tue, 14 May 2002 10:01:51 +0200


atelier iebele abel wrote:
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With this information per pixel (maybe I need more info in te future) we
think
we can produce an automated proces in enhancing radiance pictures that
are
rendered without radiosity. This process is 2D image processing, using
some 3d
data that is 'stored' with the pixel.
Also this kind of image data allows us to separate objects in one image,
to
process them individually in 2D.
...

Will it work generally ? With specular/reflecting surfaces and shadows ?
Will 2d processing be validated to have the same trust as Radiance now
has ? Maybe you're on the way towards Wavefront, Renderman or whetever
there is for professional animations, without actually getting their
speed or quality, but loosing a lot of Radiance.
IMHO, speedups for animations in Radiance will be a side effect when/if
the core rendering is enhanced (photon map, direct caching maybe) and
validated. Meanwhile, Greg's recommendation of using brute force and
some more CPUs sounds right to me.

Or you may try to render texture maps through Radiance, which are then
glued onto surfaces and final frame rendering is done by other rendering
engines (which may have more inter-frame coherence too). At least the
interface would be well defined. Your mileage may very.

-Peter

-- 
 pab-opto, Freiburg, Germany, www.pab-opto.de