[Radiance-general] Trees... and defining them in radiance
Lars O. Grobe
[email protected]
Fri, 25 Jan 2002 15:57:49 +0100
Hi list,
this is somehow a technical question, as I wonder how to define trees for a
urbanism model efficiently in radiance.
In CAD, I use a simple mesh and give it a material with "holes", so that I
get a somehow broken surface.
In radiance, I can define a tree looking like this by defining a geometry
(e.g. made of a hundred of surfaces) and let radiance render this. Or I use
the same way as in CAD, take a quite simple geometry and create the hole by
mapping with colorpict onto a quite simple transparent surface. In fact, I
don't have much experience with textures and patterns in radiance ("Rendering
with Radiance" is next to my keyboard, I wouldn't know what to do here
without this ;-).
What do you think that I should prefer? I ask as I need to know which way is
more efficient as I have got a very large model to place my treed in, and I
want to be still able to let radiance compute on my machine in reasonable
times.
In any way, I am using instances here.
Thank You, CU, Lars.