[Radiance-general] Perspective Projection: Camera Matrix
Volker Hilsenstein
[email protected]
Fri, 01 Feb 2002 14:59:16 +0100
Hello everyone,
I am currently using Radiance to generate some test images
for computer vision algorithms.
It would be quite helpful to have a program that calculates
the 3x4 projection matrix (let's call it P) from Euclidian 3-space
to image pixel coordinates for a given set of Radiance view parameters.
That is, for a given Point (X,Y,Z) in the Radiance scene
file I want to find P (depends on the view-parameters) so that
the pixel coordinates x,y of the point in the rendered image are given
by
X
u Y
v = P * Z
w 1
x=u/w
y=v/w.
It should not be very difficult to do this. But nevertheless
I'd like to know whether somebody already did this before
I waste time on re-doing it.
Thanks,
Volker
--
Volker Hilsenstein phone: +49 6221 546542
Institute for Environmental Physics 546628
University of Heidelberg
INF 229 Room 116
69120 Heidelberg
Germany [email protected]