[Radiance-general] 3DS to RAD
stefke b
[email protected]
Tue, 24 Jul 2001 18:12:31 +0200
With programs like 3DWin by Thomas Baier (PC-only), file conversion should
not really be a problem.
What you say about polygonising everything is true. Only when using file
formats that support other kinds of geometry (NURBS, Bezier-patches,
CSG-constructs) then you'll be able to have the most economic conversion.
There is no "general 3D-file format" at the moment, so unless you can write
a plug-in for your software directly, you'll have to live with these
limitations...
If we could get the software-firms aware of the importance of Radiance, then
they could write export-plugins with a much better support of the
radiance-primitives.
Radiance is however capable of rendering files with a lot of polygons. It is
not the fastest way, but it'll get you there.
I use the ConRAD-program from Ole Lemming and most models come through. It
is not unlikely that these models generate octrees of more then 100MB, which
takes time... but the results are OK.
--- stefkeB ---
>From: "Lars O. Grobe" <[email protected]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [Radiance-general] 3DS to RAD
>Date: Tue, 24 Jul 2001 17:36:49 +0200
>
>Hi!
>
>Ole Lemming wrote:
>
> > What about the 3ds->ConRad->Rad conversion ? ;-)
>
>The problem with 3ds is that it will triangulate
>EVERYTHING - and only the windows-version of formZ
>has an 3ds-export.
>
>CU, Lars.
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