{
	Slate texture
	Aligned in direction of x-axis

	2/8/91
}

slate_dx = .5*Rdot * (.1*fnoise3(-Px/10,Py,Pz)
			+ if(noise3(Px/10,Py,Pz)+.8,0,noise3a(Px/10,Py,Pz)));

slate_dy = .5*Rdot * (.1*fnoise3(Px/10,-Py,Pz)
			+ if(noise3(Px/10,Py,Pz)+.8,0,noise3b(Px/10,Py,Pz)));

slate_dz = .5*Rdot * (.1*fnoise3(Px/10,Py,-Pz)
			+ if(noise3(Px/10,Py,Pz)+.8,0,noise3c(Px/10,Py,Pz)));
