{
	This puckered texture is used on the Cabin Bedspread
	to provide it with a bumpy look.

	A1	- The degree of puckeredness.
}

puck_dx = A1 * noise3a(Px, Py, Pz);
puck_dy = A1 * noise3b(Px, Py, Pz);
puck_dz = A1 * noise3c(Px, Py, Pz);
