| 1 |
# RCSid $Id: README.txt,v 1.1 2018/12/03 19:49:11 greg Exp $ |
| 2 |
|
| 3 |
ref/ Subdirectory containing reference outputs for comparison |
| 4 |
|
| 5 |
Makefile Scene testing dependencies |
| 6 |
|
| 7 |
README.txt This file |
| 8 |
test.txt Some text for use in *text primitives |
| 9 |
|
| 10 |
render.opt A few global rendering options used by most rad input files |
| 11 |
|
| 12 |
fish.vf View parameters for standard fisheye view away from window |
| 13 |
inside.vf View parameters for default interior view towards window |
| 14 |
|
| 15 |
combined.rif A combined scene file including every primitive |
| 16 |
dielectric.rif Test of dielectric material in window and mesh instance |
| 17 |
glass.rif Test of glass pane in window and material mixture |
| 18 |
inst.rif Test of octree instances and ashik2 material |
| 19 |
mesh.rif Test of Radiance triangle mesh instances and view types |
| 20 |
mirror.rif Test of mirror (virtual sources) and antimatter |
| 21 |
mist.rif Test of mist (participating medium) in combination with spotlight |
| 22 |
mixtex.rif Test of BSDF types and photon-mapping |
| 23 |
patterns.rif Test of various pattern types and alias behavior |
| 24 |
prism1.rif Test of prism1 type (single virtual source) |
| 25 |
prism2.rif Test of prism2 type (dual virtual sources) |
| 26 |
tfunc.rif Test of BRTDfunc, transfunc and mkillum |
| 27 |
trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures |
| 28 |
trans2.rif Test of trans2 and mkillum (again) |
| 29 |
|
| 30 |
basic.mat Basic materials used by all models |
| 31 |
chrome.mat Chrome material used in mesh model |
| 32 |
gold.mat Gold material used in prism1 and prism2 models |
| 33 |
mixtex.mat Nine test materials used in mixtex model |
| 34 |
patterns.mat Nine test materials and aliases used in patterns model |
| 35 |
|
| 36 |
antimatter_portal.rad Cut-away hole seen in mirror model |
| 37 |
ball_in_cube.rad Example of dielectric and interface materials |
| 38 |
ballcompare.rad Combo test of *func materials, mixtures, and text for trans model |
| 39 |
blinds.rad BSDF from XML file with geometry placed by pkgBSDF |
| 40 |
bubble_in_cube.rad Example of colored dielectric and interface |
| 41 |
closed_end.rad Cap for far end of space when there is no window |
| 42 |
combined_scene.rad Combination of all our test scenes without front caps |
| 43 |
constellation.rad A set of ten simple light bulbs ina circle |
| 44 |
dielectric_pane.rad Dual-surface dielectric window for testing |
| 45 |
diorama_walls.rad The walls of our deep test room, minus both ends |
| 46 |
disks.rad A generic set of nine disks for material testing |
| 47 |
front_cap.rad Wall away from window (used except in combined scene) |
| 48 |
glass_ill.rad Recorded output from mkillum run of glass window |
| 49 |
glass_pane.rad Bluish glass pane for window |
| 50 |
glowbulb.rad Test of glow material with non-zero influence radius |
| 51 |
gymbal.rad Example of BRTDfunc type, cylinders and tubes |
| 52 |
illum_glass.rad Input used to create glass_ill.rad |
| 53 |
illum_tfunc.rad Mkillum input used in tfunc model |
| 54 |
illum_trans2.rad Mkillum input used in trans2 model |
| 55 |
mirror.rad Example of mirror on wall |
| 56 |
mist.rad Example of mist (participating medium) inside test space |
| 57 |
porsches.rad Two instances of porsche.octf with original material and ashik2 |
| 58 |
prism1.rad Example of rectangular prism1 pane in window |
| 59 |
prism2.rad Example of rectangular prism2 pane in window |
| 60 |
rect_fixture.rad A single rectangular light fixture with distribution |
| 61 |
rect_opening.rad Rectangular opening in window wall |
| 62 |
saucer.rad A shaped disk for material testing |
| 63 |
sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced) |
| 64 |
spotcones.rad Cones enclosing spotlight regions for testing mist type |
| 65 |
spotlights.rad Color spotlights |
| 66 |
sunset_sky.rad Captured sky with disk covering sun position |
| 67 |
torus.rad Psychedelic donut testing material mixtures and glow |
| 68 |
trans_pane.rad A yellowish diffusing test of trans type |
| 69 |
vase.rad Instance of vase triangle mesh |
| 70 |
woman.rad Instance of "woman" triangle mesh |
| 71 |
|
| 72 |
vase.rtm Vase triangle mesh with local texture map |
| 73 |
woman.rtm Woman triangle mesh with local texture map |
| 74 |
porsche.octf Frozen octree of Porsche with materials |
| 75 |
|
| 76 |
aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model |
| 77 |
bumpypat.cal Used by texdata type in patterns model |
| 78 |
climit.cal Standard color handling for local texture map used by vase.rad |
| 79 |
diskcoords.cal Coordinates used for Shirley-Chiu BSDF data |
| 80 |
fisheye.cal Mapping for captured sunset image |
| 81 |
maxang.cal Used for transdata material in mixtex.mat |
| 82 |
prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2) |
| 83 |
|
| 84 |
flower.hdr Image of flower used in various *pict types |
| 85 |
sunset.hdr Captured sunset for environment map out window |
| 86 |
vase.hdr Vase local texture map |
| 87 |
|
| 88 |
flower.dat Flower.hdr converted to a 10x10 gray data file |
| 89 |
glass_illB.dat Distribution computed by mkillum for glass_ill.rad |
| 90 |
glass_illG.dat Distribution computed by mkillum for glass_ill.rad |
| 91 |
glass_illR.dat Distribution computed by mkillum for glass_ill.rad |
| 92 |
rect_fixture.dat Rectangular light fixture output distribution |
| 93 |
sawtooth.dat BRDF of sawtooth profile material converted to a data file |
| 94 |
tcutoff.dat Used for transdata material in mixtex.mat |