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1.3 |
# RCSid $Id: README.txt,v 1.2 2018/12/04 00:32:20 greg Exp $ |
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greg |
1.1 |
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ref/ Subdirectory containing reference outputs for comparison |
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Makefile Scene testing dependencies |
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README.txt This file |
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test.txt Some text for use in *text primitives |
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render.opt A few global rendering options used by most rad input files |
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greg |
1.2 |
fish.vf View parameters for standard fisheye view away from window |
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inside.vf View parameters for default interior view towards window |
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greg |
1.1 |
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combined.rif A combined scene file including every primitive |
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dielectric.rif Test of dielectric material in window and mesh instance |
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glass.rif Test of glass pane in window and material mixture |
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inst.rif Test of octree instances and ashik2 material |
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mesh.rif Test of Radiance triangle mesh instances and view types |
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mirror.rif Test of mirror (virtual sources) and antimatter |
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mist.rif Test of mist (participating medium) in combination with spotlight |
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mixtex.rif Test of BSDF types and photon-mapping |
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patterns.rif Test of various pattern types and alias behavior |
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prism1.rif Test of prism1 type (single virtual source) |
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prism2.rif Test of prism2 type (dual virtual sources) |
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greg |
1.3 |
spectra.rif Test of spectral pattern types |
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greg |
1.1 |
tfunc.rif Test of BRTDfunc, transfunc and mkillum |
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trans.rif Test of anisotropic types, plasfunc and metfunc, mixtures |
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trans2.rif Test of trans2 and mkillum (again) |
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basic.mat Basic materials used by all models |
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chrome.mat Chrome material used in mesh model |
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gold.mat Gold material used in prism1 and prism2 models |
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mixtex.mat Nine test materials used in mixtex model |
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patterns.mat Nine test materials and aliases used in patterns model |
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greg |
1.3 |
spectral.mat Spectral test materials |
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greg |
1.1 |
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antimatter_portal.rad Cut-away hole seen in mirror model |
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ball_in_cube.rad Example of dielectric and interface materials |
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ballcompare.rad Combo test of *func materials, mixtures, and text for trans model |
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blinds.rad BSDF from XML file with geometry placed by pkgBSDF |
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bubble_in_cube.rad Example of colored dielectric and interface |
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closed_end.rad Cap for far end of space when there is no window |
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combined_scene.rad Combination of all our test scenes without front caps |
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constellation.rad A set of ten simple light bulbs ina circle |
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dielectric_pane.rad Dual-surface dielectric window for testing |
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diorama_walls.rad The walls of our deep test room, minus both ends |
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disks.rad A generic set of nine disks for material testing |
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front_cap.rad Wall away from window (used except in combined scene) |
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glass_ill.rad Recorded output from mkillum run of glass window |
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glass_pane.rad Bluish glass pane for window |
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greg |
1.2 |
glowbulb.rad Test of glow material with non-zero influence radius |
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greg |
1.1 |
gymbal.rad Example of BRTDfunc type, cylinders and tubes |
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illum_glass.rad Input used to create glass_ill.rad |
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illum_tfunc.rad Mkillum input used in tfunc model |
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illum_trans2.rad Mkillum input used in trans2 model |
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mirror.rad Example of mirror on wall |
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mist.rad Example of mist (participating medium) inside test space |
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porsches.rad Two instances of porsche.octf with original material and ashik2 |
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prism1.rad Example of rectangular prism1 pane in window |
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prism2.rad Example of rectangular prism2 pane in window |
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rect_fixture.rad A single rectangular light fixture with distribution |
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rect_opening.rad Rectangular opening in window wall |
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saucer.rad A shaped disk for material testing |
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sawtooth.rad Object with sawtooth profile for genBSDF input (not referenced) |
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greg |
1.3 |
spectral_objs.rad Some test objects for spectral rendering |
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greg |
1.1 |
spotcones.rad Cones enclosing spotlight regions for testing mist type |
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spotlights.rad Color spotlights |
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sunset_sky.rad Captured sky with disk covering sun position |
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torus.rad Psychedelic donut testing material mixtures and glow |
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trans_pane.rad A yellowish diffusing test of trans type |
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vase.rad Instance of vase triangle mesh |
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woman.rad Instance of "woman" triangle mesh |
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vase.rtm Vase triangle mesh with local texture map |
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woman.rtm Woman triangle mesh with local texture map |
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porsche.octf Frozen octree of Porsche with materials |
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aniso.cal Ward-Geisler-Moroder-Duer anisotropic reflection model |
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bumpypat.cal Used by texdata type in patterns model |
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climit.cal Standard color handling for local texture map used by vase.rad |
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diskcoords.cal Coordinates used for Shirley-Chiu BSDF data |
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fisheye.cal Mapping for captured sunset image |
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maxang.cal Used for transdata material in mixtex.mat |
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prism.cal Standard angle calculation for prismatic glazing (prism1 & prism2) |
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flower.hdr Image of flower used in various *pict types |
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sunset.hdr Captured sunset for environment map out window |
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vase.hdr Vase local texture map |
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greg |
1.3 |
copper_gold.dat Blend from copper to gold spectra |
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copper_spec.dat Copper spectral reflectivity |
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greg |
1.1 |
flower.dat Flower.hdr converted to a 10x10 gray data file |
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glass_illB.dat Distribution computed by mkillum for glass_ill.rad |
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glass_illG.dat Distribution computed by mkillum for glass_ill.rad |
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glass_illR.dat Distribution computed by mkillum for glass_ill.rad |
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rect_fixture.dat Rectangular light fixture output distribution |
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sawtooth.dat BRDF of sawtooth profile material converted to a data file |
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tcutoff.dat Used for transdata material in mixtex.mat |