| # | Line 426 | Line 426 | char *id; | |
|---|---|---|
| 426 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
| 427 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); | |
| 428 | glEnable(GL_LIGHTING); | |
| 429 | + | glFrontFace(GL_CCW); |
| 430 | + | glCullFace(GL_BACK); |
| 431 | if (backvis) | |
| 432 | glDisable(GL_CULL_FACE); | |
| 433 | < | else { |
| 432 | < | glFrontFace(GL_CCW); |
| 433 | < | glCullFace(GL_BACK); |
| 433 | > | else |
| 434 | glEnable(GL_CULL_FACE); | |
| 435 | – | } |
| 435 | glDrawBuffer(GL_BACK); | |
| 436 | /* figure out sensible view */ | |
| 437 | pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) / | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines |
| > | Changed lines |