| 1 |
greg |
1.1 |
/* Copyright (c) 1986 Regents of the University of California */
|
| 2 |
|
|
|
| 3 |
|
|
/* SCCSid "$SunId$ LBL" */
|
| 4 |
|
|
|
| 5 |
|
|
/*
|
| 6 |
|
|
* source.h - header file for ray tracing sources.
|
| 7 |
|
|
*
|
| 8 |
|
|
* 8/20/85
|
| 9 |
|
|
*/
|
| 10 |
|
|
|
| 11 |
greg |
1.6 |
#define AIMREQT 100 /* required aim success/failure */
|
| 12 |
|
|
|
| 13 |
greg |
1.1 |
#define SDISTANT 01 /* source distant flag */
|
| 14 |
|
|
#define SSKIP 02 /* source skip flag */
|
| 15 |
greg |
1.3 |
#define SPROX 04 /* source proximity flag */
|
| 16 |
|
|
#define SSPOT 010 /* source spotlight flag */
|
| 17 |
greg |
1.6 |
#define SVIRTUAL 020 /* source virtual flag */
|
| 18 |
|
|
#define SFLAT 040 /* source flat flag */
|
| 19 |
|
|
#define SFOLLOW 0100 /* source follow path flag */
|
| 20 |
greg |
1.1 |
|
| 21 |
|
|
typedef struct {
|
| 22 |
greg |
1.6 |
FVECT aim; /* aim direction or center */
|
| 23 |
|
|
float siz; /* output solid angle or area */
|
| 24 |
greg |
1.3 |
float flen; /* focal length */
|
| 25 |
|
|
} SPOT; /* spotlight */
|
| 26 |
|
|
|
| 27 |
|
|
typedef struct {
|
| 28 |
greg |
1.6 |
int sflags; /* source flags */
|
| 29 |
greg |
1.1 |
FVECT sloc; /* direction or position of source */
|
| 30 |
greg |
1.6 |
FVECT snorm; /* surface normal of flat source */
|
| 31 |
greg |
1.1 |
float ss; /* tangent or disk radius */
|
| 32 |
|
|
float ss2; /* domega or projected area */
|
| 33 |
greg |
1.6 |
struct {
|
| 34 |
greg |
1.3 |
float prox; /* proximity */
|
| 35 |
|
|
SPOT *s; /* spot */
|
| 36 |
|
|
} sl; /* localized source information */
|
| 37 |
greg |
1.6 |
union {
|
| 38 |
|
|
int success; /* successes - AIMREQT*failures */
|
| 39 |
|
|
int svnext; /* next source to aim for */
|
| 40 |
|
|
} sa; /* source aiming information */
|
| 41 |
greg |
1.2 |
long ntests, nhits; /* shadow tests and hits */
|
| 42 |
greg |
1.6 |
OBJREC *so; /* source destination object */
|
| 43 |
greg |
1.2 |
} SRCREC; /* light source */
|
| 44 |
greg |
1.1 |
|
| 45 |
greg |
1.8 |
/*
|
| 46 |
|
|
* Special support functions for sources
|
| 47 |
|
|
*/
|
| 48 |
|
|
|
| 49 |
|
|
/*
|
| 50 |
greg |
1.10 |
* Virtual source materials must define the following.
|
| 51 |
greg |
1.8 |
*
|
| 52 |
|
|
* vproj(pm, op, sp, i) Compute i'th virtual projection
|
| 53 |
|
|
* of source sp in object op and assign
|
| 54 |
|
|
* the 4x4 transformation matrix pm.
|
| 55 |
|
|
* Return 1 on success, 0 if no i'th projection.
|
| 56 |
|
|
*
|
| 57 |
|
|
* nproj The number of projections. The value of
|
| 58 |
|
|
* i passed to vproj runs from 0 to nproj-1.
|
| 59 |
|
|
*/
|
| 60 |
|
|
|
| 61 |
greg |
1.2 |
typedef struct {
|
| 62 |
greg |
1.8 |
int (*vproj)(); /* project virtual sources */
|
| 63 |
|
|
int nproj; /* number of possible projections */
|
| 64 |
|
|
} VSMATERIAL; /* virtual source material functions */
|
| 65 |
greg |
1.4 |
|
| 66 |
|
|
typedef struct {
|
| 67 |
greg |
1.8 |
int (*setsrc)(); /* set light source for object */
|
| 68 |
|
|
double (*getpleq)(); /* plane equation for surface */
|
| 69 |
|
|
double (*getdisk)(); /* maximum disk for surface */
|
| 70 |
|
|
} SOBJECT; /* source object functions */
|
| 71 |
greg |
1.1 |
|
| 72 |
greg |
1.8 |
typedef union {
|
| 73 |
|
|
VSMATERIAL *mf; /* material functions */
|
| 74 |
|
|
SOBJECT *of; /* object functions */
|
| 75 |
|
|
} SRCFUNC; /* source functions */
|
| 76 |
|
|
|
| 77 |
|
|
extern SRCFUNC sfun[]; /* source dispatch table */
|
| 78 |
|
|
|
| 79 |
greg |
1.2 |
extern SRCREC *source; /* our source list */
|
| 80 |
greg |
1.1 |
extern int nsources; /* the number of sources */
|
| 81 |
|
|
|
| 82 |
greg |
1.2 |
extern double srcray(); /* ray to source */
|
| 83 |
greg |
1.10 |
extern int srcvalue(); /* compute source value w/o shadows */
|
| 84 |
greg |
1.3 |
|
| 85 |
greg |
1.10 |
extern double intercircle(); /* intersect two circles */
|
| 86 |
|
|
|
| 87 |
greg |
1.3 |
extern SPOT *makespot(); /* make spotlight */
|
| 88 |
greg |
1.6 |
|
| 89 |
greg |
1.8 |
extern double dstrsrc; /* source distribution amount */
|
| 90 |
|
|
extern double shadthresh; /* relative shadow threshold */
|
| 91 |
|
|
extern double shadcert; /* shadow testing certainty */
|
| 92 |
|
|
extern int directrelay; /* maximum number of source relays */
|
| 93 |
greg |
1.10 |
extern int vspretest; /* virtual source pretest density */
|