| 1 | greg | 2.4 | /* Copyright (c) 1994 Regents of the University of California */ | 
| 2 | greg | 1.1 |  | 
| 3 |  |  | /* SCCSid "$SunId$ LBL" */ | 
| 4 |  |  |  | 
| 5 |  |  | /* | 
| 6 |  |  | *  ray.h - header file for routines using rays. | 
| 7 |  |  | * | 
| 8 |  |  | *     8/7/85 | 
| 9 |  |  | */ | 
| 10 |  |  |  | 
| 11 |  |  | #include  "standard.h" | 
| 12 |  |  |  | 
| 13 |  |  | #include  "object.h" | 
| 14 |  |  |  | 
| 15 |  |  | #include  "color.h" | 
| 16 |  |  |  | 
| 17 |  |  | /* ray type flags */ | 
| 18 |  |  | #define  PRIMARY        01              /* original ray */ | 
| 19 |  |  | #define  SHADOW         02              /* ray to light source */ | 
| 20 |  |  | #define  REFLECTED      04              /* reflected ray */ | 
| 21 |  |  | #define  REFRACTED      010             /* refracted (bent) ray */ | 
| 22 |  |  | #define  TRANS          020             /* transmitted/transferred ray */ | 
| 23 |  |  | #define  AMBIENT        040             /* ray scattered for interreflection */ | 
| 24 | greg | 2.2 | #define  SPECULAR       0100            /* ray scattered for specular */ | 
| 25 | greg | 1.1 |  | 
| 26 |  |  | /* reflected ray types */ | 
| 27 | greg | 2.2 | #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR) | 
| 28 | greg | 1.1 |  | 
| 29 |  |  | typedef struct ray { | 
| 30 | greg | 2.3 | unsigned long  rno;     /* unique ray number */ | 
| 31 | greg | 1.1 | int  rlvl;              /* number of reflections for this ray */ | 
| 32 |  |  | float  rweight;         /* cumulative weight of this ray */ | 
| 33 |  |  | short  rtype;           /* ray type */ | 
| 34 |  |  | short  crtype;          /* cumulative ray type */ | 
| 35 |  |  | struct ray  *parent;    /* ray this originated from */ | 
| 36 |  |  | FVECT  rorg;            /* origin of ray */ | 
| 37 |  |  | FVECT  rdir;            /* normalized direction of ray */ | 
| 38 | greg | 2.4 | double  rmax;           /* maximum distance (aft clipping plane) */ | 
| 39 | greg | 1.1 | int  rsrc;              /* source we're aiming for */ | 
| 40 |  |  | OBJECT  *clipset;       /* set of objects currently clipped */ | 
| 41 |  |  | OBJECT  *newcset;       /* next clipset, used for transmission */ | 
| 42 | greg | 1.6 | int  (*revf)();         /* evaluation function for this ray */ | 
| 43 | greg | 1.1 | OBJREC  *ro;            /* intersected object */ | 
| 44 |  |  | double  rot;            /* distance to object */ | 
| 45 |  |  | FVECT  rop;             /* intersection point */ | 
| 46 |  |  | FVECT  ron;             /* intersection surface normal */ | 
| 47 |  |  | double  rod;            /* -DOT(rdir, ron) */ | 
| 48 | greg | 1.4 | FULLXF  *rox;           /* object transformation */ | 
| 49 | greg | 1.1 | FVECT  pert;            /* surface normal perturbation */ | 
| 50 |  |  | COLOR  pcol;            /* pattern color */ | 
| 51 |  |  | COLOR  rcol;            /* returned ray value */ | 
| 52 | greg | 1.3 | double  rt;             /* returned effective ray length */ | 
| 53 | greg | 1.1 | }  RAY; | 
| 54 |  |  |  | 
| 55 | greg | 1.6 | extern int  raytrace(); | 
| 56 |  |  |  | 
| 57 | greg | 1.1 | extern double  raynormal(); | 
| 58 | greg | 1.5 |  | 
| 59 |  |  | extern int  dimlist[];          /* dimension list for distribution */ | 
| 60 |  |  | extern int  ndims;              /* number of dimensions so far */ | 
| 61 |  |  | extern int  samplendx;          /* index for this sample */ | 
| 62 |  |  |  | 
| 63 | greg | 2.2 | #define  MAXDIM         32      /* maximum number of dimensions */ | 
| 64 | greg | 1.6 |  | 
| 65 |  |  | #define  rayvalue(r)    (*(r)->revf)(r) |