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#ifndef lint | 
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static const char RCSid[] = "$Id: o_face.c,v 2.5 2004/03/30 16:13:01 schorsch Exp $"; | 
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#endif | 
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/* | 
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 *  o_face.c - compute ray intersection with faces. | 
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 */ | 
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#include "copyright.h" | 
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#include  "ray.h" | 
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#include  "face.h" | 
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schorsch | 
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#include  "rtotypes.h" | 
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schorsch | 
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extern int | 
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o_face(         /* compute intersection with polygonal face */ | 
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        OBJREC  *o, | 
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        register RAY  *r | 
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) | 
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{ | 
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        double  rdot;           /* direction . normal */ | 
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        double  t;              /* distance to intersection */ | 
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        FVECT  pisect;          /* intersection point */ | 
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        register FACE  *f;      /* face record */ | 
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        f = getface(o); | 
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                 | 
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        /* | 
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         *  First, we find the distance to the plane containing the | 
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         *  face.  If this distance is less than zero or greater | 
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         *  than a previous intersection, we return.  Otherwise, | 
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         *  we determine whether in fact the ray intersects the | 
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         *  face.  The ray intersects the face if the | 
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         *  point of intersection with the plane of the face | 
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         *  is inside the face. | 
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         */ | 
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                                                /* compute dist. to plane */ | 
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        rdot = -DOT(r->rdir, f->norm); | 
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        if (rdot <= FTINY && rdot >= -FTINY)    /* ray parallels plane */ | 
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                t = FHUGE; | 
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        else | 
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                t = (DOT(r->rorg, f->norm) - f->offset) / rdot; | 
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         | 
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        if (t <= FTINY || t >= r->rot)          /* not good enough */ | 
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                return(0); | 
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                                                /* compute intersection */ | 
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        VSUM(pisect, r->rorg, r->rdir, t); | 
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        if (!inface(pisect, f))                 /* ray intersects face? */ | 
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                return(0); | 
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        r->ro = o; | 
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        r->rot = t; | 
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        VCOPY(r->rop, pisect); | 
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        VCOPY(r->ron, f->norm); | 
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        r->rod = rdot; | 
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        r->pert[0] = r->pert[1] = r->pert[2] = 0.0; | 
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        r->uv[0] = r->uv[1] = 0.0; | 
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        r->rox = NULL; | 
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        return(1);                              /* hit */ | 
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} |