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greg |
1.9 |
/* Copyright (c) 1991 Regents of the University of California */
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greg |
1.1 |
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#ifndef lint
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static char SCCSid[] = "$SunId$ LBL";
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#endif
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/*
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* normal.c - shading function for normal materials.
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*
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* 8/19/85
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* 12/19/85 - added stuff for metals.
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* 6/26/87 - improved specular model.
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* 9/28/87 - added model for translucent materials.
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*/
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#include "ray.h"
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#include "otypes.h"
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/*
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* This routine uses portions of the reflection
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* model described by Cook and Torrance.
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* The computation of specular components has been simplified by
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* numerous approximations and ommisions to improve speed.
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* We orient the surface towards the incoming ray, so a single
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* surface can be used to represent an infinitely thin object.
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*
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* Arguments for MAT_PLASTIC and MAT_METAL are:
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* red grn blu specular-frac. facet-slope
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*
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* Arguments for MAT_TRANS are:
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* red grn blu rspec rough trans tspec
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*/
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#define BSPEC(m) (6.0) /* specularity parameter b */
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greg |
1.3 |
extern double exp();
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greg |
1.1 |
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greg |
1.3 |
typedef struct {
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OBJREC *mp; /* material pointer */
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RAY *pr; /* intersected ray */
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greg |
1.1 |
COLOR mcolor; /* color of this material */
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COLOR scolor; /* color of specular component */
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FVECT vrefl; /* vector in direction of reflected ray */
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double alpha2; /* roughness squared times 2 */
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double rdiff, rspec; /* reflected specular, diffuse */
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double trans; /* transmissivity */
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double tdiff, tspec; /* transmitted specular, diffuse */
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FVECT pnorm; /* perturbed surface normal */
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double pdot; /* perturbed dot product */
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greg |
1.3 |
} NORMDAT; /* normal material data */
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dirnorm(cval, np, ldir, omega) /* compute source contribution */
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COLOR cval; /* returned coefficient */
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register NORMDAT *np; /* material data */
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FVECT ldir; /* light source direction */
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double omega; /* light source size */
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{
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greg |
1.1 |
double ldot;
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greg |
1.3 |
double dtmp;
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COLOR ctmp;
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setcolor(cval, 0.0, 0.0, 0.0);
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ldot = DOT(np->pnorm, ldir);
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if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY)
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return; /* wrong side */
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if (ldot > FTINY && np->rdiff > FTINY) {
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/*
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greg |
1.4 |
* Compute and add diffuse reflected component to returned
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* color. The diffuse reflected component will always be
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* modified by the color of the material.
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greg |
1.3 |
*/
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copycolor(ctmp, np->mcolor);
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dtmp = ldot * omega * np->rdiff / PI;
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scalecolor(ctmp, dtmp);
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addcolor(cval, ctmp);
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}
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if (ldot > FTINY && np->rspec > FTINY && np->alpha2 > FTINY) {
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/*
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* Compute specular reflection coefficient using
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* gaussian distribution model.
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*/
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/* roughness + source */
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dtmp = np->alpha2 + omega/(2.0*PI);
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/* gaussian */
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dtmp = exp((DOT(np->vrefl,ldir)-1.)/dtmp)/(2.*PI)/dtmp;
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/* worth using? */
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if (dtmp > FTINY) {
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copycolor(ctmp, np->scolor);
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greg |
1.13 |
dtmp *= omega / np->pdot;
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greg |
1.3 |
scalecolor(ctmp, dtmp);
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addcolor(cval, ctmp);
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}
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}
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if (ldot < -FTINY && np->tdiff > FTINY) {
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/*
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* Compute diffuse transmission.
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*/
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copycolor(ctmp, np->mcolor);
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dtmp = -ldot * omega * np->tdiff / PI;
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scalecolor(ctmp, dtmp);
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addcolor(cval, ctmp);
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}
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if (ldot < -FTINY && np->tspec > FTINY && np->alpha2 > FTINY) {
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/*
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greg |
1.4 |
* Compute specular transmission. Specular transmission
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greg |
1.13 |
* is always modified by material color.
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greg |
1.3 |
*/
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/* roughness + source */
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dtmp = np->alpha2 + omega/(2.0*PI);
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/* gaussian */
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dtmp = exp((DOT(np->pr->rdir,ldir)-1.)/dtmp)/(2.*PI)/dtmp;
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/* worth using? */
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if (dtmp > FTINY) {
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greg |
1.13 |
copycolor(ctmp, np->mcolor);
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dtmp *= np->tspec * omega / np->pdot;
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scalecolor(ctmp, dtmp);
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greg |
1.3 |
addcolor(cval, ctmp);
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}
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}
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}
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m_normal(m, r) /* color a ray which hit something normal */
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register OBJREC *m;
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register RAY *r;
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{
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NORMDAT nd;
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greg |
1.9 |
double transtest, transdist;
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greg |
1.1 |
double dtmp;
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COLOR ctmp;
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register int i;
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if (m->oargs.nfargs != (m->otype == MAT_TRANS ? 7 : 5))
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objerror(m, USER, "bad # arguments");
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/* easy shadow test */
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if (r->crtype & SHADOW && m->otype != MAT_TRANS)
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return;
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greg |
1.3 |
nd.mp = m;
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nd.pr = r;
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greg |
1.1 |
/* get material color */
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greg |
1.3 |
setcolor(nd.mcolor, m->oargs.farg[0],
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greg |
1.1 |
m->oargs.farg[1],
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m->oargs.farg[2]);
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/* get roughness */
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greg |
1.3 |
nd.alpha2 = m->oargs.farg[4];
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nd.alpha2 *= 2.0 * nd.alpha2;
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greg |
1.1 |
/* reorient if necessary */
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if (r->rod < 0.0)
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flipsurface(r);
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/* get modifiers */
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raytexture(r, m->omod);
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greg |
1.3 |
nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */
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greg |
1.13 |
if (nd.pdot < .001)
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nd.pdot = .001; /* non-zero for dirnorm() */
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greg |
1.3 |
multcolor(nd.mcolor, r->pcol); /* modify material color */
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greg |
1.9 |
transtest = 0;
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greg |
1.1 |
/* get specular component */
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greg |
1.3 |
nd.rspec = m->oargs.farg[3];
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greg |
1.1 |
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greg |
1.3 |
if (nd.rspec > FTINY) { /* has specular component */
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greg |
1.1 |
/* compute specular color */
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if (m->otype == MAT_METAL)
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greg |
1.3 |
copycolor(nd.scolor, nd.mcolor);
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greg |
1.1 |
else
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greg |
1.3 |
setcolor(nd.scolor, 1.0, 1.0, 1.0);
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scalecolor(nd.scolor, nd.rspec);
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greg |
1.1 |
/* improved model */
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greg |
1.3 |
dtmp = exp(-BSPEC(m)*nd.pdot);
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greg |
1.1 |
for (i = 0; i < 3; i++)
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greg |
1.3 |
colval(nd.scolor,i) += (1.0-colval(nd.scolor,i))*dtmp;
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nd.rspec += (1.0-nd.rspec)*dtmp;
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greg |
1.1 |
/* compute reflected ray */
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for (i = 0; i < 3; i++)
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greg |
1.3 |
nd.vrefl[i] = r->rdir[i] + 2.0*nd.pdot*nd.pnorm[i];
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greg |
1.1 |
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greg |
1.3 |
if (nd.alpha2 <= FTINY && !(r->crtype & SHADOW)) {
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RAY lr;
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if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) {
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VCOPY(lr.rdir, nd.vrefl);
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greg |
1.1 |
rayvalue(&lr);
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greg |
1.3 |
multcolor(lr.rcol, nd.scolor);
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greg |
1.1 |
addcolor(r->rcol, lr.rcol);
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}
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greg |
1.3 |
}
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greg |
1.1 |
}
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greg |
1.3 |
/* compute transmission */
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greg |
1.1 |
if (m->otype == MAT_TRANS) {
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greg |
1.3 |
nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec);
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nd.tspec = nd.trans * m->oargs.farg[6];
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nd.tdiff = nd.trans - nd.tspec;
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greg |
1.1 |
} else
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greg |
1.3 |
nd.tdiff = nd.tspec = nd.trans = 0.0;
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greg |
1.1 |
/* transmitted ray */
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greg |
1.3 |
if (nd.tspec > FTINY && nd.alpha2 <= FTINY) {
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RAY lr;
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if (rayorigin(&lr, r, TRANS, nd.tspec) == 0) {
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greg |
1.12 |
if (!(r->crtype & SHADOW) &&
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DOT(r->pert,r->pert) > FTINY*FTINY) {
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greg |
1.9 |
for (i = 0; i < 3; i++) /* perturb direction */
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lr.rdir[i] = r->rdir[i] -
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.75*r->pert[i];
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normalize(lr.rdir);
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greg |
1.10 |
} else {
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VCOPY(lr.rdir, r->rdir);
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greg |
1.9 |
transtest = 2;
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greg |
1.10 |
}
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greg |
1.1 |
rayvalue(&lr);
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greg |
1.3 |
scalecolor(lr.rcol, nd.tspec);
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greg |
1.8 |
multcolor(lr.rcol, nd.mcolor); /* modified by color */
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greg |
1.1 |
addcolor(r->rcol, lr.rcol);
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greg |
1.9 |
transtest *= bright(lr.rcol);
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transdist = r->rot + lr.rt;
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greg |
1.1 |
}
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greg |
1.3 |
}
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greg |
1.1 |
if (r->crtype & SHADOW) /* the rest is shadow */
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return;
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/* diffuse reflection */
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greg |
1.3 |
nd.rdiff = 1.0 - nd.trans - nd.rspec;
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greg |
1.1 |
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greg |
1.3 |
if (nd.rdiff <= FTINY && nd.tdiff <= FTINY && nd.alpha2 <= FTINY)
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greg |
1.1 |
return; /* purely specular */
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greg |
1.3 |
if (nd.rdiff > FTINY) { /* ambient from this side */
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greg |
1.2 |
ambient(ctmp, r);
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greg |
1.3 |
if (nd.alpha2 <= FTINY)
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scalecolor(ctmp, nd.rdiff);
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greg |
1.2 |
else
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greg |
1.3 |
scalecolor(ctmp, 1.0-nd.trans);
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multcolor(ctmp, nd.mcolor); /* modified by material color */
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greg |
1.2 |
addcolor(r->rcol, ctmp); /* add to returned color */
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}
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greg |
1.3 |
if (nd.tdiff > FTINY) { /* ambient from other side */
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greg |
1.1 |
flipsurface(r);
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greg |
1.2 |
ambient(ctmp, r);
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greg |
1.3 |
if (nd.alpha2 <= FTINY)
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scalecolor(ctmp, nd.tdiff);
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greg |
1.2 |
else
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greg |
1.3 |
scalecolor(ctmp, nd.trans);
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greg |
1.13 |
multcolor(ctmp, nd.mcolor); /* modified by color */
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greg |
1.1 |
addcolor(r->rcol, ctmp);
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flipsurface(r);
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}
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greg |
1.3 |
/* add direct component */
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direct(r, dirnorm, &nd);
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greg |
1.9 |
/* check distance */
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if (transtest > bright(r->rcol))
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r->rt = transdist;
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greg |
1.1 |
}
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