| 1 | greg | 1.1 | /* Copyright (c) 1988 Regents of the University of California */ | 
| 2 |  |  |  | 
| 3 |  |  | #ifndef lint | 
| 4 |  |  | static char SCCSid[] = "$SunId$ LBL"; | 
| 5 |  |  | #endif | 
| 6 |  |  |  | 
| 7 |  |  | /* | 
| 8 |  |  | *  noise3.c - noise functions for random textures. | 
| 9 |  |  | * | 
| 10 |  |  | *     Credit for the smooth algorithm goes to Ken Perlin. | 
| 11 |  |  | *     (ref. SIGGRAPH Vol 19, No 3, pp 287-96) | 
| 12 |  |  | * | 
| 13 |  |  | *     4/15/86 | 
| 14 |  |  | *     5/19/88  Added fractal noise function | 
| 15 |  |  | */ | 
| 16 |  |  |  | 
| 17 | greg | 2.2 | #include  <math.h> | 
| 18 | greg | 1.1 |  | 
| 19 |  |  | #define  A              0 | 
| 20 |  |  | #define  B              1 | 
| 21 |  |  | #define  C              2 | 
| 22 |  |  | #define  D              3 | 
| 23 |  |  |  | 
| 24 |  |  | #define  rand3a(x,y,z)  frand(67*(x)+59*(y)+71*(z)) | 
| 25 |  |  | #define  rand3b(x,y,z)  frand(73*(x)+79*(y)+83*(z)) | 
| 26 |  |  | #define  rand3c(x,y,z)  frand(89*(x)+97*(y)+101*(z)) | 
| 27 |  |  | #define  rand3d(x,y,z)  frand(103*(x)+107*(y)+109*(z)) | 
| 28 |  |  |  | 
| 29 | greg | 1.7 | #define  hpoly1(t)      ((2.0*t-3.0)*t*t+1.0) | 
| 30 |  |  | #define  hpoly2(t)      (-2.0*t+3.0)*t*t | 
| 31 |  |  | #define  hpoly3(t)      ((t-2.0)*t+1.0)*t | 
| 32 |  |  | #define  hpoly4(t)      (t-1.0)*t*t | 
| 33 | greg | 1.1 |  | 
| 34 | greg | 1.7 | #define  hermite(p0,p1,r0,r1,t)  (      p0*hpoly1(t) + \ | 
| 35 |  |  | p1*hpoly2(t) + \ | 
| 36 |  |  | r0*hpoly3(t) + \ | 
| 37 |  |  | r1*hpoly4(t) ) | 
| 38 |  |  |  | 
| 39 | greg | 2.5 | static char  noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"}; | 
| 40 | greg | 1.5 | static char  fnoise_name[] = "fnoise3"; | 
| 41 |  |  | static char  hermite_name[] = "hermite"; | 
| 42 | greg | 1.1 |  | 
| 43 | greg | 1.5 | double  *noise3(), fnoise3(), argument(), frand(); | 
| 44 | greg | 2.3 | static  interpolate(); | 
| 45 | greg | 1.5 |  | 
| 46 | greg | 1.1 | static long  xlim[3][2]; | 
| 47 |  |  | static double  xarg[3]; | 
| 48 |  |  |  | 
| 49 | greg | 2.4 | #define  EPSILON        .001            /* error allowed in fractal */ | 
| 50 | greg | 1.1 |  | 
| 51 | greg | 1.3 | #define  frand3(x,y,z)  frand(17*(x)+23*(y)+29*(z)) | 
| 52 | greg | 1.1 |  | 
| 53 |  |  |  | 
| 54 | greg | 1.5 | static double | 
| 55 |  |  | l_noise3(nam)                   /* compute a noise function */ | 
| 56 |  |  | register char  *nam; | 
| 57 | greg | 1.1 | { | 
| 58 | greg | 1.5 | register int  i; | 
| 59 |  |  | double  x[3]; | 
| 60 |  |  | /* get point */ | 
| 61 |  |  | x[0] = argument(1); | 
| 62 |  |  | x[1] = argument(2); | 
| 63 |  |  | x[2] = argument(3); | 
| 64 |  |  | /* make appropriate call */ | 
| 65 |  |  | if (nam == fnoise_name) | 
| 66 |  |  | return(fnoise3(x)); | 
| 67 |  |  | i = 4; | 
| 68 |  |  | while (i--) | 
| 69 |  |  | if (nam == noise_name[i]) | 
| 70 |  |  | return(noise3(x)[i]); | 
| 71 | greg | 1.6 | eputs(nam); | 
| 72 |  |  | eputs(": called l_noise3!\n"); | 
| 73 | greg | 1.5 | quit(1); | 
| 74 | greg | 1.1 | } | 
| 75 |  |  |  | 
| 76 |  |  |  | 
| 77 |  |  | double | 
| 78 | greg | 1.5 | l_hermite()                     /* library call for hermite interpolation */ | 
| 79 | greg | 1.1 | { | 
| 80 | greg | 1.5 | double  t; | 
| 81 |  |  |  | 
| 82 |  |  | t = argument(5); | 
| 83 |  |  | return( hermite(argument(1), argument(2), | 
| 84 |  |  | argument(3), argument(4), t) ); | 
| 85 | greg | 1.1 | } | 
| 86 |  |  |  | 
| 87 |  |  |  | 
| 88 | greg | 1.5 | setnoisefuncs()                 /* add noise functions to library */ | 
| 89 | greg | 1.1 | { | 
| 90 | greg | 1.5 | register int  i; | 
| 91 | greg | 1.1 |  | 
| 92 | greg | 1.5 | funset(hermite_name, 5, ':', l_hermite); | 
| 93 |  |  | funset(fnoise_name, 3, ':', l_noise3); | 
| 94 |  |  | i = 4; | 
| 95 |  |  | while (i--) | 
| 96 |  |  | funset(noise_name[i], 3, ':', l_noise3); | 
| 97 | greg | 1.1 | } | 
| 98 |  |  |  | 
| 99 |  |  |  | 
| 100 |  |  | double * | 
| 101 |  |  | noise3(xnew)                    /* compute the noise function */ | 
| 102 |  |  | register double  xnew[3]; | 
| 103 |  |  | { | 
| 104 |  |  | static double  x[3] = {-100000.0, -100000.0, -100000.0}; | 
| 105 |  |  | static double  f[4]; | 
| 106 |  |  |  | 
| 107 |  |  | if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2]) | 
| 108 |  |  | return(f); | 
| 109 |  |  | x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2]; | 
| 110 |  |  | xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1; | 
| 111 |  |  | xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1; | 
| 112 |  |  | xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1; | 
| 113 |  |  | xarg[0] = x[0] - xlim[0][0]; | 
| 114 |  |  | xarg[1] = x[1] - xlim[1][0]; | 
| 115 |  |  | xarg[2] = x[2] - xlim[2][0]; | 
| 116 |  |  | interpolate(f, 0, 3); | 
| 117 |  |  | return(f); | 
| 118 |  |  | } | 
| 119 |  |  |  | 
| 120 |  |  |  | 
| 121 |  |  | static | 
| 122 |  |  | interpolate(f, i, n) | 
| 123 |  |  | double  f[4]; | 
| 124 |  |  | register int  i, n; | 
| 125 |  |  | { | 
| 126 | greg | 1.7 | double  f0[4], f1[4], hp1, hp2; | 
| 127 | greg | 1.1 |  | 
| 128 |  |  | if (n == 0) { | 
| 129 |  |  | f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]); | 
| 130 |  |  | f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]); | 
| 131 |  |  | f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]); | 
| 132 |  |  | f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]); | 
| 133 |  |  | } else { | 
| 134 |  |  | n--; | 
| 135 |  |  | interpolate(f0, i, n); | 
| 136 |  |  | interpolate(f1, i | 1<<n, n); | 
| 137 | greg | 1.7 | hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]); | 
| 138 |  |  | f[A] = f0[A]*hp1 + f1[A]*hp2; | 
| 139 |  |  | f[B] = f0[B]*hp1 + f1[B]*hp2; | 
| 140 |  |  | f[C] = f0[C]*hp1 + f1[C]*hp2; | 
| 141 |  |  | f[D] = f0[D]*hp1 + f1[D]*hp2 + | 
| 142 |  |  | f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]); | 
| 143 | greg | 1.1 | } | 
| 144 |  |  | } | 
| 145 |  |  |  | 
| 146 |  |  |  | 
| 147 |  |  | double | 
| 148 |  |  | frand(s)                        /* get random number from seed */ | 
| 149 |  |  | register long  s; | 
| 150 |  |  | { | 
| 151 |  |  | s = s<<13 ^ s; | 
| 152 |  |  | return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0); | 
| 153 |  |  | } | 
| 154 |  |  |  | 
| 155 |  |  |  | 
| 156 |  |  | double | 
| 157 |  |  | fnoise3(p)                      /* compute fractal noise function */ | 
| 158 | greg | 1.3 | double  p[3]; | 
| 159 | greg | 1.1 | { | 
| 160 | greg | 1.4 | long  t[3], v[3], beg[3]; | 
| 161 | greg | 1.3 | double  fval[8], fc; | 
| 162 |  |  | int  branch; | 
| 163 | greg | 1.4 | register long  s; | 
| 164 | greg | 1.1 | register int  i, j; | 
| 165 |  |  | /* get starting cube */ | 
| 166 | greg | 1.3 | s = (long)(1.0/EPSILON); | 
| 167 |  |  | for (i = 0; i < 3; i++) { | 
| 168 |  |  | t[i] = s*p[i]; | 
| 169 |  |  | beg[i] = s*floor(p[i]); | 
| 170 |  |  | } | 
| 171 | greg | 1.1 | for (j = 0; j < 8; j++) { | 
| 172 |  |  | for (i = 0; i < 3; i++) { | 
| 173 |  |  | v[i] = beg[i]; | 
| 174 |  |  | if (j & 1<<i) | 
| 175 | greg | 1.3 | v[i] += s; | 
| 176 | greg | 1.1 | } | 
| 177 |  |  | fval[j] = frand3(v[0],v[1],v[2]); | 
| 178 |  |  | } | 
| 179 |  |  | /* compute fractal */ | 
| 180 |  |  | for ( ; ; ) { | 
| 181 | greg | 1.4 | fc = 0.0; | 
| 182 |  |  | for (j = 0; j < 8; j++) | 
| 183 |  |  | fc += fval[j]; | 
| 184 |  |  | fc *= 0.125; | 
| 185 |  |  | if ((s >>= 1) == 0) | 
| 186 |  |  | return(fc);             /* close enough */ | 
| 187 | greg | 1.1 | branch = 0; | 
| 188 |  |  | for (i = 0; i < 3; i++) {       /* do center */ | 
| 189 |  |  | v[i] = beg[i] + s; | 
| 190 | greg | 1.3 | if (t[i] > v[i]) { | 
| 191 | greg | 1.1 | branch |= 1<<i; | 
| 192 | greg | 1.3 | } | 
| 193 | greg | 1.1 | } | 
| 194 | greg | 1.3 | fc += s*EPSILON*frand3(v[0],v[1],v[2]); | 
| 195 | greg | 1.1 | fval[~branch & 7] = fc; | 
| 196 |  |  | for (i = 0; i < 3; i++) {       /* do faces */ | 
| 197 |  |  | if (branch & 1<<i) | 
| 198 |  |  | v[i] += s; | 
| 199 |  |  | else | 
| 200 |  |  | v[i] -= s; | 
| 201 |  |  | fc = 0.0; | 
| 202 |  |  | for (j = 0; j < 8; j++) | 
| 203 |  |  | if (~(j^branch) & 1<<i) | 
| 204 |  |  | fc += fval[j]; | 
| 205 | greg | 1.3 | fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]); | 
| 206 | greg | 1.1 | fval[~(branch^1<<i) & 7] = fc; | 
| 207 |  |  | v[i] = beg[i] + s; | 
| 208 |  |  | } | 
| 209 |  |  | for (i = 0; i < 3; i++) {       /* do edges */ | 
| 210 |  |  | j = (i+1)%3; | 
| 211 |  |  | if (branch & 1<<j) | 
| 212 |  |  | v[j] += s; | 
| 213 |  |  | else | 
| 214 |  |  | v[j] -= s; | 
| 215 |  |  | j = (i+2)%3; | 
| 216 |  |  | if (branch & 1<<j) | 
| 217 |  |  | v[j] += s; | 
| 218 |  |  | else | 
| 219 |  |  | v[j] -= s; | 
| 220 |  |  | fc = fval[branch & ~(1<<i)]; | 
| 221 |  |  | fc += fval[branch | 1<<i]; | 
| 222 | greg | 1.3 | fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]); | 
| 223 | greg | 1.1 | fval[branch^1<<i] = fc; | 
| 224 |  |  | j = (i+1)%3; | 
| 225 |  |  | v[j] = beg[j] + s; | 
| 226 |  |  | j = (i+2)%3; | 
| 227 |  |  | v[j] = beg[j] + s; | 
| 228 |  |  | } | 
| 229 |  |  | for (i = 0; i < 3; i++)         /* new cube */ | 
| 230 |  |  | if (branch & 1<<i) | 
| 231 |  |  | beg[i] += s; | 
| 232 |  |  | } | 
| 233 |  |  | } |