| 1 | gwlarson | 3.1 | #ifndef lint | 
| 2 | schorsch | 3.18 | static const char       RCSid[] = "$Id: sm_ogl.c,v 3.17 2003/06/20 00:25:49 greg Exp $"; | 
| 3 | gwlarson | 3.1 | #endif | 
| 4 |  |  | /* | 
| 5 |  |  | * sm_ogl.c | 
| 6 | gwlarson | 3.14 | * | 
| 7 |  |  | *  Rendering routines for triangle mesh representation utilizing OpenGL | 
| 8 | greg | 3.16 | * | 
| 9 |  |  | * smClean(tmflag)      : display has been wiped clean | 
| 10 |  |  | *     int tmflag; | 
| 11 |  |  | * Called after display has been effectively cleared, meaning that all | 
| 12 |  |  | * geometry must be resent down the pipeline in the next call to smUpdate(). | 
| 13 |  |  | * If tmflag is set, tone-mapping should be performed | 
| 14 |  |  | * | 
| 15 |  |  | * smUpdate(vp, qua)    : update OpenGL output geometry for view vp | 
| 16 |  |  | * VIEW *vp;            : desired view | 
| 17 |  |  | * int  qua;            : quality level (percentage on linear time scale) | 
| 18 |  |  | * | 
| 19 |  |  | * Draw new geometric representation using OpenGL calls.  Assume that the | 
| 20 |  |  | * view has already been set up and the correct frame buffer has been | 
| 21 |  |  | * selected for drawing.  The quality level is on a linear scale, where 100% | 
| 22 |  |  | * is full (final) quality.  It is not necessary to redraw geometry that has | 
| 23 |  |  | * been output since the last call to smClean().  (The last view drawn will | 
| 24 |  |  | * be vp==&odev.v each time.) | 
| 25 |  |  | */ | 
| 26 | gwlarson | 3.1 | #include "standard.h" | 
| 27 |  |  |  | 
| 28 |  |  | #include <GL/gl.h> | 
| 29 |  |  |  | 
| 30 | gwlarson | 3.8 | #include "sm_flag.h" | 
| 31 | gwlarson | 3.3 | #include "sm_list.h" | 
| 32 | gwlarson | 3.1 | #include "sm_geom.h" | 
| 33 |  |  | #include "sm.h" | 
| 34 |  |  |  | 
| 35 | greg | 3.16 | int smClean_notify = TRUE;           /*If TRUE:Do full redraw on next update*/ | 
| 36 |  |  | static int smCompute_mapping = TRUE; /*If TRUE:re-tonemap on next update */ | 
| 37 |  |  | static int smIncremental = FALSE;    /*If TRUE: there has been incremental | 
| 38 |  |  | rendering since last full draw */ | 
| 39 |  |  | #define NEW_TRI_CNT 1000             /* Default number of tris to allocate | 
| 40 |  |  | space to sort for incremental update*/ | 
| 41 | gwlarson | 3.14 | #define SM_RENDER_FG 0               /* Render foreground tris only*/ | 
| 42 |  |  | #define SM_RENDER_BG 1               /* Render background tris only */ | 
| 43 | gwlarson | 3.15 | #define SM_RENDER_CULL 8             /* Perform view frustum culling */ | 
| 44 |  |  | #define BASE 1                       /* Indicates base triangle */ | 
| 45 |  |  | #define DIR 2                        /* Indicates triangle w/directional pts*/ | 
| 46 | gwlarson | 3.14 | /* FOR DISPLAY LIST RENDERING: **********************************************/ | 
| 47 | greg | 3.16 | #define  SM_DL_LEVELS 2     /* # of levels down to create display lists */ | 
| 48 |  |  | #define SM_DL_LISTS   42    /* # of qtree nodes in tree at above level: | 
| 49 |  |  | should be 2*(4^(SM_DL_LEVELS+1)-1)/(4-1) */ | 
| 50 | gwlarson | 3.14 | static GLuint Display_lists[SM_DL_LISTS][2] = {0}; | 
| 51 |  |  | /****************************************************************************/ | 
| 52 | gwlarson | 3.1 |  | 
| 53 | gwlarson | 3.14 | /* FOR APPROXIMATION RENDERING **********************************************/ | 
| 54 | gwlarson | 3.3 | typedef struct { | 
| 55 | gwlarson | 3.4 | float   dist;           /* average distance */ | 
| 56 | gwlarson | 3.3 | BYTE    rgb[3];         /* average color */ | 
| 57 |  |  | } QTRAVG;               /* average quadtree value */ | 
| 58 |  |  |  | 
| 59 | gwlarson | 3.4 | typedef struct { | 
| 60 |  |  | QUADTREE        qt;     /* quadtree node (key & hash value) */ | 
| 61 |  |  | QTRAVG          av;     /* node average */ | 
| 62 |  |  | } QT_LUENT;             /* lookup table entry */ | 
| 63 | gwlarson | 3.3 |  | 
| 64 | gwlarson | 3.5 | static QT_LUENT *qt_htbl = NULL;        /* quadtree cache */ | 
| 65 |  |  | static int      qt_hsiz = 0;            /* quadtree cache size */ | 
| 66 | gwlarson | 3.14 | /****************************************************************************/ | 
| 67 | gwlarson | 3.3 |  | 
| 68 | gwlarson | 3.14 | /* For DEPTH SORTING ********************************************************/ | 
| 69 | gwlarson | 3.13 | typedef struct _T_DEPTH { | 
| 70 |  |  | int tri; | 
| 71 |  |  | double depth; | 
| 72 |  |  | }T_DEPTH; | 
| 73 | gwlarson | 3.14 | /**********************************************************************/ | 
| 74 | gwlarson | 3.13 |  | 
| 75 | gwlarson | 3.10 | /* | 
| 76 | gwlarson | 3.13 | * smClean(tmflag)     : display has been wiped clean | 
| 77 |  |  | *     int tmflag; | 
| 78 | gwlarson | 3.10 | * Called after display has been effectively cleared, meaning that all | 
| 79 |  |  | * geometry must be resent down the pipeline in the next call to smUpdate(). | 
| 80 | gwlarson | 3.13 | * If tmflag is set, tone-mapping should be performed | 
| 81 | gwlarson | 3.10 | */ | 
| 82 | gwlarson | 3.13 | smClean(tmflag) | 
| 83 |  |  | int tmflag; | 
| 84 | gwlarson | 3.1 | { | 
| 85 |  |  | smClean_notify = TRUE; | 
| 86 | greg | 3.16 | smCompute_mapping = tmflag; | 
| 87 | gwlarson | 3.1 | } | 
| 88 |  |  |  | 
| 89 | gwlarson | 3.4 | int | 
| 90 | gwlarson | 3.5 | qtCache_init(nel)               /* initialize for at least nel elements */ | 
| 91 | gwlarson | 3.4 | int     nel; | 
| 92 |  |  | { | 
| 93 | greg | 3.16 | static int  hsiztab[] = { | 
| 94 |  |  | 8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0 | 
| 95 |  |  | }; | 
| 96 |  |  | register int  i; | 
| 97 |  |  |  | 
| 98 |  |  | if (nel <= 0) {                     /* call to free table */ | 
| 99 |  |  | if (qt_hsiz) { | 
| 100 |  |  | free((void *)qt_htbl); | 
| 101 |  |  | qt_htbl = NULL; | 
| 102 |  |  | qt_hsiz = 0; | 
| 103 | gwlarson | 3.4 | } | 
| 104 | greg | 3.16 | return(0); | 
| 105 |  |  | } | 
| 106 |  |  | nel += nel>>1;                      /* 66% occupancy */ | 
| 107 |  |  | for (i = 0; hsiztab[i]; i++) | 
| 108 |  |  | if (hsiztab[i] > nel) | 
| 109 |  |  | break; | 
| 110 |  |  | if (!(qt_hsiz = hsiztab[i])) | 
| 111 |  |  | qt_hsiz = nel*2 + 1;             /* not always prime */ | 
| 112 |  |  | qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT)); | 
| 113 |  |  | if (qt_htbl == NULL) | 
| 114 |  |  | qt_hsiz = 0; | 
| 115 |  |  | for (i = qt_hsiz; i--; ) | 
| 116 |  |  | qt_htbl[i].qt = EMPTY; | 
| 117 |  |  | return(qt_hsiz); | 
| 118 | gwlarson | 3.4 | } | 
| 119 |  |  |  | 
| 120 |  |  | QT_LUENT * | 
| 121 | gwlarson | 3.5 | qtCache_find(qt)                /* find a quadtree table entry */ | 
| 122 | gwlarson | 3.4 | QUADTREE qt; | 
| 123 |  |  | { | 
| 124 | greg | 3.16 | int i, n; | 
| 125 |  |  | register int        ndx; | 
| 126 |  |  | register QT_LUENT   *le; | 
| 127 | gwlarson | 3.4 |  | 
| 128 | greg | 3.16 | if (qt_hsiz == 0 && !qtCache_init(1)) | 
| 129 |  |  | return(NULL); | 
| 130 | gwlarson | 3.4 | tryagain:                               /* hash table lookup */ | 
| 131 | greg | 3.16 | ndx = (unsigned long)qt % qt_hsiz; | 
| 132 |  |  | for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { | 
| 133 |  |  | le = &qt_htbl[ndx]; | 
| 134 |  |  | if (QT_IS_EMPTY(le->qt) || le->qt == qt) | 
| 135 |  |  | return(le); | 
| 136 |  |  | if ((ndx += n) >= qt_hsiz)      /* this happens rarely */ | 
| 137 |  |  | ndx = ndx % qt_hsiz; | 
| 138 |  |  | } | 
| 139 |  |  | /* table is full, reallocate */ | 
| 140 |  |  | le = qt_htbl; | 
| 141 |  |  | ndx = qt_hsiz; | 
| 142 |  |  | if (!qtCache_init(ndx+1)) { /* no more memory! */ | 
| 143 |  |  | qt_htbl = le; | 
| 144 |  |  | qt_hsiz = ndx; | 
| 145 |  |  | return(NULL); | 
| 146 |  |  | } | 
| 147 | gwlarson | 3.5 | /* copy old table to new and free */ | 
| 148 | greg | 3.16 | while (ndx--) | 
| 149 |  |  | if (!QT_IS_EMPTY(le[ndx].qt)) | 
| 150 | schorsch | 3.18 | *qtCache_find(le[ndx].qt) = le[ndx]; | 
| 151 | greg | 3.16 | free((void *)le); | 
| 152 |  |  | goto tryagain;                      /* should happen only once! */ | 
| 153 | gwlarson | 3.4 | } | 
| 154 |  |  |  | 
| 155 | gwlarson | 3.3 | stCount_level_leaves(lcnt, qt)  /* count quadtree leaf nodes at each level */ | 
| 156 |  |  | int lcnt[]; | 
| 157 |  |  | register QUADTREE qt; | 
| 158 |  |  | { | 
| 159 |  |  | if (QT_IS_EMPTY(qt)) | 
| 160 |  |  | return; | 
| 161 |  |  | if (QT_IS_TREE(qt)) { | 
| 162 |  |  | if (!QT_IS_FLAG(qt))        /* not in our frustum */ | 
| 163 |  |  | return; | 
| 164 |  |  | stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0)); | 
| 165 |  |  | stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1)); | 
| 166 |  |  | stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2)); | 
| 167 |  |  | stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); | 
| 168 |  |  | } | 
| 169 |  |  | else | 
| 170 | gwlarson | 3.10 | if(QT_LEAF_IS_FLAG(qt)) | 
| 171 |  |  | lcnt[0]++; | 
| 172 | gwlarson | 3.3 | } | 
| 173 |  |  |  | 
| 174 |  |  | QTRAVG * | 
| 175 |  |  | qtRender_level(qt,v0,v1,v2,sm,lvl) | 
| 176 |  |  | QUADTREE qt; | 
| 177 |  |  | FVECT v0,v1,v2; | 
| 178 | gwlarson | 3.1 | SM *sm; | 
| 179 | gwlarson | 3.3 | int lvl; | 
| 180 |  |  | { | 
| 181 |  |  | FVECT a,b,c; | 
| 182 | gwlarson | 3.4 | register QT_LUENT *le; | 
| 183 | gwlarson | 3.3 | QTRAVG *rc[4]; | 
| 184 | gwlarson | 3.7 | TRI *tri; | 
| 185 | gwlarson | 3.3 |  | 
| 186 |  |  | if (QT_IS_EMPTY(qt))                          /* empty leaf node */ | 
| 187 |  |  | return(NULL); | 
| 188 |  |  | if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt))        /* not in our frustum */ | 
| 189 |  |  | return(NULL); | 
| 190 | gwlarson | 3.10 | if(QT_IS_LEAF(qt)  && !QT_LEAF_IS_FLAG(qt))   /* not in our frustum */ | 
| 191 |  |  | return(NULL); | 
| 192 | gwlarson | 3.3 | /* else look up node */ | 
| 193 | gwlarson | 3.5 | if ((le = qtCache_find(qt)) == NULL) | 
| 194 | gwlarson | 3.4 | error(SYSTEM, "out of memory in qtRender_level"); | 
| 195 |  |  | if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) | 
| 196 | gwlarson | 3.3 | {                                     /* compute children */ | 
| 197 |  |  | qtSubdivide_tri(v0,v1,v2,a,b,c); | 
| 198 | gwlarson | 3.11 | rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,c,b,sm,lvl-1); | 
| 199 |  |  | rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),c,v1,a,sm,lvl-1); | 
| 200 |  |  | rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),b,a,v2,sm,lvl-1); | 
| 201 |  |  | rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),a,b,c,sm,lvl-1); | 
| 202 | gwlarson | 3.3 | } | 
| 203 | gwlarson | 3.4 | if (QT_IS_EMPTY(le->qt)) | 
| 204 | gwlarson | 3.3 | {                                     /* let's make some data! */ | 
| 205 |  |  | int rgbs[3]; | 
| 206 |  |  | double distsum; | 
| 207 | gwlarson | 3.4 | register int i, n; | 
| 208 | gwlarson | 3.3 | /* average our triangle vertices */ | 
| 209 |  |  | rgbs[0] = rgbs[1] = rgbs[2] = 0; | 
| 210 |  |  | distsum = 0.; n = 0; | 
| 211 |  |  | if(QT_IS_TREE(qt)) | 
| 212 |  |  | {                                   /* from subtree */ | 
| 213 |  |  | for (i = 4; i--; ) | 
| 214 | gwlarson | 3.4 | if (rc[i] != NULL) | 
| 215 | gwlarson | 3.3 | { | 
| 216 | gwlarson | 3.4 | rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1]; | 
| 217 |  |  | rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++; | 
| 218 | gwlarson | 3.3 | } | 
| 219 |  |  | } | 
| 220 |  |  | else | 
| 221 |  |  | {                                   /* from triangle set */ | 
| 222 | greg | 3.16 | S_ID *os; | 
| 223 |  |  | S_ID s0, s1, s2,s_id; | 
| 224 |  |  | int t_id; | 
| 225 | gwlarson | 3.15 | TRI *tri,*t; | 
| 226 |  |  |  | 
| 227 | gwlarson | 3.5 | os = qtqueryset(qt); | 
| 228 | gwlarson | 3.11 | for (i = os[0]; i; i--) | 
| 229 | gwlarson | 3.3 | { | 
| 230 | gwlarson | 3.15 | s_id = os[i]; | 
| 231 |  |  | t_id = SM_NTH_VERT(smMesh,s_id); | 
| 232 |  |  | tri = t = SM_NTH_TRI(smMesh,t_id); | 
| 233 |  |  | do | 
| 234 |  |  | { | 
| 235 |  |  | if(!SM_IS_NTH_T_BASE(sm,t_id)) | 
| 236 |  |  | { | 
| 237 |  |  | n++; | 
| 238 |  |  | s0 = T_NTH_V(t,0); | 
| 239 |  |  | s1 = T_NTH_V(t,1); | 
| 240 |  |  | s2 = T_NTH_V(t,2); | 
| 241 |  |  | VCOPY(a,SM_NTH_WV(sm,s0)); | 
| 242 |  |  | VCOPY(b,SM_NTH_WV(sm,s1)); | 
| 243 |  |  | VCOPY(c,SM_NTH_WV(sm,s2)); | 
| 244 |  |  | distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax | 
| 245 | gwlarson | 3.3 | : sqrt(dist2(a,SM_VIEW_CENTER(sm))); | 
| 246 | gwlarson | 3.15 | distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax | 
| 247 |  |  | : sqrt(dist2(b,SM_VIEW_CENTER(sm))); | 
| 248 |  |  | distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax | 
| 249 | gwlarson | 3.3 | : sqrt(dist2(c,SM_VIEW_CENTER(sm))); | 
| 250 | gwlarson | 3.15 | rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0] | 
| 251 |  |  | + SM_NTH_RGB(sm,s2)[0]; | 
| 252 |  |  | rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1] | 
| 253 |  |  | + SM_NTH_RGB(sm,s2)[1]; | 
| 254 |  |  | rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2] | 
| 255 |  |  | + SM_NTH_RGB(sm,s2)[2]; | 
| 256 |  |  | } | 
| 257 |  |  |  | 
| 258 |  |  | t_id = smTri_next_ccw_nbr(smMesh,t,s_id); | 
| 259 |  |  | t = SM_NTH_TRI(smMesh,t_id); | 
| 260 |  |  |  | 
| 261 |  |  | }while(t != tri); | 
| 262 | gwlarson | 3.3 | } | 
| 263 | gwlarson | 3.11 | n *= 3; | 
| 264 | gwlarson | 3.3 | } | 
| 265 |  |  | if (!n) | 
| 266 |  |  | return(NULL); | 
| 267 | gwlarson | 3.4 | le->qt = qt; | 
| 268 |  |  | le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n; | 
| 269 |  |  | le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n; | 
| 270 | gwlarson | 3.3 | } | 
| 271 |  |  | if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt))) | 
| 272 |  |  | {                             /* render this node */ | 
| 273 |  |  | /* compute pseudo vertices */ | 
| 274 |  |  | VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2); | 
| 275 |  |  | normalize(a); normalize(b); normalize(c); | 
| 276 | gwlarson | 3.4 | VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist); | 
| 277 |  |  | VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist); | 
| 278 |  |  | VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); | 
| 279 | gwlarson | 3.3 | /* draw triangle */ | 
| 280 | gwlarson | 3.4 | glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); | 
| 281 | gwlarson | 3.9 | glVertex3d(a[0],a[1],a[2]); | 
| 282 |  |  | glVertex3d(b[0],b[1],b[2]); | 
| 283 | gwlarson | 3.3 | glVertex3d(c[0],c[1],c[2]); | 
| 284 | gwlarson | 3.9 |  | 
| 285 | gwlarson | 3.3 | } | 
| 286 | gwlarson | 3.4 | return(&le->av); | 
| 287 | gwlarson | 3.3 | } | 
| 288 |  |  |  | 
| 289 |  |  |  | 
| 290 | gwlarson | 3.14 | smRender_approx_stree_level(sm,lvl) | 
| 291 | gwlarson | 3.3 | SM *sm; | 
| 292 |  |  | int lvl; | 
| 293 |  |  | { | 
| 294 | gwlarson | 3.10 | QUADTREE qt; | 
| 295 | gwlarson | 3.3 | int i; | 
| 296 |  |  | FVECT t0,t1,t2; | 
| 297 | gwlarson | 3.8 | STREE *st; | 
| 298 |  |  |  | 
| 299 | gwlarson | 3.11 | if (lvl < 0) | 
| 300 | gwlarson | 3.3 | return; | 
| 301 | gwlarson | 3.8 | st = SM_LOCATOR(sm); | 
| 302 | gwlarson | 3.3 | glPushAttrib(GL_LIGHTING_BIT); | 
| 303 |  |  | glShadeModel(GL_FLAT); | 
| 304 |  |  | glBegin(GL_TRIANGLES); | 
| 305 | gwlarson | 3.8 | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 306 | gwlarson | 3.3 | { | 
| 307 | gwlarson | 3.10 | qt = ST_ROOT_QT(st,i); | 
| 308 |  |  | qtRender_level(qt,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), | 
| 309 | gwlarson | 3.11 | sm,lvl); | 
| 310 | gwlarson | 3.3 | } | 
| 311 |  |  | glEnd(); | 
| 312 |  |  | glPopAttrib(); | 
| 313 |  |  | } | 
| 314 |  |  |  | 
| 315 | gwlarson | 3.14 | /* | 
| 316 |  |  | * smRender_approx(sm,qual,view) | 
| 317 |  |  | * SM *sm;                : mesh | 
| 318 |  |  | * int qual;              : quality level | 
| 319 |  |  | * VIEW *view;            : current view | 
| 320 |  |  | * | 
| 321 |  |  | *  Renders an approximation to the current mesh based on the quadtree | 
| 322 |  |  | *  subdivision. The quadtree is traversed to a level (based upon the quality: | 
| 323 |  |  | *  the lower the quality, the fewer levels visited, and the coarser, and | 
| 324 |  |  | *  faster, the approximation). The quadtree triangles are drawn relative to | 
| 325 |  |  | *  the current viewpoint, with a depth and color averaged from all of the | 
| 326 |  |  | *  triangles that lie beneath the node. | 
| 327 |  |  | */ | 
| 328 |  |  | smRender_approx(sm, qual,view) | 
| 329 | gwlarson | 3.3 | SM *sm; | 
| 330 |  |  | int qual; | 
| 331 | gwlarson | 3.14 | VIEW *view; | 
| 332 | gwlarson | 3.3 | { | 
| 333 | gwlarson | 3.13 | int i, n,ntarget; | 
| 334 | gwlarson | 3.3 | int lvlcnt[QT_MAX_LEVELS]; | 
| 335 | gwlarson | 3.10 | STREE *st; | 
| 336 | greg | 3.17 | int32 *active_flag; | 
| 337 | gwlarson | 3.14 |  | 
| 338 | gwlarson | 3.3 | if (qual <= 0) | 
| 339 |  |  | return; | 
| 340 | gwlarson | 3.14 | smCull(sm,view,SM_ALL_LEVELS); | 
| 341 | gwlarson | 3.3 | /* compute rendering target */ | 
| 342 |  |  | ntarget = 0; | 
| 343 | gwlarson | 3.13 |  | 
| 344 |  |  | active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); | 
| 345 |  |  | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 346 |  |  | if(active_flag[n]) | 
| 347 |  |  | for(i=0; i < 32; i++) | 
| 348 |  |  | if(active_flag[n] & (1L << i)) | 
| 349 |  |  | ntarget++; | 
| 350 |  |  |  | 
| 351 |  |  | ntarget = ntarget*qual/MAXQUALITY; | 
| 352 | gwlarson | 3.3 | if (!ntarget) | 
| 353 |  |  | return; | 
| 354 |  |  | for (i = QT_MAX_LEVELS; i--; ) | 
| 355 |  |  | lvlcnt[i] = 0; | 
| 356 | gwlarson | 3.10 |  | 
| 357 |  |  | st = SM_LOCATOR(sm); | 
| 358 |  |  | for(i=0; i < ST_NUM_ROOT_NODES;i++) | 
| 359 |  |  | stCount_level_leaves(lvlcnt, ST_ROOT_QT(st,i)); | 
| 360 |  |  |  | 
| 361 | gwlarson | 3.3 | for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) | 
| 362 |  |  | if (ntarget < lvlcnt[i+1]) | 
| 363 |  |  | break; | 
| 364 |  |  | /* compute and render target level */ | 
| 365 | gwlarson | 3.14 | smRender_approx_stree_level(sm,i); | 
| 366 | gwlarson | 3.3 | } | 
| 367 |  |  |  | 
| 368 | greg | 3.16 |  | 
| 369 | gwlarson | 3.15 | #define GLVERTEX3V(v) glVertex3fv(v) | 
| 370 | greg | 3.16 |  | 
| 371 | gwlarson | 3.15 |  | 
| 372 | gwlarson | 3.12 | #define render_tri(v0,v1,v2,rgb0,rgb1,rgb2) \ | 
| 373 | gwlarson | 3.15 | {glColor3ub(rgb0[0],rgb0[1],rgb0[2]); GLVERTEX3V(v0); \ | 
| 374 |  |  | glColor3ub(rgb1[0],rgb1[1],rgb1[2]);  GLVERTEX3V(v1); \ | 
| 375 |  |  | glColor3ub(rgb2[0],rgb2[1],rgb2[2]);  GLVERTEX3V(v2);} | 
| 376 | gwlarson | 3.1 |  | 
| 377 | gwlarson | 3.14 | /* | 
| 378 |  |  | * render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,b0,b1,b2) | 
| 379 | gwlarson | 3.15 | *  SFLOAT v0[3],v1[3],v2[3];      : triangle vertex coordinates | 
| 380 | gwlarson | 3.14 | *  BYTE rgb0[3],rgb1[3],rgb2[3]; : vertex RGBs | 
| 381 |  |  | *  int b0,b1,b2;                 : background or base vertex flag | 
| 382 |  |  | * | 
| 383 | gwlarson | 3.15 | *  For triangles with one or more base or directional vertices. | 
| 384 |  |  | *  render base vertex color as average of the background  and foreground | 
| 385 |  |  | *  vertex RGBs. The coordinates for a fg vertex are calculated by | 
| 386 |  |  | *  subtracting off the current view,normalizing, then scaling to fit | 
| 387 |  |  | * into the current frustum. | 
| 388 | gwlarson | 3.14 | */ | 
| 389 |  |  | render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,vc,bg0,bg1,bg2) | 
| 390 | gwlarson | 3.15 | SFLOAT v0[3],v1[3],v2[3]; | 
| 391 | gwlarson | 3.12 | BYTE rgb0[3],rgb1[3],rgb2[3]; | 
| 392 | gwlarson | 3.14 | FVECT vp,vc; | 
| 393 | gwlarson | 3.12 | int bg0,bg1,bg2; | 
| 394 | gwlarson | 3.1 | { | 
| 395 | gwlarson | 3.14 | double d,p[3]; | 
| 396 | gwlarson | 3.15 | int j,cnt,rgb[3]; | 
| 397 | gwlarson | 3.14 |  | 
| 398 | gwlarson | 3.15 | /* Average color from bg vertices */ | 
| 399 |  |  | cnt = 0; | 
| 400 |  |  | if(bg0 == BASE || bg1==BASE || bg2 == BASE) | 
| 401 | gwlarson | 3.14 | { | 
| 402 |  |  | rgb[0] = rgb[1] = rgb[2] = 0; | 
| 403 |  |  | if(bg0 != BASE) | 
| 404 | gwlarson | 3.15 | { | 
| 405 |  |  | IADDV3(rgb,rgb0); | 
| 406 |  |  | cnt++; | 
| 407 |  |  | } | 
| 408 |  |  | if(bg1 != BASE) | 
| 409 |  |  | { | 
| 410 |  |  | IADDV3(rgb,rgb1); | 
| 411 |  |  | cnt++; | 
| 412 |  |  | } | 
| 413 | gwlarson | 3.14 | if(bg2 != BASE) | 
| 414 | gwlarson | 3.15 | { | 
| 415 |  |  | IADDV3(rgb,rgb2); | 
| 416 |  |  | cnt++; | 
| 417 |  |  | } | 
| 418 | gwlarson | 3.14 | IDIVV3(rgb,cnt); | 
| 419 |  |  | } | 
| 420 | gwlarson | 3.15 | if(bg0 == BASE) | 
| 421 |  |  | glColor3i(rgb[0],rgb[1],rgb[2]); | 
| 422 | gwlarson | 3.14 | else | 
| 423 |  |  | glColor3ub(rgb0[0],rgb0[1],rgb0[2]); | 
| 424 |  |  |  | 
| 425 |  |  | if(!bg0) | 
| 426 |  |  | { | 
| 427 |  |  | VSUB(p,v0,vp); | 
| 428 |  |  | normalize(p); | 
| 429 |  |  | IADDV3(p,vc); | 
| 430 |  |  | glVertex3dv(p); | 
| 431 |  |  | } | 
| 432 |  |  | else | 
| 433 | gwlarson | 3.15 | GLVERTEX3V(v0); | 
| 434 | gwlarson | 3.14 |  | 
| 435 | gwlarson | 3.15 | if(bg1 == BASE) | 
| 436 |  |  | glColor3i(rgb[0],rgb[1],rgb[2]); | 
| 437 | gwlarson | 3.14 | else | 
| 438 |  |  | glColor3ub(rgb1[0],rgb1[1],rgb1[2]); | 
| 439 |  |  |  | 
| 440 |  |  | if(!bg1) | 
| 441 |  |  | { | 
| 442 |  |  | VSUB(p,v1,vp); | 
| 443 |  |  | normalize(p); | 
| 444 |  |  | IADDV3(p,vc); | 
| 445 |  |  | glVertex3dv(p); | 
| 446 |  |  | } | 
| 447 |  |  | else | 
| 448 | gwlarson | 3.15 | GLVERTEX3V(v1); | 
| 449 | gwlarson | 3.14 |  | 
| 450 | gwlarson | 3.15 | if(bg2 == BASE) | 
| 451 |  |  | glColor3i(rgb[0],rgb[1],rgb[2]); | 
| 452 | gwlarson | 3.14 | else | 
| 453 |  |  | glColor3ub(rgb2[0],rgb2[1],rgb2[2]); | 
| 454 |  |  |  | 
| 455 |  |  | if(!bg2) | 
| 456 |  |  | { | 
| 457 |  |  | VSUB(p,v2,vp); | 
| 458 |  |  | normalize(p); | 
| 459 |  |  | IADDV3(p,vc); | 
| 460 |  |  | glVertex3dv(p); | 
| 461 |  |  | } | 
| 462 |  |  | else | 
| 463 | gwlarson | 3.15 | GLVERTEX3V(v2); | 
| 464 | gwlarson | 3.14 | } | 
| 465 |  |  |  | 
| 466 |  |  | /* | 
| 467 |  |  | * smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb) | 
| 468 |  |  | * SM *sm;                         : mesh | 
| 469 |  |  | * FVECT vp;                       : current viewpoint | 
| 470 | greg | 3.17 | * int32  *t_flag,*bg_flag;         : triangle flags: t_flag is generic, | 
| 471 | gwlarson | 3.14 | *                                   and bg_flag indicates if background tri; | 
| 472 | gwlarson | 3.15 | * SFLOAT (*wp)[3];BYTE  (*rgb)[3]; : arrays of sample points and RGB colors | 
| 473 | gwlarson | 3.14 | * | 
| 474 | gwlarson | 3.15 | * Sequentially traverses triangle list and renders all valid tris who | 
| 475 | gwlarson | 3.14 | * have t_flag set, and bg_flag set. | 
| 476 |  |  | */ | 
| 477 |  |  |  | 
| 478 |  |  | smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb) | 
| 479 |  |  | SM *sm; | 
| 480 |  |  | FVECT vp; | 
| 481 | greg | 3.17 | int32 *t_flag,*bg_flag; | 
| 482 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 483 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 484 |  |  | { | 
| 485 |  |  | double d; | 
| 486 |  |  | int v0_id,v1_id,v2_id; | 
| 487 |  |  | int i,n,bg0,bg1,bg2; | 
| 488 |  |  | TRI *tri; | 
| 489 |  |  |  | 
| 490 |  |  | glMatrixMode(GL_MODELVIEW); | 
| 491 |  |  |  | 
| 492 |  |  | glPushMatrix(); | 
| 493 |  |  | glTranslated(vp[0],vp[1],vp[2]); | 
| 494 |  |  | /* The points are a distance of 1 away from the origin: if necessary scale | 
| 495 |  |  | so that they fit in frustum and are therefore not clipped away | 
| 496 |  |  | */ | 
| 497 |  |  | if(dev_zmin >= 0.99) | 
| 498 |  |  | { | 
| 499 |  |  | d = (dev_zmin+dev_zmax)/2.0; | 
| 500 |  |  | glScaled(d,d,d); | 
| 501 |  |  | } | 
| 502 |  |  | /* move relative to the new view */ | 
| 503 |  |  | /* move points to unit sphere at origin */ | 
| 504 |  |  | glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], | 
| 505 |  |  | -SM_VIEW_CENTER(sm)[2]); | 
| 506 |  |  | glBegin(GL_TRIANGLES); | 
| 507 |  |  | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 508 |  |  | if(t_flag[n] & bg_flag[n]) | 
| 509 |  |  | for(i=0; i < 32; i++) | 
| 510 |  |  | if(t_flag[n] & bg_flag[n] & (1L << i)) | 
| 511 |  |  | { | 
| 512 |  |  | tri = SM_NTH_TRI(sm,(n<<5)+i); | 
| 513 |  |  | v0_id = T_NTH_V(tri,0); | 
| 514 |  |  | v1_id = T_NTH_V(tri,1); | 
| 515 |  |  | v2_id = T_NTH_V(tri,2); | 
| 516 |  |  | bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; | 
| 517 |  |  | bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; | 
| 518 |  |  | bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; | 
| 519 |  |  | if(bg0==DIR && bg1==DIR && bg2==DIR) | 
| 520 |  |  | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 521 |  |  | rgb[v2_id]) | 
| 522 |  |  | else | 
| 523 |  |  | render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 524 | gwlarson | 3.15 | rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); | 
| 525 | gwlarson | 3.14 | } | 
| 526 |  |  | glEnd(); | 
| 527 |  |  |  | 
| 528 |  |  | glPopMatrix(); | 
| 529 |  |  |  | 
| 530 |  |  | } | 
| 531 |  |  | /* | 
| 532 | greg | 3.16 | * smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) | 
| 533 | gwlarson | 3.15 | * SM *sm;                         : mesh | 
| 534 |  |  | * FVECT vp;                       : current viewpoint | 
| 535 | greg | 3.17 | * int32  *new_flag,*active,*bg_flag; : triangle flags: idicates if tri is, | 
| 536 | greg | 3.16 | *                                   new,active,bg_flag | 
| 537 | gwlarson | 3.15 | * SFLOAT (*wp)[3];BYTE  (*rgb)[3]; : arrays of sample points and RGB colors | 
| 538 |  |  | * | 
| 539 |  |  | * Sequentially traverses triangle list and renders all valid tris who | 
| 540 | greg | 3.16 | * have new_flag set and active_flag and bg_flag set. | 
| 541 | gwlarson | 3.15 | */ | 
| 542 |  |  | smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) | 
| 543 |  |  | SM *sm; | 
| 544 |  |  | FVECT vp; | 
| 545 | greg | 3.17 | int32 *new_flag,*active_flag,*bg_flag; | 
| 546 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 547 |  |  | BYTE  (*rgb)[3]; | 
| 548 |  |  | { | 
| 549 |  |  | double d; | 
| 550 |  |  | int v0_id,v1_id,v2_id; | 
| 551 |  |  | int i,n,bg0,bg1,bg2; | 
| 552 |  |  | TRI *tri; | 
| 553 |  |  |  | 
| 554 |  |  | glMatrixMode(GL_MODELVIEW); | 
| 555 |  |  |  | 
| 556 |  |  | glPushMatrix(); | 
| 557 |  |  | glTranslated(vp[0],vp[1],vp[2]); | 
| 558 |  |  | /* The points are a distance of 1 away from the origin: if necessary scale | 
| 559 |  |  | so that they fit in frustum and are therefore not clipped away | 
| 560 |  |  | */ | 
| 561 |  |  | if(dev_zmin >= 0.99) | 
| 562 |  |  | { | 
| 563 |  |  | d = (dev_zmin+dev_zmax)/2.0; | 
| 564 |  |  | glScaled(d,d,d); | 
| 565 |  |  | } | 
| 566 |  |  | /* move relative to the new view */ | 
| 567 |  |  | /* move points to unit sphere at origin */ | 
| 568 |  |  | glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], | 
| 569 |  |  | -SM_VIEW_CENTER(sm)[2]); | 
| 570 |  |  | glBegin(GL_TRIANGLES); | 
| 571 |  |  | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 572 |  |  | if(new_flag[n] & active_flag[n] & bg_flag[n]) | 
| 573 |  |  | for(i=0; i < 32; i++) | 
| 574 |  |  | if(new_flag[n] & active_flag[n] & bg_flag[n] & (1L << i)) | 
| 575 |  |  | { | 
| 576 |  |  | tri = SM_NTH_TRI(sm,(n<<5)+i); | 
| 577 |  |  | v0_id = T_NTH_V(tri,0); | 
| 578 |  |  | v1_id = T_NTH_V(tri,1); | 
| 579 |  |  | v2_id = T_NTH_V(tri,2); | 
| 580 |  |  | bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; | 
| 581 |  |  | bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; | 
| 582 |  |  | bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; | 
| 583 |  |  | if(bg0==DIR && bg1==DIR && bg2==DIR) | 
| 584 |  |  | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 585 |  |  | rgb[v2_id]) | 
| 586 |  |  | else | 
| 587 |  |  | render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 588 |  |  | rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); | 
| 589 |  |  | } | 
| 590 |  |  | glEnd(); | 
| 591 |  |  |  | 
| 592 |  |  | glPopMatrix(); | 
| 593 |  |  |  | 
| 594 |  |  | } | 
| 595 |  |  |  | 
| 596 |  |  | /* | 
| 597 | gwlarson | 3.14 | * render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2) | 
| 598 | gwlarson | 3.15 | *  SFLOAT v0[3],v1[3],v2[3];       : triangle vertex coordinates | 
| 599 | gwlarson | 3.14 | *  BYTE rgb0[3],rgb1[3],rgb2[3];  : vertex RGBs | 
| 600 |  |  | *  FVECT vp;                      : current viewpoint | 
| 601 |  |  | *  int b0,b1,b2;                  : vertex base flag | 
| 602 |  |  | * | 
| 603 |  |  | *  render base vertex color as average of the non-base vertex RGBs. The | 
| 604 |  |  | *  base vertex coordinate is taken as the stored vector, scaled out by | 
| 605 |  |  | *  the average distance to the non-base vertices | 
| 606 |  |  | */ | 
| 607 |  |  | render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2) | 
| 608 | gwlarson | 3.15 | SFLOAT v0[3],v1[3],v2[3]; | 
| 609 | gwlarson | 3.14 | BYTE rgb0[3],rgb1[3],rgb2[3]; | 
| 610 |  |  | FVECT vp; | 
| 611 |  |  | int b0,b1,b2; | 
| 612 |  |  | { | 
| 613 |  |  | int cnt; | 
| 614 | gwlarson | 3.2 | int rgb[3]; | 
| 615 | gwlarson | 3.14 | double d; | 
| 616 |  |  | double p[3]; | 
| 617 | gwlarson | 3.1 |  | 
| 618 |  |  | cnt = 0; | 
| 619 | gwlarson | 3.14 | rgb[0] = rgb[1] = rgb[2] = 0; | 
| 620 | gwlarson | 3.3 | d = 0.0; | 
| 621 | greg | 3.16 | /* If all vertices are base: don't render */ | 
| 622 | gwlarson | 3.14 | if(b0&&b1&&b2) | 
| 623 |  |  | return; | 
| 624 |  |  | /* First calculate color and coordinates | 
| 625 |  |  | for base vertices based on world space vertices*/ | 
| 626 |  |  | if(!b0) | 
| 627 | gwlarson | 3.1 | { | 
| 628 | gwlarson | 3.14 | IADDV3(rgb,rgb0); | 
| 629 |  |  | d += DIST(v0,vp); | 
| 630 | gwlarson | 3.12 | cnt++; | 
| 631 | gwlarson | 3.1 | } | 
| 632 | gwlarson | 3.14 | if(!b1) | 
| 633 | gwlarson | 3.12 | { | 
| 634 | gwlarson | 3.14 | IADDV3(rgb,rgb1); | 
| 635 |  |  | d += DIST(v1,vp); | 
| 636 | gwlarson | 3.12 | cnt++; | 
| 637 |  |  | } | 
| 638 | gwlarson | 3.14 | if(!b2) | 
| 639 | gwlarson | 3.12 | { | 
| 640 | gwlarson | 3.14 | IADDV3(rgb,rgb2); | 
| 641 |  |  | d += DIST(v2,vp); | 
| 642 | gwlarson | 3.12 | cnt++; | 
| 643 |  |  | } | 
| 644 | gwlarson | 3.14 | IDIVV3(rgb,cnt); | 
| 645 |  |  | d /= (double)cnt; | 
| 646 |  |  |  | 
| 647 |  |  | /* Now render triangle */ | 
| 648 |  |  | if(b0) | 
| 649 | gwlarson | 3.1 | { | 
| 650 | gwlarson | 3.12 | glColor3ub(rgb[0],rgb[1],rgb[2]); | 
| 651 | gwlarson | 3.14 | SUBV3(p,v0,vp); | 
| 652 |  |  | ISCALEV3(p,d); | 
| 653 |  |  | IADDV3(p,vp); | 
| 654 |  |  | glVertex3dv(p); | 
| 655 | gwlarson | 3.12 | } | 
| 656 |  |  | else | 
| 657 |  |  | { | 
| 658 |  |  | glColor3ub(rgb0[0],rgb0[1],rgb0[2]); | 
| 659 | gwlarson | 3.15 | GLVERTEX3V(v0); | 
| 660 | gwlarson | 3.14 | } | 
| 661 |  |  | if(b1) | 
| 662 | gwlarson | 3.12 | { | 
| 663 |  |  | glColor3ub(rgb[0],rgb[1],rgb[2]); | 
| 664 | gwlarson | 3.14 | SUBV3(p,v1,vp); | 
| 665 |  |  | ISCALEV3(p,d); | 
| 666 |  |  | IADDV3(p,vp); | 
| 667 | gwlarson | 3.12 | glVertex3dv(p); | 
| 668 |  |  | } | 
| 669 |  |  | else | 
| 670 |  |  | { | 
| 671 |  |  | glColor3ub(rgb1[0],rgb1[1],rgb1[2]); | 
| 672 | gwlarson | 3.15 | GLVERTEX3V(v1); | 
| 673 | gwlarson | 3.14 | } | 
| 674 |  |  | if(b2) | 
| 675 | gwlarson | 3.12 | { | 
| 676 |  |  | glColor3ub(rgb[0],rgb[1],rgb[2]); | 
| 677 | gwlarson | 3.14 | SUBV3(p,v2,vp); | 
| 678 |  |  | ISCALEV3(p,d); | 
| 679 |  |  | IADDV3(p,vp); | 
| 680 | gwlarson | 3.12 | glVertex3dv(p); | 
| 681 |  |  | } | 
| 682 |  |  | else | 
| 683 |  |  | { | 
| 684 |  |  | glColor3ub(rgb2[0],rgb2[1],rgb2[2]); | 
| 685 | gwlarson | 3.15 | GLVERTEX3V(v2); | 
| 686 | gwlarson | 3.12 | } | 
| 687 | gwlarson | 3.1 | } | 
| 688 | gwlarson | 3.14 | /* | 
| 689 |  |  | * smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb) | 
| 690 |  |  | * SM *sm;                        : mesh | 
| 691 |  |  | * FVECT vp;                      : current viewpoint | 
| 692 | greg | 3.17 | * int32  *t_flag,*bg_flag;        : triangle flags: t_flag is generic,bg_flag | 
| 693 | gwlarson | 3.14 | *                                  indicates if background tri; | 
| 694 | gwlarson | 3.15 | * SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors | 
| 695 | gwlarson | 3.14 | * | 
| 696 |  |  | * Sequentially gos through triangle list and renders all valid tris who | 
| 697 |  |  | * have t_flag set, and NOT bg_flag set. | 
| 698 |  |  | */ | 
| 699 |  |  | smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb) | 
| 700 | gwlarson | 3.1 | SM *sm; | 
| 701 |  |  | FVECT vp; | 
| 702 | greg | 3.17 | int32  *t_flag,*bg_flag; | 
| 703 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 704 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 705 | gwlarson | 3.1 | { | 
| 706 | gwlarson | 3.14 | TRI *tri; | 
| 707 |  |  | int i,n,b0,b1,b2; | 
| 708 | greg | 3.16 | S_ID v0_id,v1_id,v2_id; | 
| 709 | gwlarson | 3.1 |  | 
| 710 |  |  | glBegin(GL_TRIANGLES); | 
| 711 | gwlarson | 3.13 | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 712 | gwlarson | 3.14 | if(t_flag[n]) | 
| 713 | gwlarson | 3.13 | for(i=0; i < 32; i++) | 
| 714 | gwlarson | 3.14 | if(t_flag[n] & (1L << i) & ~bg_flag[n]) | 
| 715 | gwlarson | 3.13 | { | 
| 716 |  |  | tri = SM_NTH_TRI(sm,(n<<5)+i); | 
| 717 |  |  | v0_id = T_NTH_V(tri,0); | 
| 718 |  |  | v1_id = T_NTH_V(tri,1); | 
| 719 |  |  | v2_id = T_NTH_V(tri,2); | 
| 720 | gwlarson | 3.14 | b0 = SM_BASE_ID(sm,v0_id); | 
| 721 |  |  | b1 = SM_BASE_ID(sm,v1_id); | 
| 722 |  |  | b2 = SM_BASE_ID(sm,v2_id); | 
| 723 |  |  | if(b0 || b1 || b2) | 
| 724 |  |  | render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 725 |  |  | rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); | 
| 726 |  |  | else | 
| 727 | gwlarson | 3.13 | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 728 |  |  | rgb[v2_id]) | 
| 729 | gwlarson | 3.15 |  | 
| 730 | gwlarson | 3.13 | } | 
| 731 | gwlarson | 3.1 | glEnd(); | 
| 732 |  |  |  | 
| 733 |  |  | } | 
| 734 | gwlarson | 3.3 |  | 
| 735 | gwlarson | 3.15 | /* | 
| 736 | greg | 3.16 | * smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) | 
| 737 | gwlarson | 3.15 | * SM *sm;                        : mesh | 
| 738 |  |  | * FVECT vp;                      : current viewpoint | 
| 739 | greg | 3.17 | * int32  *new_flag,*active_flag,*bg_flag; : triangle flags: indicate if | 
| 740 | greg | 3.16 | *                                tri is new,active,background | 
| 741 | gwlarson | 3.15 | * SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors | 
| 742 |  |  | * | 
| 743 |  |  | * Sequentially gos through triangle list and renders all valid tris who | 
| 744 | greg | 3.16 | * have new_flag and active_flag set, and NOT bg_flag set. | 
| 745 | gwlarson | 3.15 | */ | 
| 746 |  |  | smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) | 
| 747 |  |  | SM *sm; | 
| 748 |  |  | FVECT vp; | 
| 749 | greg | 3.17 | int32  *new_flag,*active_flag,*bg_flag; | 
| 750 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 751 |  |  | BYTE  (*rgb)[3]; | 
| 752 |  |  | { | 
| 753 |  |  | TRI *tri; | 
| 754 |  |  | int i,n,b0,b1,b2; | 
| 755 | greg | 3.16 | S_ID v0_id,v1_id,v2_id; | 
| 756 | gwlarson | 3.15 |  | 
| 757 |  |  | glBegin(GL_TRIANGLES); | 
| 758 |  |  | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 759 |  |  | if(new_flag[n] & active_flag[n]) | 
| 760 |  |  | for(i=0; i < 32; i++) | 
| 761 |  |  | if(new_flag[n] & active_flag[n] & (1L << i) & ~bg_flag[n]) | 
| 762 |  |  | { | 
| 763 |  |  | tri = SM_NTH_TRI(sm,(n<<5)+i); | 
| 764 |  |  | v0_id = T_NTH_V(tri,0); | 
| 765 |  |  | v1_id = T_NTH_V(tri,1); | 
| 766 |  |  | v2_id = T_NTH_V(tri,2); | 
| 767 |  |  | b0 = SM_BASE_ID(sm,v0_id); | 
| 768 |  |  | b1 = SM_BASE_ID(sm,v1_id); | 
| 769 |  |  | b2 = SM_BASE_ID(sm,v2_id); | 
| 770 |  |  | if(b0 || b1 || b2) | 
| 771 |  |  | render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 772 |  |  | rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); | 
| 773 |  |  | else | 
| 774 |  |  | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 775 |  |  | rgb[v2_id]) | 
| 776 |  |  | } | 
| 777 |  |  | glEnd(); | 
| 778 |  |  |  | 
| 779 |  |  | } | 
| 780 |  |  |  | 
| 781 | greg | 3.16 | /* Test for qsort to depth sort triangles */ | 
| 782 | gwlarson | 3.12 | int | 
| 783 |  |  | compare_tri_depths(T_DEPTH *td1,T_DEPTH *td2) | 
| 784 | gwlarson | 3.1 | { | 
| 785 | gwlarson | 3.12 | double d; | 
| 786 | gwlarson | 3.1 |  | 
| 787 | gwlarson | 3.12 | d = td2->depth-td1->depth; | 
| 788 |  |  | if(d > 0.0) | 
| 789 |  |  | return(1); | 
| 790 |  |  | if(d < 0.0) | 
| 791 |  |  | return(-1); | 
| 792 |  |  | return(0); | 
| 793 | gwlarson | 3.1 | } | 
| 794 |  |  |  | 
| 795 |  |  |  | 
| 796 | gwlarson | 3.14 | /* | 
| 797 |  |  | * smOrder_new_tris(sm,vp,td) | 
| 798 |  |  | * SM *sm;      : mesh | 
| 799 |  |  | * FVECT vp;    : current viewpoint | 
| 800 |  |  | * T_DEPTH *td; : holds returned list of depth sorted tris | 
| 801 |  |  | * | 
| 802 |  |  | * Creates list of all new tris, with their distance from the current | 
| 803 |  |  | * viewpoint, and sorts the list based on this distance | 
| 804 |  |  | */ | 
| 805 | gwlarson | 3.15 | T_DEPTH | 
| 806 |  |  | *smOrder_new_tris(sm,vp) | 
| 807 | gwlarson | 3.12 | SM *sm; | 
| 808 |  |  | FVECT vp; | 
| 809 |  |  | { | 
| 810 | gwlarson | 3.15 | T_DEPTH *td; | 
| 811 |  |  | int n,i,j,tcnt,v,size; | 
| 812 | gwlarson | 3.12 | TRI *tri; | 
| 813 |  |  | double d,min_d; | 
| 814 |  |  | FVECT diff; | 
| 815 | greg | 3.17 | int32 *new_flag,*bg_flag,*active_flag; | 
| 816 | gwlarson | 3.15 |  | 
| 817 | greg | 3.16 | td = (T_DEPTH *)tempbuf(NEW_TRI_CNT*sizeof(T_DEPTH),FALSE); | 
| 818 |  |  | size = NEW_TRI_CNT; | 
| 819 | gwlarson | 3.12 |  | 
| 820 | gwlarson | 3.13 | tcnt=0; | 
| 821 |  |  | new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG); | 
| 822 |  |  | bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); | 
| 823 | gwlarson | 3.15 | active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); | 
| 824 | gwlarson | 3.13 | for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) | 
| 825 | gwlarson | 3.15 | if(active_flag[n] & new_flag[n] & ~bg_flag[n]) | 
| 826 | gwlarson | 3.13 | for(i=0; i < 32; i++) | 
| 827 | gwlarson | 3.15 | if(active_flag[n] & new_flag[n] & (1L << i) & ~bg_flag[n]) | 
| 828 | gwlarson | 3.13 | { | 
| 829 |  |  | tri = SM_NTH_TRI(sm,(n<<5)+i); | 
| 830 | gwlarson | 3.15 | if(tcnt+1 >= size) | 
| 831 |  |  | { | 
| 832 |  |  | size += 100; | 
| 833 |  |  | td = (T_DEPTH *)tempbuf(size*sizeof(T_DEPTH),TRUE); | 
| 834 |  |  | } | 
| 835 | gwlarson | 3.13 | td[tcnt].tri = (n << 5)+i; | 
| 836 |  |  | min_d = -1; | 
| 837 |  |  | for(j=0;j < 3;j++) | 
| 838 |  |  | { | 
| 839 |  |  | v = T_NTH_V(tri,j); | 
| 840 | gwlarson | 3.14 | VSUB(diff,SM_NTH_WV(sm,v),vp); | 
| 841 |  |  | d = DOT(diff,diff); | 
| 842 |  |  | if(min_d == -1 || d < min_d) | 
| 843 |  |  | min_d = d; | 
| 844 | gwlarson | 3.13 | } | 
| 845 |  |  | td[tcnt++].depth = min_d; | 
| 846 | gwlarson | 3.12 | } | 
| 847 | gwlarson | 3.13 | td[tcnt].tri = -1; | 
| 848 |  |  | if(tcnt) | 
| 849 |  |  | qsort((void *)td,tcnt,sizeof(T_DEPTH),compare_tri_depths); | 
| 850 | gwlarson | 3.15 | return(td); | 
| 851 | gwlarson | 3.12 | } | 
| 852 |  |  |  | 
| 853 | gwlarson | 3.14 | /* | 
| 854 |  |  | * smUpdate_tm(sm)   : Update the tone-mapping | 
| 855 |  |  | * SM *sm;           : mesh | 
| 856 |  |  | * | 
| 857 |  |  | */ | 
| 858 |  |  | smUpdate_tm(sm) | 
| 859 |  |  | SM *sm; | 
| 860 |  |  | { | 
| 861 |  |  | int t = SM_TONE_MAP(sm); | 
| 862 | gwlarson | 3.12 |  | 
| 863 | gwlarson | 3.14 | if(t==0 || smCompute_mapping) | 
| 864 |  |  | { | 
| 865 |  |  | tmClearHisto(); | 
| 866 |  |  | tmAddHisto(SM_BRT(sm),SM_NUM_SAMP(sm),1); | 
| 867 |  |  | if(tmComputeMapping(0.,0.,0.) != TM_E_OK) | 
| 868 |  |  | return; | 
| 869 |  |  | t = 0; | 
| 870 |  |  | smCompute_mapping = FALSE; | 
| 871 |  |  | } | 
| 872 |  |  | tmMapPixels(SM_NTH_RGB(sm,t),&SM_NTH_BRT(sm,t),SM_NTH_CHR(sm,t), | 
| 873 |  |  | SM_NUM_SAMP(sm)-t); | 
| 874 |  |  | SM_TONE_MAP(sm) = SM_NUM_SAMP(sm); | 
| 875 |  |  | } | 
| 876 |  |  |  | 
| 877 |  |  | /* | 
| 878 |  |  | *   smRender_inc(sm,vp)      : Incremental update of mesh | 
| 879 |  |  | *    SM * sm;                : mesh | 
| 880 |  |  | *    FVECT vp;               : current view point | 
| 881 |  |  | * | 
| 882 |  |  | *  If a relatively small number of new triangles have been created, | 
| 883 |  |  | *  do an incremental update. Render new triangles with depth buffering | 
| 884 |  |  | *  turned off, if the current viewpoint is not the same as canonical view- | 
| 885 |  |  | *  point, must use painter's approach to resolve visibility:first depth sort | 
| 886 |  |  | *  triangles, then render back-to-front. | 
| 887 |  |  | */ | 
| 888 |  |  | smRender_inc(sm,vp) | 
| 889 | gwlarson | 3.1 | SM *sm; | 
| 890 | gwlarson | 3.3 | FVECT vp; | 
| 891 | gwlarson | 3.1 | { | 
| 892 | greg | 3.16 | S_ID v0_id,v1_id,v2_id; | 
| 893 |  |  | int i,n,b0,b1,b2; | 
| 894 | gwlarson | 3.12 | TRI *tri; | 
| 895 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 896 | gwlarson | 3.12 | BYTE  (*rgb)[3]; | 
| 897 | greg | 3.17 | int32  *new_flag,*bg_flag,*active_flag; | 
| 898 | gwlarson | 3.13 | T_DEPTH *td = NULL; | 
| 899 | gwlarson | 3.14 |  | 
| 900 |  |  |  | 
| 901 | greg | 3.16 | /* For all of the NEW and ACTIVE triangles (since last update): | 
| 902 |  |  | Go through and sort on depth value (from vp). Turn | 
| 903 | gwlarson | 3.1 | Depth Buffer test off and render back-front | 
| 904 | greg | 3.16 | */ | 
| 905 | gwlarson | 3.15 |  | 
| 906 | greg | 3.16 | /* Must depth sort if current view point is not same as canonical */ | 
| 907 | gwlarson | 3.13 | if(!EQUAL_VEC3(SM_VIEW_CENTER(sm),vp)) | 
| 908 | gwlarson | 3.15 | td =  smOrder_new_tris(sm,vp); | 
| 909 | gwlarson | 3.12 | wp = SM_WP(sm); | 
| 910 |  |  | rgb =SM_RGB(sm); | 
| 911 | gwlarson | 3.14 | new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG); | 
| 912 | gwlarson | 3.15 | active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); | 
| 913 | gwlarson | 3.14 | bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); | 
| 914 | gwlarson | 3.3 | /* Turn Depth Test off -- using Painter's algorithm */ | 
| 915 | gwlarson | 3.1 | glPushAttrib(GL_DEPTH_BUFFER_BIT); | 
| 916 | gwlarson | 3.9 | glDepthFunc(GL_ALWAYS); | 
| 917 | gwlarson | 3.13 |  | 
| 918 | gwlarson | 3.15 | smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb); | 
| 919 | gwlarson | 3.13 | if(!td) | 
| 920 | gwlarson | 3.15 | smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb); | 
| 921 | gwlarson | 3.13 | else | 
| 922 |  |  | { | 
| 923 | gwlarson | 3.14 | glBegin(GL_TRIANGLES); | 
| 924 | gwlarson | 3.13 | for(i=0; td[i].tri != -1;i++) | 
| 925 |  |  | { | 
| 926 |  |  | tri = SM_NTH_TRI(sm,td[i].tri); | 
| 927 |  |  | /* Dont need to check for valid tri because flags are | 
| 928 |  |  | cleared on delete | 
| 929 |  |  | */ | 
| 930 |  |  | v0_id = T_NTH_V(tri,0); | 
| 931 |  |  | v1_id = T_NTH_V(tri,1); | 
| 932 |  |  | v2_id = T_NTH_V(tri,2); | 
| 933 | gwlarson | 3.14 | b0 = SM_BASE_ID(sm,v0_id); | 
| 934 |  |  | b1 = SM_BASE_ID(sm,v1_id); | 
| 935 |  |  | b2 = SM_BASE_ID(sm,v2_id); | 
| 936 |  |  | if(b0 || b1 || b2) | 
| 937 |  |  | render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 938 |  |  | rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); | 
| 939 |  |  | else | 
| 940 | gwlarson | 3.13 | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 941 |  |  | rgb[v2_id]) | 
| 942 |  |  | } | 
| 943 | gwlarson | 3.14 | glEnd(); | 
| 944 | gwlarson | 3.13 | freebuf(td); | 
| 945 |  |  | } | 
| 946 | gwlarson | 3.14 | /* Restore Depth Test */ | 
| 947 |  |  | glPopAttrib(); | 
| 948 |  |  | } | 
| 949 |  |  |  | 
| 950 |  |  | /* | 
| 951 |  |  | * smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,max_level,leaf_cnt,which) | 
| 952 |  |  | *  SM *sm;              : mesh | 
| 953 |  |  | *  QUADTREE qt;         : quadtree base node | 
| 954 |  |  | *  FVECT vp;            : current viewpoint | 
| 955 | gwlarson | 3.15 | *  SFLOAT (*wp)[3];      : array of sample points | 
| 956 | gwlarson | 3.14 | *  BYTE (*rgb)[3];      : array of RGB values for samples | 
| 957 |  |  | *  int i,level_i,level,max_level,leaf_cnt; | 
| 958 | greg | 3.16 | *          : variables to keep track of where | 
| 959 | gwlarson | 3.14 | *         we are in the quadtree traversal in order to map nodes to | 
| 960 |  |  | *         corresponding array locations, where nodes are stored in breadth- | 
| 961 |  |  | *         first order. i is the index of the current node,level_i is the | 
| 962 |  |  | *         index of the first node on the current quadtree level, max_level is | 
| 963 |  |  | *         the maximum number of levels to traverse, and leaf_cnt is the number | 
| 964 |  |  | *         of leaves on the current level | 
| 965 |  |  | *  int which;          flag indicates whether to render fg or bg tris | 
| 966 |  |  | * | 
| 967 |  |  | * | 
| 968 |  |  | *    Render the tris stored in qtree using display lists. For each node at | 
| 969 |  |  | *   the leaf or max_level, call the display_list if it exists, else traverse | 
| 970 |  |  | *   down the subtree and render the nodes into a new display list which is | 
| 971 |  |  | *   stored for future use. | 
| 972 |  |  | */ | 
| 973 |  |  | smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,level,max_level,leaf_cnt,which) | 
| 974 |  |  | SM *sm; | 
| 975 |  |  | QUADTREE qt; | 
| 976 |  |  | FVECT vp; | 
| 977 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 978 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 979 |  |  | int i,level_i,level,max_level,leaf_cnt; | 
| 980 |  |  | int which; | 
| 981 |  |  | { | 
| 982 |  |  | int j; | 
| 983 |  |  |  | 
| 984 |  |  | if(QT_IS_EMPTY(qt)) | 
| 985 |  |  | return; | 
| 986 |  |  |  | 
| 987 |  |  | if(QT_IS_LEAF(qt) || level == max_level) | 
| 988 |  |  | { | 
| 989 |  |  | if(QT_IS_LEAF(qt)) | 
| 990 |  |  | { | 
| 991 |  |  | if(!QT_LEAF_IS_FLAG(qt)) | 
| 992 |  |  | return; | 
| 993 |  |  | } | 
| 994 |  |  | else | 
| 995 |  |  | if(!QT_IS_FLAG(qt)) | 
| 996 |  |  | return; | 
| 997 |  |  |  | 
| 998 |  |  | if(!Display_lists[i][which]) | 
| 999 |  |  | { | 
| 1000 |  |  | Display_lists[i][which] = i+1 + which*SM_DL_LISTS; | 
| 1001 |  |  | glNewList(Display_lists[i][which],GL_COMPILE_AND_EXECUTE); | 
| 1002 |  |  | smClear_flags(sm,T_NEW_FLAG); | 
| 1003 |  |  | glBegin(GL_TRIANGLES); | 
| 1004 |  |  | smRender_qtree(sm,qt,vp,wp,rgb,which,FALSE); | 
| 1005 |  |  | glEnd(); | 
| 1006 |  |  | glEndList(); | 
| 1007 |  |  | } | 
| 1008 |  |  | else | 
| 1009 |  |  | { | 
| 1010 |  |  | glCallList(Display_lists[i][which]); | 
| 1011 |  |  | } | 
| 1012 |  |  | } | 
| 1013 |  |  | else | 
| 1014 |  |  | if(QT_IS_FLAG(qt)) | 
| 1015 |  |  | { | 
| 1016 |  |  | i = ((i - level_i)<< 2) + level_i + leaf_cnt; | 
| 1017 |  |  | level_i += leaf_cnt; | 
| 1018 |  |  | leaf_cnt <<= 2; | 
| 1019 |  |  | for(j=0; j < 4; j++) | 
| 1020 |  |  | smRender_qtree_dl(sm,QT_NTH_CHILD(qt,j),vp,wp,rgb, | 
| 1021 |  |  | i+j,level_i,level+1,max_level,leaf_cnt,which); | 
| 1022 |  |  | } | 
| 1023 |  |  |  | 
| 1024 |  |  | } | 
| 1025 |  |  |  | 
| 1026 |  |  | /* | 
| 1027 |  |  | * smRender_qtree(sm,qt,vp,wp,rgb,which,cull) : Render the tris stored in qtree | 
| 1028 |  |  | *  SM *sm;             : mesh | 
| 1029 |  |  | *  QUADTREE qt;        : quadtree base node | 
| 1030 |  |  | *  FVECT vp;           : current viewpoint | 
| 1031 | gwlarson | 3.15 | *  SFLOAT (*wp)[3]      : array of sample points | 
| 1032 | gwlarson | 3.14 | *  BYTE (*rgb)[3]      : array of RGB values for samples | 
| 1033 |  |  | *  int which;          : flag indicates whether to render fg or bg tris | 
| 1034 |  |  | *  int cull;           : if true, only traverse active (flagged) nodes | 
| 1035 |  |  | * | 
| 1036 |  |  | */ | 
| 1037 |  |  | smRender_qtree(sm,qt,vp,wp,rgb,which,cull) | 
| 1038 |  |  | SM *sm; | 
| 1039 |  |  | QUADTREE qt; | 
| 1040 |  |  | FVECT vp; | 
| 1041 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 1042 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 1043 |  |  | int which,cull; | 
| 1044 |  |  | { | 
| 1045 |  |  | int i; | 
| 1046 |  |  |  | 
| 1047 |  |  | if(QT_IS_EMPTY(qt)) | 
| 1048 |  |  | return; | 
| 1049 |  |  |  | 
| 1050 |  |  | if(QT_IS_LEAF(qt)) | 
| 1051 |  |  | { | 
| 1052 | gwlarson | 3.15 | TRI *t,*tri; | 
| 1053 | greg | 3.16 | S_ID *optr,s_id,v0_id,v1_id,v2_id; | 
| 1054 |  |  | int bg0,bg1,bg2,t_id; | 
| 1055 | gwlarson | 3.14 |  | 
| 1056 |  |  | if(cull && !QT_LEAF_IS_FLAG(qt)) | 
| 1057 |  |  | return; | 
| 1058 |  |  |  | 
| 1059 |  |  | optr = qtqueryset(qt); | 
| 1060 | gwlarson | 3.15 | for (i = QT_SET_CNT(optr);i > 0; i--) | 
| 1061 | gwlarson | 3.14 | { | 
| 1062 | gwlarson | 3.15 | s_id = QT_SET_NEXT_ELEM(optr); | 
| 1063 |  |  | t_id = SM_NTH_VERT(smMesh,s_id); | 
| 1064 |  |  | tri = t = SM_NTH_TRI(smMesh,t_id); | 
| 1065 |  |  | do | 
| 1066 | gwlarson | 3.14 | { | 
| 1067 | gwlarson | 3.15 | if((!cull || SM_IS_NTH_T_ACTIVE(sm,t_id)) && !SM_IS_NTH_T_NEW(sm,t_id)) | 
| 1068 |  |  | { | 
| 1069 |  |  | bg0 = SM_IS_NTH_T_BG(sm,t_id); | 
| 1070 |  |  | if((which == SM_RENDER_FG && !bg0) || (which== SM_RENDER_BG && bg0)) | 
| 1071 |  |  | { | 
| 1072 |  |  | v0_id = T_NTH_V(t,0); | 
| 1073 |  |  | v1_id = T_NTH_V(t,1); | 
| 1074 |  |  | v2_id = T_NTH_V(t,2); | 
| 1075 |  |  | if(bg0) | 
| 1076 |  |  | { | 
| 1077 |  |  | bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; | 
| 1078 |  |  | bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; | 
| 1079 |  |  | bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; | 
| 1080 |  |  | SM_SET_NTH_T_NEW(sm,t_id); | 
| 1081 |  |  | if(bg0==DIR && bg1==DIR && bg2==DIR) | 
| 1082 |  |  | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 1083 |  |  | rgb[v2_id]) | 
| 1084 |  |  | else | 
| 1085 |  |  | render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 1086 |  |  | rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); | 
| 1087 |  |  | } | 
| 1088 |  |  | else | 
| 1089 |  |  | { | 
| 1090 |  |  | SM_SET_NTH_T_NEW(sm,t_id); | 
| 1091 |  |  | bg0 = SM_BASE_ID(sm,v0_id); | 
| 1092 |  |  | bg1 = SM_BASE_ID(sm,v1_id); | 
| 1093 |  |  | bg2 = SM_BASE_ID(sm,v2_id); | 
| 1094 |  |  | if(bg0 || bg1 || bg2) | 
| 1095 |  |  | render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], | 
| 1096 |  |  | rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),bg0,bg1,bg2); | 
| 1097 |  |  | else | 
| 1098 |  |  | render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], | 
| 1099 |  |  | rgb[v2_id]) | 
| 1100 |  |  | } | 
| 1101 |  |  | } | 
| 1102 |  |  | } | 
| 1103 |  |  | t_id = smTri_next_ccw_nbr(smMesh,t,s_id); | 
| 1104 |  |  | t = SM_NTH_TRI(smMesh,t_id); | 
| 1105 |  |  | }while(t!=tri); | 
| 1106 | gwlarson | 3.14 | } | 
| 1107 |  |  | } | 
| 1108 |  |  | else | 
| 1109 |  |  | if(!cull  || QT_IS_FLAG(qt)) | 
| 1110 |  |  | for(i=0; i < 4; i++) | 
| 1111 |  |  | smRender_qtree(sm,QT_NTH_CHILD(qt,i),vp,wp,rgb,which,cull); | 
| 1112 |  |  | } | 
| 1113 |  |  |  | 
| 1114 | gwlarson | 3.15 |  | 
| 1115 | gwlarson | 3.14 | /* | 
| 1116 |  |  | * smRender_mesh(sm,view,cull) : Render mesh Triangles | 
| 1117 |  |  | *   SM *sm;                   : mesh | 
| 1118 |  |  | *   VIEW *view;               : current view | 
| 1119 |  |  | *   int cull;                 : cull Flag | 
| 1120 |  |  | * | 
| 1121 |  |  | *   If cull is TRUE, first mark tris in current | 
| 1122 |  |  | *   frustum and only render them. Normally, cull will be FALSE only if | 
| 1123 |  |  | *   it is known that all tris lie in frustum, e.g. after a rebuild | 
| 1124 |  |  | * | 
| 1125 |  |  | */ | 
| 1126 |  |  | smRender_mesh(sm,view,cull) | 
| 1127 |  |  | SM *sm; | 
| 1128 |  |  | VIEW *view; | 
| 1129 |  |  | int cull; | 
| 1130 |  |  | { | 
| 1131 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 1132 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 1133 |  |  | int i; | 
| 1134 |  |  | STREE *st= SM_LOCATOR(sm); | 
| 1135 |  |  |  | 
| 1136 |  |  | wp = SM_WP(sm); | 
| 1137 |  |  | rgb =SM_RGB(sm); | 
| 1138 |  |  |  | 
| 1139 |  |  | smClear_flags(sm,T_NEW_FLAG); | 
| 1140 |  |  |  | 
| 1141 |  |  | if(cull) | 
| 1142 |  |  | smCull(sm,view,SM_ALL_LEVELS); | 
| 1143 |  |  |  | 
| 1144 |  |  | glPushAttrib(GL_DEPTH_BUFFER_BIT); | 
| 1145 |  |  | glDisable(GL_DEPTH_TEST); | 
| 1146 |  |  |  | 
| 1147 |  |  | glMatrixMode(GL_MODELVIEW); | 
| 1148 |  |  | glPushMatrix(); | 
| 1149 |  |  | /* move relative to the new view */ | 
| 1150 |  |  | glTranslated(view->vp[0],view->vp[1],view->vp[2]); | 
| 1151 |  |  |  | 
| 1152 |  |  | /* The points are a distance of 1 away from the origin: if necessary | 
| 1153 |  |  | scale so that they fit in frustum and are therefore not clipped away | 
| 1154 |  |  | */ | 
| 1155 |  |  | if(dev_zmin >= 0.99) | 
| 1156 |  |  | { | 
| 1157 |  |  | double d; | 
| 1158 |  |  |  | 
| 1159 |  |  | d = (dev_zmin+dev_zmax)/2.0; | 
| 1160 |  |  | glScaled(d,d,d); | 
| 1161 |  |  | } | 
| 1162 |  |  | /* move points to unit sphere at origin */ | 
| 1163 |  |  | glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], | 
| 1164 |  |  | -SM_VIEW_CENTER(sm)[2]); | 
| 1165 |  |  |  | 
| 1166 |  |  | glBegin(GL_TRIANGLES); | 
| 1167 |  |  | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 1168 |  |  | smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_BG,cull); | 
| 1169 | gwlarson | 3.1 | glEnd(); | 
| 1170 |  |  |  | 
| 1171 | gwlarson | 3.14 | glPopMatrix(); | 
| 1172 |  |  |  | 
| 1173 |  |  | glEnable(GL_DEPTH_TEST); | 
| 1174 |  |  |  | 
| 1175 |  |  | glBegin(GL_TRIANGLES); | 
| 1176 |  |  | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 1177 |  |  | smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_FG,cull); | 
| 1178 |  |  | glEnd(); | 
| 1179 |  |  |  | 
| 1180 | gwlarson | 3.1 | glPopAttrib(); | 
| 1181 |  |  | } | 
| 1182 |  |  |  | 
| 1183 | gwlarson | 3.14 | /* | 
| 1184 |  |  | * smRender_mesh_dl(sm,view) : Render stree utilizing display lists | 
| 1185 |  |  | * SM *sm;                   : mesh | 
| 1186 |  |  | * VIEW *view;               : current view | 
| 1187 |  |  | */ | 
| 1188 |  |  | smRender_mesh_dl(sm,view) | 
| 1189 |  |  | SM *sm; | 
| 1190 |  |  | VIEW *view; | 
| 1191 |  |  | { | 
| 1192 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 1193 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 1194 |  |  | STREE *st; | 
| 1195 |  |  | int i; | 
| 1196 |  |  |  | 
| 1197 |  |  | if(SM_DL_LEVELS == 0) | 
| 1198 |  |  | { | 
| 1199 |  |  | if(!Display_lists[0][0]) | 
| 1200 |  |  | { | 
| 1201 |  |  | Display_lists[0][0] = 1; | 
| 1202 |  |  | glNewList(Display_lists[0][0],GL_COMPILE_AND_EXECUTE); | 
| 1203 |  |  | smRender_mesh(sm,view,FALSE); | 
| 1204 |  |  | glEndList(); | 
| 1205 |  |  | } | 
| 1206 |  |  | else | 
| 1207 |  |  | glCallList(Display_lists[0][0]); | 
| 1208 |  |  |  | 
| 1209 |  |  | return; | 
| 1210 |  |  | } | 
| 1211 | gwlarson | 3.15 | smClear_flags(sm,T_NEW_FLAG); | 
| 1212 |  |  |  | 
| 1213 | gwlarson | 3.14 | smCull(sm,view,SM_DL_LEVELS); | 
| 1214 |  |  |  | 
| 1215 |  |  | st = SM_LOCATOR(sm); | 
| 1216 |  |  |  | 
| 1217 |  |  | wp = SM_WP(sm); | 
| 1218 |  |  | rgb =SM_RGB(sm); | 
| 1219 |  |  |  | 
| 1220 |  |  | /* For all active quadtree nodes- first render bg tris, then fg */ | 
| 1221 |  |  | /* If display list exists, use otherwise create/display list */ | 
| 1222 |  |  | glPushAttrib(GL_DEPTH_BUFFER_BIT); | 
| 1223 |  |  | glDisable(GL_DEPTH_TEST); | 
| 1224 |  |  |  | 
| 1225 |  |  | glMatrixMode(GL_MODELVIEW); | 
| 1226 |  |  | glPushMatrix(); | 
| 1227 |  |  |  | 
| 1228 |  |  | /* move relative to the new view */ | 
| 1229 |  |  | glTranslated(view->vp[0],view->vp[1],view->vp[2]); | 
| 1230 |  |  |  | 
| 1231 |  |  | /* The points are a distance of 1 away from the origin: if necessary | 
| 1232 |  |  | scale so that they fit in frustum and are therefore not clipped away | 
| 1233 |  |  | */ | 
| 1234 |  |  | if(dev_zmin >= 0.99) | 
| 1235 |  |  | { | 
| 1236 |  |  | double d; | 
| 1237 |  |  | d = (dev_zmin+dev_zmax)/2.0; | 
| 1238 |  |  | glScaled(d,d,d); | 
| 1239 |  |  | } | 
| 1240 |  |  | /* move points to unit sphere at origin */ | 
| 1241 |  |  | glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], | 
| 1242 |  |  | -SM_VIEW_CENTER(sm)[2]); | 
| 1243 |  |  | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 1244 |  |  | smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1, | 
| 1245 |  |  | SM_DL_LEVELS,8,SM_RENDER_BG); | 
| 1246 |  |  | glPopMatrix(); | 
| 1247 |  |  |  | 
| 1248 |  |  | glEnable(GL_DEPTH_TEST); | 
| 1249 |  |  | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 1250 |  |  | smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1, | 
| 1251 |  |  | SM_DL_LEVELS,8,SM_RENDER_FG); | 
| 1252 |  |  | glPopAttrib(); | 
| 1253 |  |  | } | 
| 1254 |  |  |  | 
| 1255 |  |  |  | 
| 1256 |  |  |  | 
| 1257 | gwlarson | 3.1 | /* | 
| 1258 | gwlarson | 3.14 | * smRender_tris(sm,view,render_flag)  : Render all of the mesh triangles | 
| 1259 |  |  | *  SM *sm             : current geometry | 
| 1260 |  |  | *  VIEW *view         : current view | 
| 1261 |  |  | *  int render_flag    : if render_flag & SM_RENDER_CULL: do culling first | 
| 1262 |  |  | * | 
| 1263 |  |  | * Renders mesh by traversing triangle list and drawing all active tris- | 
| 1264 |  |  | * background tris first, then foreground and mixed tris | 
| 1265 |  |  | */ | 
| 1266 |  |  | smRender_tris(sm,view,render_flag) | 
| 1267 |  |  | SM *sm; | 
| 1268 |  |  | VIEW *view; | 
| 1269 |  |  | int render_flag; | 
| 1270 |  |  | { | 
| 1271 | greg | 3.17 | int32  *active_flag,*bg_flag; | 
| 1272 | gwlarson | 3.15 | SFLOAT (*wp)[3]; | 
| 1273 | gwlarson | 3.14 | BYTE  (*rgb)[3]; | 
| 1274 |  |  |  | 
| 1275 |  |  | wp = SM_WP(sm); | 
| 1276 | gwlarson | 3.15 | rgb = SM_RGB(sm); | 
| 1277 | gwlarson | 3.14 | active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); | 
| 1278 |  |  | bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); | 
| 1279 |  |  |  | 
| 1280 |  |  | if(render_flag & SM_RENDER_CULL) | 
| 1281 |  |  | smCull(sm,view,SM_ALL_LEVELS); | 
| 1282 |  |  |  | 
| 1283 |  |  | /* Render triangles made up of points at infinity by turning off | 
| 1284 |  |  | depth-buffering and projecting the points onto a sphere around the view*/ | 
| 1285 |  |  | glPushAttrib(GL_DEPTH_BUFFER_BIT); | 
| 1286 |  |  | glDisable(GL_DEPTH_TEST); | 
| 1287 |  |  | smRender_bg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb); | 
| 1288 |  |  |  | 
| 1289 |  |  | /* Render triangles containing world-space points */ | 
| 1290 |  |  | glEnable(GL_DEPTH_TEST); | 
| 1291 |  |  | smRender_fg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb); | 
| 1292 |  |  |  | 
| 1293 |  |  | glPopAttrib(); | 
| 1294 |  |  |  | 
| 1295 |  |  | } | 
| 1296 |  |  |  | 
| 1297 |  |  | /* Clear all of the display lists */ | 
| 1298 |  |  | clear_display_lists() | 
| 1299 |  |  | { | 
| 1300 |  |  | int i; | 
| 1301 |  |  | for(i=0; i< SM_DL_LISTS; i++) | 
| 1302 |  |  | { | 
| 1303 |  |  | if(Display_lists[i][0]) | 
| 1304 |  |  | { /* Clear the foreground display list */ | 
| 1305 |  |  | glDeleteLists(Display_lists[i][0],1); | 
| 1306 |  |  | Display_lists[i][0] = 0; | 
| 1307 |  |  | } | 
| 1308 |  |  | if(Display_lists[i][1]) | 
| 1309 |  |  | { /* Clear the background display list */ | 
| 1310 |  |  | glDeleteLists(Display_lists[i][1],1); | 
| 1311 |  |  | Display_lists[i][1] = 0; | 
| 1312 |  |  | } | 
| 1313 |  |  | } | 
| 1314 |  |  | } | 
| 1315 |  |  |  | 
| 1316 |  |  | /* | 
| 1317 |  |  | * qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt) :clear display lists | 
| 1318 |  |  | * QUADTREE *qt;               : Quadtree node | 
| 1319 |  |  | * int i;                      : index into list of display lists for this node | 
| 1320 |  |  | * int level_i;                : index for first node at this level | 
| 1321 |  |  | * int level,max_level;        : current level, maximum level to descend | 
| 1322 |  |  | * int leaf_cnt;               : number of leaves at this level | 
| 1323 |  |  | * | 
| 1324 |  |  | *  For each node under this node that has its flag set: delete all | 
| 1325 |  |  | *  existing display lists. Display lists are stored in an array indexed as | 
| 1326 |  |  | *  if the quadtree was traversed in a breadth first order (indices 0-7 are | 
| 1327 |  |  | *  the 8 quadtree roots, indices 8-11 the first level children of root 0, | 
| 1328 |  |  | *  indices 12-15 the children of root 1, etc). It is assumes that the display | 
| 1329 |  |  | *  lists will only be stored for a small number of levels: if this is not | 
| 1330 |  |  | *  true, a hashing scheme would work better for storing/retrieving the | 
| 1331 |  |  | *  display lists | 
| 1332 |  |  | */ | 
| 1333 |  |  | qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt) | 
| 1334 |  |  | QUADTREE qt; | 
| 1335 |  |  | int i,level_i,level,max_level,leaf_cnt; | 
| 1336 |  |  | { | 
| 1337 |  |  | int j; | 
| 1338 |  |  |  | 
| 1339 |  |  | if(QT_IS_EMPTY(qt)) | 
| 1340 |  |  | return; | 
| 1341 |  |  | if(QT_IS_LEAF(qt) || level== max_level) | 
| 1342 |  |  | { | 
| 1343 |  |  | if(QT_IS_LEAF(qt)) | 
| 1344 |  |  | { | 
| 1345 |  |  | if(!QT_LEAF_IS_FLAG(qt)) | 
| 1346 |  |  | return; | 
| 1347 |  |  | } | 
| 1348 |  |  | else | 
| 1349 |  |  | if(!QT_IS_FLAG(qt)) | 
| 1350 |  |  | return; | 
| 1351 |  |  | if(Display_lists[i][0]) | 
| 1352 |  |  | { | 
| 1353 |  |  | glDeleteLists(Display_lists[i][0],1); | 
| 1354 |  |  | Display_lists[i][0] = 0; | 
| 1355 |  |  | } | 
| 1356 |  |  | if(Display_lists[i][1]) | 
| 1357 |  |  | { | 
| 1358 |  |  | glDeleteLists(Display_lists[i][1],1); | 
| 1359 |  |  | Display_lists[i][1] = 0; | 
| 1360 |  |  | } | 
| 1361 |  |  | } | 
| 1362 |  |  | else | 
| 1363 |  |  | if(QT_IS_FLAG(qt)) | 
| 1364 |  |  | { | 
| 1365 |  |  | /* Calculate the index for the first child given the values | 
| 1366 |  |  | of the parent at  the current level | 
| 1367 |  |  | */ | 
| 1368 |  |  | i = ((i - level_i)<< 2) + level_i + leaf_cnt; | 
| 1369 |  |  | level_i += leaf_cnt; | 
| 1370 |  |  | leaf_cnt <<= 2; | 
| 1371 |  |  | for(j=0; j < 4; j++) | 
| 1372 |  |  | qtClear_dl(QT_NTH_CHILD(qt,j),i+j,level_i,level+1,max_level, | 
| 1373 |  |  | leaf_cnt); | 
| 1374 |  |  | } | 
| 1375 |  |  | } | 
| 1376 |  |  |  | 
| 1377 |  |  | /* | 
| 1378 |  |  | * smInvalidate_view(sm,view) : Invalidate rendering representation for view | 
| 1379 |  |  | * SM *sm;                    : mesh | 
| 1380 |  |  | * VIEW *view;                : current view | 
| 1381 |  |  | * | 
| 1382 |  |  | * Delete the existing display lists for geometry in the current | 
| 1383 |  |  | * view frustum: Called when the geometry in the frustum has been changed | 
| 1384 |  |  | */ | 
| 1385 |  |  | smInvalidate_view(sm,view) | 
| 1386 |  |  | SM *sm; | 
| 1387 |  |  | VIEW *view; | 
| 1388 |  |  | { | 
| 1389 |  |  | int i; | 
| 1390 |  |  |  | 
| 1391 |  |  | if(SM_DL_LEVELS == 0) | 
| 1392 |  |  | { | 
| 1393 |  |  | if(Display_lists[0][0]) | 
| 1394 |  |  | { | 
| 1395 |  |  | glDeleteLists(Display_lists[0][0],1); | 
| 1396 |  |  | Display_lists[0][0] = 0; | 
| 1397 |  |  | } | 
| 1398 |  |  | return; | 
| 1399 |  |  | } | 
| 1400 |  |  | /* Mark qtree nodes/tris in frustum */ | 
| 1401 |  |  | smCull(sm,view,SM_DL_LEVELS); | 
| 1402 |  |  |  | 
| 1403 |  |  | /* Invalidate display_lists in marked qtree nodes */ | 
| 1404 |  |  | for(i=0; i < ST_NUM_ROOT_NODES; i++) | 
| 1405 |  |  | qtClear_dl(ST_ROOT_QT(SM_LOCATOR(sm),i),i,0,1,SM_DL_LEVELS,8); | 
| 1406 |  |  |  | 
| 1407 |  |  | } | 
| 1408 |  |  |  | 
| 1409 |  |  |  | 
| 1410 |  |  | /* | 
| 1411 |  |  | * smRender(sm,view, qual): render OpenGL output geometry | 
| 1412 |  |  | * SM *sm;                : current mesh representation | 
| 1413 |  |  | * VIEW *view;            : desired view | 
| 1414 |  |  | * int  qual;             : quality level (percentage on linear time scale) | 
| 1415 |  |  | * | 
| 1416 |  |  | * Render the current mesh: | 
| 1417 |  |  | * recompute tone mapping if full redraw and specified: | 
| 1418 |  |  | * if moving (i.e. qual < MAXQUALITY) | 
| 1419 |  |  | *     render the cached display lists, if quality drops | 
| 1420 |  |  | *     below threshold, render approximation instead | 
| 1421 |  |  | *  if stationary | 
| 1422 |  |  | *     render mesh geometry without display lists, unless up-to-date | 
| 1423 |  |  | *     display lists already exist. | 
| 1424 |  |  | */ | 
| 1425 |  |  | smRender(sm,view,qual) | 
| 1426 |  |  | SM *sm; | 
| 1427 |  |  | VIEW *view; | 
| 1428 |  |  | int qual; | 
| 1429 |  |  | { | 
| 1430 |  |  | /* Unless quality > MAXQUALITY, render using display lists */ | 
| 1431 |  |  | if(qual <= MAXQUALITY) | 
| 1432 |  |  | { | 
| 1433 |  |  | /* If quality above threshold: render mesh*/ | 
| 1434 | gwlarson | 3.15 | if(qual > (MAXQUALITY*2/4) ) | 
| 1435 | gwlarson | 3.14 | /* render stree using display lists */ | 
| 1436 |  |  | smRender_mesh_dl(sm,view); | 
| 1437 |  |  | else | 
| 1438 | gwlarson | 3.15 | { | 
| 1439 | gwlarson | 3.14 | /* If quality below threshold, use approximate rendering */ | 
| 1440 |  |  | smRender_approx(sm,qual,view); | 
| 1441 | gwlarson | 3.15 | } | 
| 1442 | gwlarson | 3.14 | } | 
| 1443 |  |  | else | 
| 1444 | gwlarson | 3.15 | { | 
| 1445 |  |  | /* render stree without display lists */ | 
| 1446 | gwlarson | 3.14 | smRender_mesh(sm,view,TRUE); | 
| 1447 | gwlarson | 3.15 | } | 
| 1448 | gwlarson | 3.14 | } | 
| 1449 |  |  |  | 
| 1450 |  |  |  | 
| 1451 |  |  | /* | 
| 1452 |  |  | * smUpdate(view, qual) : update OpenGL output geometry | 
| 1453 | gwlarson | 3.3 | * VIEW *view;          : desired view | 
| 1454 | gwlarson | 3.1 | * int  qual;           : quality level (percentage on linear time scale) | 
| 1455 |  |  | * | 
| 1456 |  |  | * Draw new geometric representation using OpenGL calls.  Assume that the | 
| 1457 |  |  | * view has already been set up and the correct frame buffer has been | 
| 1458 |  |  | * selected for drawing.  The quality level is on a linear scale, where 100% | 
| 1459 |  |  | * is full (final) quality.  It is not necessary to redraw geometry that has | 
| 1460 | gwlarson | 3.14 | * been output since the last call to smClean().(The last view drawn will | 
| 1461 | gwlarson | 3.3 | * be view==&odev.v each time.) | 
| 1462 | gwlarson | 3.1 | */ | 
| 1463 | gwlarson | 3.3 | smUpdate(view,qual) | 
| 1464 |  |  | VIEW *view; | 
| 1465 | gwlarson | 3.1 | int qual; | 
| 1466 |  |  | { | 
| 1467 | greg | 3.16 |  | 
| 1468 | gwlarson | 3.14 | /* Is there anything to render? */ | 
| 1469 |  |  | if(!smMesh || SM_NUM_TRI(smMesh)<=0) | 
| 1470 |  |  | return; | 
| 1471 | greg | 3.16 |  | 
| 1472 | gwlarson | 3.14 | /* Is viewer MOVING?*/ | 
| 1473 |  |  | if(qual < MAXQUALITY) | 
| 1474 |  |  | { | 
| 1475 | gwlarson | 3.15 | if(smIncremental) | 
| 1476 |  |  | smUpdate_tm(smMesh); | 
| 1477 | greg | 3.16 |  | 
| 1478 | gwlarson | 3.14 | /* Render mesh using display lists */ | 
| 1479 |  |  | smRender(smMesh,view,qual); | 
| 1480 | gwlarson | 3.13 | return; | 
| 1481 | gwlarson | 3.14 | } | 
| 1482 |  |  | /* Viewer is STATIONARY */ | 
| 1483 |  |  | /* Has view moved epsilon from canonical view? (epsilon= percentage | 
| 1484 |  |  | (SM_VIEW_FRAC) of running average of the distance of the sample points | 
| 1485 |  |  | from the canonical view */ | 
| 1486 |  |  | if(DIST(view->vp,SM_VIEW_CENTER(smMesh)) > SM_ALLOWED_VIEW_CHANGE(smMesh)) | 
| 1487 | gwlarson | 3.1 | { | 
| 1488 | gwlarson | 3.14 | /* Must rebuild mesh with current view as new canonical view  */ | 
| 1489 | gwlarson | 3.15 | smRebuild(smMesh,view); | 
| 1490 | gwlarson | 3.14 | /* Existing display lists and tonemapping are no longer valid */ | 
| 1491 |  |  | clear_display_lists(); | 
| 1492 | gwlarson | 3.15 | smCompute_mapping = FALSE; | 
| 1493 |  |  | smUpdate_tm(smMesh); | 
| 1494 | gwlarson | 3.14 | /* Render all the triangles in the new mesh */ | 
| 1495 |  |  | smRender(smMesh,view,qual+1); | 
| 1496 | gwlarson | 3.1 | } | 
| 1497 | gwlarson | 3.14 | else | 
| 1498 |  |  | /* Has a complete redraw been requested ?*/ | 
| 1499 |  |  | if(smClean_notify) | 
| 1500 | gwlarson | 3.3 | { | 
| 1501 | gwlarson | 3.15 | if(smIncremental) | 
| 1502 |  |  | smUpdate_tm(smMesh); | 
| 1503 | gwlarson | 3.14 | smIncremental = FALSE; | 
| 1504 |  |  | smRender(smMesh,view,qual); | 
| 1505 | gwlarson | 3.3 | } | 
| 1506 |  |  | else | 
| 1507 | gwlarson | 3.14 | { | 
| 1508 | gwlarson | 3.15 | smUpdate_tm(smMesh); | 
| 1509 | gwlarson | 3.14 | /* If number of new triangles relatively small: do incremental update */ | 
| 1510 | gwlarson | 3.15 | /* Mark Existing display lists in frustum invalid */ | 
| 1511 |  |  | if(!smIncremental) | 
| 1512 |  |  | { | 
| 1513 |  |  | smInvalidate_view(smMesh,view); | 
| 1514 |  |  | smIncremental = TRUE; | 
| 1515 |  |  | } | 
| 1516 |  |  | smRender_inc(smMesh,view->vp); | 
| 1517 | gwlarson | 3.1 | } | 
| 1518 | gwlarson | 3.14 | /* This is our final update iff qual==MAXQUALITY and view==&odev.v */ | 
| 1519 |  |  | if( (qual >= MAXQUALITY) && (view == &(odev.v))) | 
| 1520 | gwlarson | 3.3 | { | 
| 1521 | gwlarson | 3.14 | /* reset rendering flags */ | 
| 1522 | gwlarson | 3.3 | smClean_notify = FALSE; | 
| 1523 | gwlarson | 3.15 | if(smIncremental) | 
| 1524 |  |  | smClear_flags(smMesh,T_NEW_FLAG); | 
| 1525 | gwlarson | 3.5 | qtCache_init(0); | 
| 1526 | gwlarson | 3.3 | } | 
| 1527 |  |  |  | 
| 1528 | gwlarson | 3.1 | } | 
| 1529 | greg | 3.16 |  | 
| 1530 | gwlarson | 3.15 |  | 
| 1531 |  |  |  | 
| 1532 |  |  |  | 
| 1533 |  |  |  | 
| 1534 |  |  |  | 
| 1535 |  |  |  |