| 1 |
gwlarson |
3.1 |
/* Copyright (c) 1998 Silicon Graphics, Inc. */ |
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| 3 |
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#ifndef lint |
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static char SCCSid[] = "$SunId$ SGI"; |
| 5 |
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#endif |
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| 7 |
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/* |
| 8 |
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* sm_ogl.c |
| 9 |
gwlarson |
3.14 |
* |
| 10 |
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* Rendering routines for triangle mesh representation utilizing OpenGL |
| 11 |
gwlarson |
3.1 |
*/ |
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#include "standard.h" |
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| 14 |
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#include <GL/gl.h> |
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| 16 |
gwlarson |
3.8 |
#include "sm_flag.h" |
| 17 |
gwlarson |
3.3 |
#include "sm_list.h" |
| 18 |
gwlarson |
3.1 |
#include "sm_geom.h" |
| 19 |
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#include "sm.h" |
| 20 |
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| 21 |
gwlarson |
3.15 |
int smClean_notify = TRUE; /*If true:Do full redraw on next update*/ |
| 22 |
gwlarson |
3.14 |
static int smCompute_mapping = TRUE;/*If true:re-tonemap on next update */ |
| 23 |
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static int smIncremental = FALSE; /*If true: there has been incremental |
| 24 |
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rendering since last full draw */ |
| 25 |
gwlarson |
3.15 |
#define MAX_NEW_TRIS 1000 |
| 26 |
gwlarson |
3.14 |
#define SM_RENDER_FG 0 /* Render foreground tris only*/ |
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#define SM_RENDER_BG 1 /* Render background tris only */ |
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gwlarson |
3.15 |
#define SM_RENDER_CULL 8 /* Perform view frustum culling */ |
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#define BASE 1 /* Indicates base triangle */ |
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#define DIR 2 /* Indicates triangle w/directional pts*/ |
| 31 |
gwlarson |
3.14 |
/* FOR DISPLAY LIST RENDERING: **********************************************/ |
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#define SM_DL_LEVELS 2 /* # of levels down to create display lists */ |
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#define SM_DL_LISTS 42 /* # of qtree nodes in tree at above level: |
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should be 2*(4^(SM_DL_LEVELS+1)-1)/(4-1) */ |
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static GLuint Display_lists[SM_DL_LISTS][2] = {0}; |
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/****************************************************************************/ |
| 37 |
gwlarson |
3.1 |
|
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gwlarson |
3.14 |
/* FOR APPROXIMATION RENDERING **********************************************/ |
| 39 |
gwlarson |
3.3 |
typedef struct { |
| 40 |
gwlarson |
3.4 |
float dist; /* average distance */ |
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gwlarson |
3.3 |
BYTE rgb[3]; /* average color */ |
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} QTRAVG; /* average quadtree value */ |
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gwlarson |
3.4 |
typedef struct { |
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QUADTREE qt; /* quadtree node (key & hash value) */ |
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QTRAVG av; /* node average */ |
| 47 |
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} QT_LUENT; /* lookup table entry */ |
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gwlarson |
3.3 |
|
| 49 |
gwlarson |
3.5 |
static QT_LUENT *qt_htbl = NULL; /* quadtree cache */ |
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static int qt_hsiz = 0; /* quadtree cache size */ |
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gwlarson |
3.14 |
/****************************************************************************/ |
| 52 |
gwlarson |
3.3 |
|
| 53 |
gwlarson |
3.14 |
/* For DEPTH SORTING ********************************************************/ |
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gwlarson |
3.13 |
typedef struct _T_DEPTH { |
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int tri; |
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double depth; |
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}T_DEPTH; |
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gwlarson |
3.14 |
/**********************************************************************/ |
| 59 |
gwlarson |
3.13 |
|
| 60 |
gwlarson |
3.10 |
/* |
| 61 |
gwlarson |
3.13 |
* smClean(tmflag) : display has been wiped clean |
| 62 |
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* int tmflag; |
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gwlarson |
3.10 |
* Called after display has been effectively cleared, meaning that all |
| 64 |
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* geometry must be resent down the pipeline in the next call to smUpdate(). |
| 65 |
gwlarson |
3.13 |
* If tmflag is set, tone-mapping should be performed |
| 66 |
gwlarson |
3.10 |
*/ |
| 67 |
gwlarson |
3.13 |
smClean(tmflag) |
| 68 |
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int tmflag; |
| 69 |
gwlarson |
3.1 |
{ |
| 70 |
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smClean_notify = TRUE; |
| 71 |
gwlarson |
3.13 |
if(tmflag) |
| 72 |
gwlarson |
3.14 |
smCompute_mapping = TRUE; |
| 73 |
gwlarson |
3.1 |
} |
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| 75 |
gwlarson |
3.4 |
int |
| 76 |
gwlarson |
3.5 |
qtCache_init(nel) /* initialize for at least nel elements */ |
| 77 |
gwlarson |
3.4 |
int nel; |
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{ |
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static int hsiztab[] = { |
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8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 0 |
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}; |
| 82 |
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register int i; |
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gwlarson |
3.1 |
|
| 84 |
gwlarson |
3.4 |
if (nel <= 0) { /* call to free table */ |
| 85 |
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if (qt_hsiz) { |
| 86 |
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free((char *)qt_htbl); |
| 87 |
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qt_htbl = NULL; |
| 88 |
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qt_hsiz = 0; |
| 89 |
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} |
| 90 |
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return(0); |
| 91 |
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} |
| 92 |
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nel += nel>>1; /* 66% occupancy */ |
| 93 |
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for (i = 0; hsiztab[i]; i++) |
| 94 |
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if (hsiztab[i] > nel) |
| 95 |
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break; |
| 96 |
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if (!(qt_hsiz = hsiztab[i])) |
| 97 |
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qt_hsiz = nel*2 + 1; /* not always prime */ |
| 98 |
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qt_htbl = (QT_LUENT *)calloc(qt_hsiz, sizeof(QT_LUENT)); |
| 99 |
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if (qt_htbl == NULL) |
| 100 |
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qt_hsiz = 0; |
| 101 |
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for (i = qt_hsiz; i--; ) |
| 102 |
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qt_htbl[i].qt = EMPTY; |
| 103 |
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return(qt_hsiz); |
| 104 |
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} |
| 105 |
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| 106 |
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QT_LUENT * |
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gwlarson |
3.5 |
qtCache_find(qt) /* find a quadtree table entry */ |
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gwlarson |
3.4 |
QUADTREE qt; |
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{ |
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int i, n; |
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register int ndx; |
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register QT_LUENT *le; |
| 113 |
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| 114 |
gwlarson |
3.5 |
if (qt_hsiz == 0 && !qtCache_init(1)) |
| 115 |
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return(NULL); |
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gwlarson |
3.4 |
tryagain: /* hash table lookup */ |
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ndx = (unsigned long)qt % qt_hsiz; |
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for (i = 0, n = 1; i < qt_hsiz; i++, n += 2) { |
| 119 |
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le = &qt_htbl[ndx]; |
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if (QT_IS_EMPTY(le->qt) || le->qt == qt) |
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return(le); |
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if ((ndx += n) >= qt_hsiz) /* this happens rarely */ |
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ndx = ndx % qt_hsiz; |
| 124 |
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} |
| 125 |
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/* table is full, reallocate */ |
| 126 |
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le = qt_htbl; |
| 127 |
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ndx = qt_hsiz; |
| 128 |
gwlarson |
3.5 |
if (!qtCache_init(ndx+1)) { /* no more memory! */ |
| 129 |
gwlarson |
3.4 |
qt_htbl = le; |
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qt_hsiz = ndx; |
| 131 |
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return(NULL); |
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} |
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gwlarson |
3.5 |
/* copy old table to new and free */ |
| 134 |
gwlarson |
3.4 |
while (ndx--) |
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if (!QT_IS_EMPTY(le[ndx].qt)) |
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gwlarson |
3.5 |
copystruct(qtCache_find(le[ndx].qt), &le[ndx]); |
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gwlarson |
3.4 |
free((char *)le); |
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goto tryagain; /* should happen only once! */ |
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} |
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gwlarson |
3.3 |
stCount_level_leaves(lcnt, qt) /* count quadtree leaf nodes at each level */ |
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int lcnt[]; |
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register QUADTREE qt; |
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{ |
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if (QT_IS_EMPTY(qt)) |
| 146 |
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return; |
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if (QT_IS_TREE(qt)) { |
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if (!QT_IS_FLAG(qt)) /* not in our frustum */ |
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return; |
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,0)); |
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,1)); |
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,2)); |
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stCount_level_leaves(lcnt+1, QT_NTH_CHILD(qt,3)); |
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} |
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else |
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gwlarson |
3.10 |
if(QT_LEAF_IS_FLAG(qt)) |
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lcnt[0]++; |
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gwlarson |
3.3 |
} |
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| 160 |
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QTRAVG * |
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qtRender_level(qt,v0,v1,v2,sm,lvl) |
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QUADTREE qt; |
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FVECT v0,v1,v2; |
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gwlarson |
3.1 |
SM *sm; |
| 165 |
gwlarson |
3.3 |
int lvl; |
| 166 |
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{ |
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FVECT a,b,c; |
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gwlarson |
3.4 |
register QT_LUENT *le; |
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gwlarson |
3.3 |
QTRAVG *rc[4]; |
| 170 |
gwlarson |
3.7 |
TRI *tri; |
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gwlarson |
3.3 |
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| 172 |
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if (QT_IS_EMPTY(qt)) /* empty leaf node */ |
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return(NULL); |
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if (QT_IS_TREE(qt) && !QT_IS_FLAG(qt)) /* not in our frustum */ |
| 175 |
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return(NULL); |
| 176 |
gwlarson |
3.10 |
if(QT_IS_LEAF(qt) && !QT_LEAF_IS_FLAG(qt)) /* not in our frustum */ |
| 177 |
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return(NULL); |
| 178 |
gwlarson |
3.3 |
/* else look up node */ |
| 179 |
gwlarson |
3.5 |
if ((le = qtCache_find(qt)) == NULL) |
| 180 |
gwlarson |
3.4 |
error(SYSTEM, "out of memory in qtRender_level"); |
| 181 |
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if (QT_IS_TREE(qt) && (QT_IS_EMPTY(le->qt) || lvl > 0)) |
| 182 |
gwlarson |
3.3 |
{ /* compute children */ |
| 183 |
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qtSubdivide_tri(v0,v1,v2,a,b,c); |
| 184 |
gwlarson |
3.11 |
rc[0] = qtRender_level(QT_NTH_CHILD(qt,0),v0,c,b,sm,lvl-1); |
| 185 |
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rc[1] = qtRender_level(QT_NTH_CHILD(qt,1),c,v1,a,sm,lvl-1); |
| 186 |
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rc[2] = qtRender_level(QT_NTH_CHILD(qt,2),b,a,v2,sm,lvl-1); |
| 187 |
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rc[3] = qtRender_level(QT_NTH_CHILD(qt,3),a,b,c,sm,lvl-1); |
| 188 |
gwlarson |
3.3 |
} |
| 189 |
gwlarson |
3.4 |
if (QT_IS_EMPTY(le->qt)) |
| 190 |
gwlarson |
3.3 |
{ /* let's make some data! */ |
| 191 |
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int rgbs[3]; |
| 192 |
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double distsum; |
| 193 |
gwlarson |
3.4 |
register int i, n; |
| 194 |
gwlarson |
3.3 |
/* average our triangle vertices */ |
| 195 |
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rgbs[0] = rgbs[1] = rgbs[2] = 0; |
| 196 |
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distsum = 0.; n = 0; |
| 197 |
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if(QT_IS_TREE(qt)) |
| 198 |
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{ /* from subtree */ |
| 199 |
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for (i = 4; i--; ) |
| 200 |
gwlarson |
3.4 |
if (rc[i] != NULL) |
| 201 |
gwlarson |
3.3 |
{ |
| 202 |
gwlarson |
3.4 |
rgbs[0] += rc[i]->rgb[0]; rgbs[1] += rc[i]->rgb[1]; |
| 203 |
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rgbs[2] += rc[i]->rgb[2]; distsum += rc[i]->dist; n++; |
| 204 |
gwlarson |
3.3 |
} |
| 205 |
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} |
| 206 |
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else |
| 207 |
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{ /* from triangle set */ |
| 208 |
gwlarson |
3.5 |
OBJECT *os; |
| 209 |
gwlarson |
3.15 |
int s0, s1, s2,s_id,t_id; |
| 210 |
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TRI *tri,*t; |
| 211 |
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| 212 |
gwlarson |
3.5 |
os = qtqueryset(qt); |
| 213 |
gwlarson |
3.11 |
for (i = os[0]; i; i--) |
| 214 |
gwlarson |
3.3 |
{ |
| 215 |
gwlarson |
3.15 |
s_id = os[i]; |
| 216 |
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t_id = SM_NTH_VERT(smMesh,s_id); |
| 217 |
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tri = t = SM_NTH_TRI(smMesh,t_id); |
| 218 |
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do |
| 219 |
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{ |
| 220 |
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if(!SM_IS_NTH_T_BASE(sm,t_id)) |
| 221 |
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{ |
| 222 |
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n++; |
| 223 |
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s0 = T_NTH_V(t,0); |
| 224 |
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s1 = T_NTH_V(t,1); |
| 225 |
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s2 = T_NTH_V(t,2); |
| 226 |
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VCOPY(a,SM_NTH_WV(sm,s0)); |
| 227 |
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VCOPY(b,SM_NTH_WV(sm,s1)); |
| 228 |
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VCOPY(c,SM_NTH_WV(sm,s2)); |
| 229 |
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distsum += SM_BG_SAMPLE(sm,s0) ? dev_zmax |
| 230 |
gwlarson |
3.3 |
: sqrt(dist2(a,SM_VIEW_CENTER(sm))); |
| 231 |
gwlarson |
3.15 |
distsum += SM_BG_SAMPLE(sm,s1) ? dev_zmax |
| 232 |
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: sqrt(dist2(b,SM_VIEW_CENTER(sm))); |
| 233 |
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distsum += SM_BG_SAMPLE(sm,s2) ? dev_zmax |
| 234 |
gwlarson |
3.3 |
: sqrt(dist2(c,SM_VIEW_CENTER(sm))); |
| 235 |
gwlarson |
3.15 |
rgbs[0] += SM_NTH_RGB(sm,s0)[0] + SM_NTH_RGB(sm,s1)[0] |
| 236 |
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+ SM_NTH_RGB(sm,s2)[0]; |
| 237 |
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rgbs[1] += SM_NTH_RGB(sm,s0)[1] + SM_NTH_RGB(sm,s1)[1] |
| 238 |
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+ SM_NTH_RGB(sm,s2)[1]; |
| 239 |
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rgbs[2] += SM_NTH_RGB(sm,s0)[2] + SM_NTH_RGB(sm,s1)[2] |
| 240 |
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+ SM_NTH_RGB(sm,s2)[2]; |
| 241 |
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} |
| 242 |
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| 243 |
|
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t_id = smTri_next_ccw_nbr(smMesh,t,s_id); |
| 244 |
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t = SM_NTH_TRI(smMesh,t_id); |
| 245 |
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|
| 246 |
|
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}while(t != tri); |
| 247 |
gwlarson |
3.3 |
} |
| 248 |
gwlarson |
3.11 |
n *= 3; |
| 249 |
gwlarson |
3.3 |
} |
| 250 |
|
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if (!n) |
| 251 |
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return(NULL); |
| 252 |
gwlarson |
3.4 |
le->qt = qt; |
| 253 |
|
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le->av.rgb[0] = rgbs[0]/n; le->av.rgb[1] = rgbs[1]/n; |
| 254 |
|
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le->av.rgb[2] = rgbs[2]/n; le->av.dist = distsum/(double)n; |
| 255 |
gwlarson |
3.3 |
} |
| 256 |
|
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if (lvl == 0 || (lvl > 0 && QT_IS_LEAF(qt))) |
| 257 |
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{ /* render this node */ |
| 258 |
|
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/* compute pseudo vertices */ |
| 259 |
|
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VCOPY(a,v0); VCOPY(b,v1); VCOPY(c,v2); |
| 260 |
|
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normalize(a); normalize(b); normalize(c); |
| 261 |
gwlarson |
3.4 |
VSUM(a,SM_VIEW_CENTER(sm),a,le->av.dist); |
| 262 |
|
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VSUM(b,SM_VIEW_CENTER(sm),b,le->av.dist); |
| 263 |
|
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VSUM(c,SM_VIEW_CENTER(sm),c,le->av.dist); |
| 264 |
gwlarson |
3.3 |
/* draw triangle */ |
| 265 |
gwlarson |
3.4 |
glColor3ub(le->av.rgb[0],le->av.rgb[1],le->av.rgb[2]); |
| 266 |
gwlarson |
3.9 |
glVertex3d(a[0],a[1],a[2]); |
| 267 |
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glVertex3d(b[0],b[1],b[2]); |
| 268 |
gwlarson |
3.3 |
glVertex3d(c[0],c[1],c[2]); |
| 269 |
gwlarson |
3.9 |
|
| 270 |
gwlarson |
3.3 |
} |
| 271 |
gwlarson |
3.4 |
return(&le->av); |
| 272 |
gwlarson |
3.3 |
} |
| 273 |
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| 274 |
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| 275 |
gwlarson |
3.15 |
|
| 276 |
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|
| 277 |
gwlarson |
3.14 |
smRender_approx_stree_level(sm,lvl) |
| 278 |
gwlarson |
3.3 |
SM *sm; |
| 279 |
|
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int lvl; |
| 280 |
|
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{ |
| 281 |
gwlarson |
3.10 |
QUADTREE qt; |
| 282 |
gwlarson |
3.3 |
int i; |
| 283 |
|
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FVECT t0,t1,t2; |
| 284 |
gwlarson |
3.8 |
STREE *st; |
| 285 |
gwlarson |
3.3 |
|
| 286 |
gwlarson |
3.8 |
|
| 287 |
gwlarson |
3.11 |
if (lvl < 0) |
| 288 |
gwlarson |
3.3 |
return; |
| 289 |
gwlarson |
3.8 |
st = SM_LOCATOR(sm); |
| 290 |
gwlarson |
3.3 |
glPushAttrib(GL_LIGHTING_BIT); |
| 291 |
|
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glShadeModel(GL_FLAT); |
| 292 |
|
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glBegin(GL_TRIANGLES); |
| 293 |
gwlarson |
3.8 |
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 294 |
gwlarson |
3.3 |
{ |
| 295 |
gwlarson |
3.10 |
qt = ST_ROOT_QT(st,i); |
| 296 |
|
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qtRender_level(qt,ST_NTH_V(st,i,0),ST_NTH_V(st,i,1),ST_NTH_V(st,i,2), |
| 297 |
gwlarson |
3.11 |
sm,lvl); |
| 298 |
gwlarson |
3.3 |
} |
| 299 |
|
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glEnd(); |
| 300 |
|
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glPopAttrib(); |
| 301 |
|
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} |
| 302 |
|
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|
| 303 |
gwlarson |
3.14 |
/* |
| 304 |
|
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* smRender_approx(sm,qual,view) |
| 305 |
|
|
* SM *sm; : mesh |
| 306 |
|
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* int qual; : quality level |
| 307 |
|
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* VIEW *view; : current view |
| 308 |
|
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* |
| 309 |
|
|
* Renders an approximation to the current mesh based on the quadtree |
| 310 |
|
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* subdivision. The quadtree is traversed to a level (based upon the quality: |
| 311 |
|
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* the lower the quality, the fewer levels visited, and the coarser, and |
| 312 |
|
|
* faster, the approximation). The quadtree triangles are drawn relative to |
| 313 |
|
|
* the current viewpoint, with a depth and color averaged from all of the |
| 314 |
|
|
* triangles that lie beneath the node. |
| 315 |
|
|
*/ |
| 316 |
|
|
smRender_approx(sm, qual,view) |
| 317 |
gwlarson |
3.3 |
SM *sm; |
| 318 |
|
|
int qual; |
| 319 |
gwlarson |
3.14 |
VIEW *view; |
| 320 |
gwlarson |
3.3 |
{ |
| 321 |
gwlarson |
3.13 |
int i, n,ntarget; |
| 322 |
gwlarson |
3.3 |
int lvlcnt[QT_MAX_LEVELS]; |
| 323 |
gwlarson |
3.10 |
STREE *st; |
| 324 |
gwlarson |
3.13 |
int4 *active_flag; |
| 325 |
gwlarson |
3.14 |
|
| 326 |
gwlarson |
3.3 |
if (qual <= 0) |
| 327 |
|
|
return; |
| 328 |
gwlarson |
3.14 |
smCull(sm,view,SM_ALL_LEVELS); |
| 329 |
gwlarson |
3.3 |
/* compute rendering target */ |
| 330 |
|
|
ntarget = 0; |
| 331 |
gwlarson |
3.13 |
|
| 332 |
|
|
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); |
| 333 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 334 |
|
|
if(active_flag[n]) |
| 335 |
|
|
for(i=0; i < 32; i++) |
| 336 |
|
|
if(active_flag[n] & (1L << i)) |
| 337 |
|
|
ntarget++; |
| 338 |
|
|
|
| 339 |
|
|
ntarget = ntarget*qual/MAXQUALITY; |
| 340 |
gwlarson |
3.3 |
if (!ntarget) |
| 341 |
|
|
return; |
| 342 |
|
|
for (i = QT_MAX_LEVELS; i--; ) |
| 343 |
|
|
lvlcnt[i] = 0; |
| 344 |
gwlarson |
3.10 |
|
| 345 |
|
|
st = SM_LOCATOR(sm); |
| 346 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES;i++) |
| 347 |
|
|
stCount_level_leaves(lvlcnt, ST_ROOT_QT(st,i)); |
| 348 |
|
|
|
| 349 |
gwlarson |
3.3 |
for (ntarget -= lvlcnt[i=0]; i < QT_MAX_LEVELS-1; ntarget -= lvlcnt[++i]) |
| 350 |
|
|
if (ntarget < lvlcnt[i+1]) |
| 351 |
|
|
break; |
| 352 |
|
|
/* compute and render target level */ |
| 353 |
gwlarson |
3.14 |
smRender_approx_stree_level(sm,i); |
| 354 |
gwlarson |
3.3 |
} |
| 355 |
|
|
|
| 356 |
gwlarson |
3.15 |
#ifndef LORES |
| 357 |
|
|
#define GLVERTEX3V(v) glVertex3dv(v) |
| 358 |
|
|
#else |
| 359 |
|
|
#define GLVERTEX3V(v) glVertex3fv(v) |
| 360 |
|
|
#endif |
| 361 |
|
|
|
| 362 |
gwlarson |
3.12 |
#define render_tri(v0,v1,v2,rgb0,rgb1,rgb2) \ |
| 363 |
gwlarson |
3.15 |
{glColor3ub(rgb0[0],rgb0[1],rgb0[2]); GLVERTEX3V(v0); \ |
| 364 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); GLVERTEX3V(v1); \ |
| 365 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); GLVERTEX3V(v2);} |
| 366 |
gwlarson |
3.1 |
|
| 367 |
gwlarson |
3.14 |
/* |
| 368 |
|
|
* render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,b0,b1,b2) |
| 369 |
gwlarson |
3.15 |
* SFLOAT v0[3],v1[3],v2[3]; : triangle vertex coordinates |
| 370 |
gwlarson |
3.14 |
* BYTE rgb0[3],rgb1[3],rgb2[3]; : vertex RGBs |
| 371 |
|
|
* int b0,b1,b2; : background or base vertex flag |
| 372 |
|
|
* |
| 373 |
gwlarson |
3.15 |
* For triangles with one or more base or directional vertices. |
| 374 |
|
|
* render base vertex color as average of the background and foreground |
| 375 |
|
|
* vertex RGBs. The coordinates for a fg vertex are calculated by |
| 376 |
|
|
* subtracting off the current view,normalizing, then scaling to fit |
| 377 |
|
|
* into the current frustum. |
| 378 |
gwlarson |
3.14 |
*/ |
| 379 |
|
|
render_mixed_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,vc,bg0,bg1,bg2) |
| 380 |
gwlarson |
3.15 |
SFLOAT v0[3],v1[3],v2[3]; |
| 381 |
gwlarson |
3.12 |
BYTE rgb0[3],rgb1[3],rgb2[3]; |
| 382 |
gwlarson |
3.14 |
FVECT vp,vc; |
| 383 |
gwlarson |
3.12 |
int bg0,bg1,bg2; |
| 384 |
gwlarson |
3.1 |
{ |
| 385 |
gwlarson |
3.14 |
double d,p[3]; |
| 386 |
gwlarson |
3.15 |
int j,cnt,rgb[3]; |
| 387 |
gwlarson |
3.14 |
|
| 388 |
gwlarson |
3.15 |
/* Average color from bg vertices */ |
| 389 |
|
|
cnt = 0; |
| 390 |
|
|
if(bg0 == BASE || bg1==BASE || bg2 == BASE) |
| 391 |
gwlarson |
3.14 |
{ |
| 392 |
|
|
rgb[0] = rgb[1] = rgb[2] = 0; |
| 393 |
|
|
if(bg0 != BASE) |
| 394 |
gwlarson |
3.15 |
{ |
| 395 |
|
|
IADDV3(rgb,rgb0); |
| 396 |
|
|
cnt++; |
| 397 |
|
|
} |
| 398 |
|
|
if(bg1 != BASE) |
| 399 |
|
|
{ |
| 400 |
|
|
IADDV3(rgb,rgb1); |
| 401 |
|
|
cnt++; |
| 402 |
|
|
} |
| 403 |
gwlarson |
3.14 |
if(bg2 != BASE) |
| 404 |
gwlarson |
3.15 |
{ |
| 405 |
|
|
IADDV3(rgb,rgb2); |
| 406 |
|
|
cnt++; |
| 407 |
|
|
} |
| 408 |
gwlarson |
3.14 |
IDIVV3(rgb,cnt); |
| 409 |
|
|
} |
| 410 |
gwlarson |
3.15 |
if(bg0 == BASE) |
| 411 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]); |
| 412 |
gwlarson |
3.14 |
else |
| 413 |
|
|
glColor3ub(rgb0[0],rgb0[1],rgb0[2]); |
| 414 |
|
|
|
| 415 |
|
|
if(!bg0) |
| 416 |
|
|
{ |
| 417 |
|
|
VSUB(p,v0,vp); |
| 418 |
|
|
normalize(p); |
| 419 |
|
|
IADDV3(p,vc); |
| 420 |
|
|
glVertex3dv(p); |
| 421 |
|
|
} |
| 422 |
|
|
else |
| 423 |
gwlarson |
3.15 |
GLVERTEX3V(v0); |
| 424 |
gwlarson |
3.14 |
|
| 425 |
gwlarson |
3.15 |
if(bg1 == BASE) |
| 426 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]); |
| 427 |
gwlarson |
3.14 |
else |
| 428 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); |
| 429 |
|
|
|
| 430 |
|
|
if(!bg1) |
| 431 |
|
|
{ |
| 432 |
|
|
VSUB(p,v1,vp); |
| 433 |
|
|
normalize(p); |
| 434 |
|
|
IADDV3(p,vc); |
| 435 |
|
|
glVertex3dv(p); |
| 436 |
|
|
} |
| 437 |
|
|
else |
| 438 |
gwlarson |
3.15 |
GLVERTEX3V(v1); |
| 439 |
gwlarson |
3.14 |
|
| 440 |
gwlarson |
3.15 |
if(bg2 == BASE) |
| 441 |
|
|
glColor3i(rgb[0],rgb[1],rgb[2]); |
| 442 |
gwlarson |
3.14 |
else |
| 443 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); |
| 444 |
|
|
|
| 445 |
|
|
if(!bg2) |
| 446 |
|
|
{ |
| 447 |
|
|
VSUB(p,v2,vp); |
| 448 |
|
|
normalize(p); |
| 449 |
|
|
IADDV3(p,vc); |
| 450 |
|
|
glVertex3dv(p); |
| 451 |
|
|
} |
| 452 |
|
|
else |
| 453 |
gwlarson |
3.15 |
GLVERTEX3V(v2); |
| 454 |
gwlarson |
3.14 |
} |
| 455 |
|
|
|
| 456 |
|
|
/* |
| 457 |
|
|
* smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 458 |
|
|
* SM *sm; : mesh |
| 459 |
|
|
* FVECT vp; : current viewpoint |
| 460 |
|
|
* int4 *t_flag,*bg_flag; : triangle flags: t_flag is generic, |
| 461 |
|
|
* and bg_flag indicates if background tri; |
| 462 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors |
| 463 |
gwlarson |
3.14 |
* |
| 464 |
gwlarson |
3.15 |
* Sequentially traverses triangle list and renders all valid tris who |
| 465 |
gwlarson |
3.14 |
* have t_flag set, and bg_flag set. |
| 466 |
|
|
*/ |
| 467 |
|
|
|
| 468 |
|
|
smRender_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 469 |
|
|
SM *sm; |
| 470 |
|
|
FVECT vp; |
| 471 |
|
|
int4 *t_flag,*bg_flag; |
| 472 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 473 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 474 |
|
|
{ |
| 475 |
|
|
double d; |
| 476 |
|
|
int v0_id,v1_id,v2_id; |
| 477 |
|
|
int i,n,bg0,bg1,bg2; |
| 478 |
|
|
TRI *tri; |
| 479 |
|
|
|
| 480 |
|
|
glMatrixMode(GL_MODELVIEW); |
| 481 |
|
|
|
| 482 |
|
|
glPushMatrix(); |
| 483 |
|
|
glTranslated(vp[0],vp[1],vp[2]); |
| 484 |
|
|
/* The points are a distance of 1 away from the origin: if necessary scale |
| 485 |
|
|
so that they fit in frustum and are therefore not clipped away |
| 486 |
|
|
*/ |
| 487 |
|
|
if(dev_zmin >= 0.99) |
| 488 |
|
|
{ |
| 489 |
|
|
d = (dev_zmin+dev_zmax)/2.0; |
| 490 |
|
|
glScaled(d,d,d); |
| 491 |
|
|
} |
| 492 |
|
|
/* move relative to the new view */ |
| 493 |
|
|
/* move points to unit sphere at origin */ |
| 494 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], |
| 495 |
|
|
-SM_VIEW_CENTER(sm)[2]); |
| 496 |
|
|
glBegin(GL_TRIANGLES); |
| 497 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 498 |
|
|
if(t_flag[n] & bg_flag[n]) |
| 499 |
|
|
for(i=0; i < 32; i++) |
| 500 |
|
|
if(t_flag[n] & bg_flag[n] & (1L << i)) |
| 501 |
|
|
{ |
| 502 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i); |
| 503 |
|
|
v0_id = T_NTH_V(tri,0); |
| 504 |
|
|
v1_id = T_NTH_V(tri,1); |
| 505 |
|
|
v2_id = T_NTH_V(tri,2); |
| 506 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; |
| 507 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; |
| 508 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; |
| 509 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR) |
| 510 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 511 |
|
|
rgb[v2_id]) |
| 512 |
|
|
else |
| 513 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 514 |
gwlarson |
3.15 |
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); |
| 515 |
gwlarson |
3.14 |
} |
| 516 |
|
|
glEnd(); |
| 517 |
|
|
|
| 518 |
|
|
glPopMatrix(); |
| 519 |
|
|
|
| 520 |
|
|
} |
| 521 |
|
|
/* |
| 522 |
gwlarson |
3.15 |
* smRender_new_bg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 523 |
|
|
* SM *sm; : mesh |
| 524 |
|
|
* FVECT vp; : current viewpoint |
| 525 |
|
|
* int4 *t_flag,*bg_flag; : triangle flags: t_flag is generic, |
| 526 |
|
|
* and bg_flag indicates if background tri; |
| 527 |
|
|
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors |
| 528 |
|
|
* |
| 529 |
|
|
* Sequentially traverses triangle list and renders all valid tris who |
| 530 |
|
|
* have t_flag set, and bg_flag set. |
| 531 |
|
|
*/ |
| 532 |
|
|
|
| 533 |
|
|
smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) |
| 534 |
|
|
SM *sm; |
| 535 |
|
|
FVECT vp; |
| 536 |
|
|
int4 *new_flag,*active_flag,*bg_flag; |
| 537 |
|
|
SFLOAT (*wp)[3]; |
| 538 |
|
|
BYTE (*rgb)[3]; |
| 539 |
|
|
{ |
| 540 |
|
|
double d; |
| 541 |
|
|
int v0_id,v1_id,v2_id; |
| 542 |
|
|
int i,n,bg0,bg1,bg2; |
| 543 |
|
|
TRI *tri; |
| 544 |
|
|
|
| 545 |
|
|
glMatrixMode(GL_MODELVIEW); |
| 546 |
|
|
|
| 547 |
|
|
glPushMatrix(); |
| 548 |
|
|
glTranslated(vp[0],vp[1],vp[2]); |
| 549 |
|
|
/* The points are a distance of 1 away from the origin: if necessary scale |
| 550 |
|
|
so that they fit in frustum and are therefore not clipped away |
| 551 |
|
|
*/ |
| 552 |
|
|
if(dev_zmin >= 0.99) |
| 553 |
|
|
{ |
| 554 |
|
|
d = (dev_zmin+dev_zmax)/2.0; |
| 555 |
|
|
glScaled(d,d,d); |
| 556 |
|
|
} |
| 557 |
|
|
/* move relative to the new view */ |
| 558 |
|
|
/* move points to unit sphere at origin */ |
| 559 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], |
| 560 |
|
|
-SM_VIEW_CENTER(sm)[2]); |
| 561 |
|
|
glBegin(GL_TRIANGLES); |
| 562 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 563 |
|
|
if(new_flag[n] & active_flag[n] & bg_flag[n]) |
| 564 |
|
|
for(i=0; i < 32; i++) |
| 565 |
|
|
if(new_flag[n] & active_flag[n] & bg_flag[n] & (1L << i)) |
| 566 |
|
|
{ |
| 567 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i); |
| 568 |
|
|
v0_id = T_NTH_V(tri,0); |
| 569 |
|
|
v1_id = T_NTH_V(tri,1); |
| 570 |
|
|
v2_id = T_NTH_V(tri,2); |
| 571 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; |
| 572 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; |
| 573 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; |
| 574 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR) |
| 575 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 576 |
|
|
rgb[v2_id]) |
| 577 |
|
|
else |
| 578 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 579 |
|
|
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); |
| 580 |
|
|
} |
| 581 |
|
|
glEnd(); |
| 582 |
|
|
|
| 583 |
|
|
glPopMatrix(); |
| 584 |
|
|
|
| 585 |
|
|
} |
| 586 |
|
|
|
| 587 |
|
|
/* |
| 588 |
gwlarson |
3.14 |
* render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2) |
| 589 |
gwlarson |
3.15 |
* SFLOAT v0[3],v1[3],v2[3]; : triangle vertex coordinates |
| 590 |
gwlarson |
3.14 |
* BYTE rgb0[3],rgb1[3],rgb2[3]; : vertex RGBs |
| 591 |
|
|
* FVECT vp; : current viewpoint |
| 592 |
|
|
* int b0,b1,b2; : vertex base flag |
| 593 |
|
|
* |
| 594 |
|
|
* render base vertex color as average of the non-base vertex RGBs. The |
| 595 |
|
|
* base vertex coordinate is taken as the stored vector, scaled out by |
| 596 |
|
|
* the average distance to the non-base vertices |
| 597 |
|
|
*/ |
| 598 |
|
|
render_base_tri(v0,v1,v2,rgb0,rgb1,rgb2,vp,b0,b1,b2) |
| 599 |
gwlarson |
3.15 |
SFLOAT v0[3],v1[3],v2[3]; |
| 600 |
gwlarson |
3.14 |
BYTE rgb0[3],rgb1[3],rgb2[3]; |
| 601 |
|
|
FVECT vp; |
| 602 |
|
|
int b0,b1,b2; |
| 603 |
|
|
{ |
| 604 |
|
|
int cnt; |
| 605 |
gwlarson |
3.2 |
int rgb[3]; |
| 606 |
gwlarson |
3.14 |
double d; |
| 607 |
|
|
double p[3]; |
| 608 |
gwlarson |
3.1 |
|
| 609 |
|
|
cnt = 0; |
| 610 |
gwlarson |
3.14 |
rgb[0] = rgb[1] = rgb[2] = 0; |
| 611 |
gwlarson |
3.3 |
d = 0.0; |
| 612 |
gwlarson |
3.12 |
|
| 613 |
gwlarson |
3.14 |
if(b0&&b1&&b2) |
| 614 |
|
|
return; |
| 615 |
|
|
/* First calculate color and coordinates |
| 616 |
|
|
for base vertices based on world space vertices*/ |
| 617 |
|
|
if(!b0) |
| 618 |
gwlarson |
3.1 |
{ |
| 619 |
gwlarson |
3.14 |
IADDV3(rgb,rgb0); |
| 620 |
|
|
d += DIST(v0,vp); |
| 621 |
gwlarson |
3.12 |
cnt++; |
| 622 |
gwlarson |
3.1 |
} |
| 623 |
gwlarson |
3.14 |
if(!b1) |
| 624 |
gwlarson |
3.12 |
{ |
| 625 |
gwlarson |
3.14 |
IADDV3(rgb,rgb1); |
| 626 |
|
|
d += DIST(v1,vp); |
| 627 |
gwlarson |
3.12 |
cnt++; |
| 628 |
|
|
} |
| 629 |
gwlarson |
3.14 |
if(!b2) |
| 630 |
gwlarson |
3.12 |
{ |
| 631 |
gwlarson |
3.14 |
IADDV3(rgb,rgb2); |
| 632 |
|
|
d += DIST(v2,vp); |
| 633 |
gwlarson |
3.12 |
cnt++; |
| 634 |
|
|
} |
| 635 |
gwlarson |
3.14 |
IDIVV3(rgb,cnt); |
| 636 |
|
|
d /= (double)cnt; |
| 637 |
|
|
|
| 638 |
|
|
/* Now render triangle */ |
| 639 |
|
|
if(b0) |
| 640 |
gwlarson |
3.1 |
{ |
| 641 |
gwlarson |
3.12 |
glColor3ub(rgb[0],rgb[1],rgb[2]); |
| 642 |
gwlarson |
3.14 |
SUBV3(p,v0,vp); |
| 643 |
|
|
ISCALEV3(p,d); |
| 644 |
|
|
IADDV3(p,vp); |
| 645 |
|
|
glVertex3dv(p); |
| 646 |
gwlarson |
3.12 |
} |
| 647 |
|
|
else |
| 648 |
|
|
{ |
| 649 |
|
|
glColor3ub(rgb0[0],rgb0[1],rgb0[2]); |
| 650 |
gwlarson |
3.15 |
GLVERTEX3V(v0); |
| 651 |
gwlarson |
3.14 |
} |
| 652 |
|
|
if(b1) |
| 653 |
gwlarson |
3.12 |
{ |
| 654 |
|
|
glColor3ub(rgb[0],rgb[1],rgb[2]); |
| 655 |
gwlarson |
3.14 |
SUBV3(p,v1,vp); |
| 656 |
|
|
ISCALEV3(p,d); |
| 657 |
|
|
IADDV3(p,vp); |
| 658 |
gwlarson |
3.12 |
glVertex3dv(p); |
| 659 |
|
|
} |
| 660 |
|
|
else |
| 661 |
|
|
{ |
| 662 |
|
|
glColor3ub(rgb1[0],rgb1[1],rgb1[2]); |
| 663 |
gwlarson |
3.15 |
GLVERTEX3V(v1); |
| 664 |
gwlarson |
3.14 |
} |
| 665 |
|
|
if(b2) |
| 666 |
gwlarson |
3.12 |
{ |
| 667 |
|
|
glColor3ub(rgb[0],rgb[1],rgb[2]); |
| 668 |
gwlarson |
3.14 |
SUBV3(p,v2,vp); |
| 669 |
|
|
ISCALEV3(p,d); |
| 670 |
|
|
IADDV3(p,vp); |
| 671 |
gwlarson |
3.12 |
glVertex3dv(p); |
| 672 |
|
|
} |
| 673 |
|
|
else |
| 674 |
|
|
{ |
| 675 |
|
|
glColor3ub(rgb2[0],rgb2[1],rgb2[2]); |
| 676 |
gwlarson |
3.15 |
GLVERTEX3V(v2); |
| 677 |
gwlarson |
3.12 |
} |
| 678 |
gwlarson |
3.1 |
} |
| 679 |
gwlarson |
3.14 |
/* |
| 680 |
|
|
* smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 681 |
|
|
* SM *sm; : mesh |
| 682 |
|
|
* FVECT vp; : current viewpoint |
| 683 |
|
|
* int4 *t_flag,*bg_flag; : triangle flags: t_flag is generic,bg_flag |
| 684 |
|
|
* indicates if background tri; |
| 685 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors |
| 686 |
gwlarson |
3.14 |
* |
| 687 |
|
|
* Sequentially gos through triangle list and renders all valid tris who |
| 688 |
|
|
* have t_flag set, and NOT bg_flag set. |
| 689 |
|
|
*/ |
| 690 |
|
|
smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 691 |
gwlarson |
3.1 |
SM *sm; |
| 692 |
|
|
FVECT vp; |
| 693 |
gwlarson |
3.14 |
int4 *t_flag,*bg_flag; |
| 694 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 695 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 696 |
gwlarson |
3.1 |
{ |
| 697 |
gwlarson |
3.14 |
TRI *tri; |
| 698 |
|
|
int i,n,b0,b1,b2; |
| 699 |
gwlarson |
3.12 |
int v0_id,v1_id,v2_id; |
| 700 |
gwlarson |
3.1 |
|
| 701 |
|
|
glBegin(GL_TRIANGLES); |
| 702 |
gwlarson |
3.13 |
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 703 |
gwlarson |
3.14 |
if(t_flag[n]) |
| 704 |
gwlarson |
3.13 |
for(i=0; i < 32; i++) |
| 705 |
gwlarson |
3.14 |
if(t_flag[n] & (1L << i) & ~bg_flag[n]) |
| 706 |
gwlarson |
3.13 |
{ |
| 707 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i); |
| 708 |
|
|
v0_id = T_NTH_V(tri,0); |
| 709 |
|
|
v1_id = T_NTH_V(tri,1); |
| 710 |
|
|
v2_id = T_NTH_V(tri,2); |
| 711 |
gwlarson |
3.14 |
b0 = SM_BASE_ID(sm,v0_id); |
| 712 |
|
|
b1 = SM_BASE_ID(sm,v1_id); |
| 713 |
|
|
b2 = SM_BASE_ID(sm,v2_id); |
| 714 |
|
|
if(b0 || b1 || b2) |
| 715 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 716 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); |
| 717 |
|
|
else |
| 718 |
gwlarson |
3.13 |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 719 |
|
|
rgb[v2_id]) |
| 720 |
gwlarson |
3.15 |
|
| 721 |
gwlarson |
3.13 |
} |
| 722 |
gwlarson |
3.1 |
glEnd(); |
| 723 |
|
|
|
| 724 |
|
|
} |
| 725 |
gwlarson |
3.3 |
|
| 726 |
gwlarson |
3.15 |
/* |
| 727 |
|
|
* smRender_fg_tris(sm,vp,t_flag,bg_flag,wp,rgb) |
| 728 |
|
|
* SM *sm; : mesh |
| 729 |
|
|
* FVECT vp; : current viewpoint |
| 730 |
|
|
* int4 *t_flag,*bg_flag; : triangle flags: t_flag is generic,bg_flag |
| 731 |
|
|
* indicates if background tri; |
| 732 |
|
|
* SFLOAT (*wp)[3];BYTE (*rgb)[3]; : arrays of sample points and RGB colors |
| 733 |
|
|
* |
| 734 |
|
|
* Sequentially gos through triangle list and renders all valid tris who |
| 735 |
|
|
* have t_flag set, and NOT bg_flag set. |
| 736 |
|
|
*/ |
| 737 |
|
|
smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb) |
| 738 |
|
|
SM *sm; |
| 739 |
|
|
FVECT vp; |
| 740 |
|
|
int4 *new_flag,*active_flag,*bg_flag; |
| 741 |
|
|
SFLOAT (*wp)[3]; |
| 742 |
|
|
BYTE (*rgb)[3]; |
| 743 |
|
|
{ |
| 744 |
|
|
TRI *tri; |
| 745 |
|
|
int i,n,b0,b1,b2; |
| 746 |
|
|
int v0_id,v1_id,v2_id; |
| 747 |
|
|
|
| 748 |
|
|
glBegin(GL_TRIANGLES); |
| 749 |
|
|
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 750 |
|
|
if(new_flag[n] & active_flag[n]) |
| 751 |
|
|
for(i=0; i < 32; i++) |
| 752 |
|
|
if(new_flag[n] & active_flag[n] & (1L << i) & ~bg_flag[n]) |
| 753 |
|
|
{ |
| 754 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i); |
| 755 |
|
|
v0_id = T_NTH_V(tri,0); |
| 756 |
|
|
v1_id = T_NTH_V(tri,1); |
| 757 |
|
|
v2_id = T_NTH_V(tri,2); |
| 758 |
|
|
b0 = SM_BASE_ID(sm,v0_id); |
| 759 |
|
|
b1 = SM_BASE_ID(sm,v1_id); |
| 760 |
|
|
b2 = SM_BASE_ID(sm,v2_id); |
| 761 |
|
|
if(b0 || b1 || b2) |
| 762 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 763 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); |
| 764 |
|
|
else |
| 765 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 766 |
|
|
rgb[v2_id]) |
| 767 |
gwlarson |
3.14 |
|
| 768 |
gwlarson |
3.15 |
} |
| 769 |
|
|
glEnd(); |
| 770 |
|
|
|
| 771 |
|
|
} |
| 772 |
|
|
|
| 773 |
|
|
|
| 774 |
gwlarson |
3.12 |
int |
| 775 |
|
|
compare_tri_depths(T_DEPTH *td1,T_DEPTH *td2) |
| 776 |
gwlarson |
3.1 |
{ |
| 777 |
gwlarson |
3.12 |
double d; |
| 778 |
gwlarson |
3.1 |
|
| 779 |
gwlarson |
3.12 |
d = td2->depth-td1->depth; |
| 780 |
|
|
if(d > 0.0) |
| 781 |
|
|
return(1); |
| 782 |
|
|
if(d < 0.0) |
| 783 |
|
|
return(-1); |
| 784 |
|
|
return(0); |
| 785 |
gwlarson |
3.1 |
} |
| 786 |
|
|
|
| 787 |
|
|
|
| 788 |
gwlarson |
3.14 |
/* |
| 789 |
|
|
* smOrder_new_tris(sm,vp,td) |
| 790 |
|
|
* SM *sm; : mesh |
| 791 |
|
|
* FVECT vp; : current viewpoint |
| 792 |
|
|
* T_DEPTH *td; : holds returned list of depth sorted tris |
| 793 |
|
|
* |
| 794 |
|
|
* Creates list of all new tris, with their distance from the current |
| 795 |
|
|
* viewpoint, and sorts the list based on this distance |
| 796 |
|
|
*/ |
| 797 |
gwlarson |
3.15 |
T_DEPTH |
| 798 |
|
|
*smOrder_new_tris(sm,vp) |
| 799 |
gwlarson |
3.12 |
SM *sm; |
| 800 |
|
|
FVECT vp; |
| 801 |
|
|
{ |
| 802 |
gwlarson |
3.15 |
T_DEPTH *td; |
| 803 |
|
|
int n,i,j,tcnt,v,size; |
| 804 |
gwlarson |
3.12 |
TRI *tri; |
| 805 |
|
|
double d,min_d; |
| 806 |
|
|
FVECT diff; |
| 807 |
gwlarson |
3.15 |
int4 *new_flag,*bg_flag,*active_flag; |
| 808 |
|
|
|
| 809 |
|
|
td = (T_DEPTH *)tempbuf(MAX_NEW_TRIS*sizeof(T_DEPTH),FALSE); |
| 810 |
|
|
size = MAX_NEW_TRIS; |
| 811 |
gwlarson |
3.12 |
|
| 812 |
gwlarson |
3.13 |
tcnt=0; |
| 813 |
|
|
new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG); |
| 814 |
|
|
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); |
| 815 |
gwlarson |
3.15 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); |
| 816 |
gwlarson |
3.13 |
for(n=((SM_NUM_TRI(sm)+31)>>5) +1; --n;) |
| 817 |
gwlarson |
3.15 |
if(active_flag[n] & new_flag[n] & ~bg_flag[n]) |
| 818 |
gwlarson |
3.13 |
for(i=0; i < 32; i++) |
| 819 |
gwlarson |
3.15 |
if(active_flag[n] & new_flag[n] & (1L << i) & ~bg_flag[n]) |
| 820 |
gwlarson |
3.13 |
{ |
| 821 |
|
|
tri = SM_NTH_TRI(sm,(n<<5)+i); |
| 822 |
gwlarson |
3.15 |
if(tcnt+1 >= size) |
| 823 |
|
|
{ |
| 824 |
|
|
size += 100; |
| 825 |
|
|
td = (T_DEPTH *)tempbuf(size*sizeof(T_DEPTH),TRUE); |
| 826 |
|
|
} |
| 827 |
gwlarson |
3.13 |
td[tcnt].tri = (n << 5)+i; |
| 828 |
|
|
min_d = -1; |
| 829 |
|
|
for(j=0;j < 3;j++) |
| 830 |
|
|
{ |
| 831 |
|
|
v = T_NTH_V(tri,j); |
| 832 |
gwlarson |
3.14 |
VSUB(diff,SM_NTH_WV(sm,v),vp); |
| 833 |
|
|
d = DOT(diff,diff); |
| 834 |
|
|
if(min_d == -1 || d < min_d) |
| 835 |
|
|
min_d = d; |
| 836 |
gwlarson |
3.13 |
} |
| 837 |
|
|
td[tcnt++].depth = min_d; |
| 838 |
gwlarson |
3.12 |
} |
| 839 |
gwlarson |
3.13 |
td[tcnt].tri = -1; |
| 840 |
|
|
if(tcnt) |
| 841 |
|
|
qsort((void *)td,tcnt,sizeof(T_DEPTH),compare_tri_depths); |
| 842 |
gwlarson |
3.15 |
return(td); |
| 843 |
gwlarson |
3.12 |
} |
| 844 |
|
|
|
| 845 |
gwlarson |
3.14 |
/* |
| 846 |
|
|
* smUpdate_tm(sm) : Update the tone-mapping |
| 847 |
|
|
* SM *sm; : mesh |
| 848 |
|
|
* |
| 849 |
|
|
*/ |
| 850 |
|
|
smUpdate_tm(sm) |
| 851 |
|
|
SM *sm; |
| 852 |
|
|
{ |
| 853 |
|
|
int t = SM_TONE_MAP(sm); |
| 854 |
gwlarson |
3.12 |
|
| 855 |
gwlarson |
3.14 |
if(t==0 || smCompute_mapping) |
| 856 |
|
|
{ |
| 857 |
|
|
tmClearHisto(); |
| 858 |
|
|
tmAddHisto(SM_BRT(sm),SM_NUM_SAMP(sm),1); |
| 859 |
|
|
if(tmComputeMapping(0.,0.,0.) != TM_E_OK) |
| 860 |
|
|
return; |
| 861 |
|
|
t = 0; |
| 862 |
|
|
smCompute_mapping = FALSE; |
| 863 |
|
|
} |
| 864 |
|
|
tmMapPixels(SM_NTH_RGB(sm,t),&SM_NTH_BRT(sm,t),SM_NTH_CHR(sm,t), |
| 865 |
|
|
SM_NUM_SAMP(sm)-t); |
| 866 |
|
|
SM_TONE_MAP(sm) = SM_NUM_SAMP(sm); |
| 867 |
|
|
} |
| 868 |
|
|
|
| 869 |
|
|
/* |
| 870 |
|
|
* smRender_inc(sm,vp) : Incremental update of mesh |
| 871 |
|
|
* SM * sm; : mesh |
| 872 |
|
|
* FVECT vp; : current view point |
| 873 |
|
|
* |
| 874 |
|
|
* If a relatively small number of new triangles have been created, |
| 875 |
|
|
* do an incremental update. Render new triangles with depth buffering |
| 876 |
|
|
* turned off, if the current viewpoint is not the same as canonical view- |
| 877 |
|
|
* point, must use painter's approach to resolve visibility:first depth sort |
| 878 |
|
|
* triangles, then render back-to-front. |
| 879 |
|
|
*/ |
| 880 |
|
|
smRender_inc(sm,vp) |
| 881 |
gwlarson |
3.1 |
SM *sm; |
| 882 |
gwlarson |
3.3 |
FVECT vp; |
| 883 |
gwlarson |
3.1 |
{ |
| 884 |
gwlarson |
3.14 |
int i,n,v0_id,v1_id,v2_id,b0,b1,b2; |
| 885 |
gwlarson |
3.12 |
TRI *tri; |
| 886 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 887 |
gwlarson |
3.12 |
BYTE (*rgb)[3]; |
| 888 |
gwlarson |
3.15 |
int4 *new_flag,*bg_flag,*active_flag; |
| 889 |
gwlarson |
3.13 |
T_DEPTH *td = NULL; |
| 890 |
gwlarson |
3.14 |
|
| 891 |
|
|
|
| 892 |
gwlarson |
3.1 |
/* For all of the NEW triangles (since last update): assume |
| 893 |
|
|
ACTIVE. Go through and sort on depth value (from vp). Turn |
| 894 |
|
|
Depth Buffer test off and render back-front |
| 895 |
|
|
*/ |
| 896 |
gwlarson |
3.15 |
|
| 897 |
|
|
/* Must depth sort if view points do not coincide */ |
| 898 |
gwlarson |
3.13 |
if(!EQUAL_VEC3(SM_VIEW_CENTER(sm),vp)) |
| 899 |
gwlarson |
3.15 |
td = smOrder_new_tris(sm,vp); |
| 900 |
gwlarson |
3.12 |
wp = SM_WP(sm); |
| 901 |
|
|
rgb =SM_RGB(sm); |
| 902 |
gwlarson |
3.14 |
new_flag = SM_NTH_FLAGS(sm,T_NEW_FLAG); |
| 903 |
gwlarson |
3.15 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); |
| 904 |
gwlarson |
3.14 |
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); |
| 905 |
gwlarson |
3.3 |
/* Turn Depth Test off -- using Painter's algorithm */ |
| 906 |
gwlarson |
3.1 |
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 907 |
gwlarson |
3.9 |
glDepthFunc(GL_ALWAYS); |
| 908 |
gwlarson |
3.13 |
|
| 909 |
gwlarson |
3.15 |
smRender_new_bg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb); |
| 910 |
gwlarson |
3.13 |
if(!td) |
| 911 |
gwlarson |
3.15 |
smRender_new_fg_tris(sm,vp,new_flag,active_flag,bg_flag,wp,rgb); |
| 912 |
gwlarson |
3.13 |
else |
| 913 |
|
|
{ |
| 914 |
gwlarson |
3.14 |
glBegin(GL_TRIANGLES); |
| 915 |
gwlarson |
3.13 |
for(i=0; td[i].tri != -1;i++) |
| 916 |
|
|
{ |
| 917 |
|
|
tri = SM_NTH_TRI(sm,td[i].tri); |
| 918 |
|
|
/* Dont need to check for valid tri because flags are |
| 919 |
|
|
cleared on delete |
| 920 |
|
|
*/ |
| 921 |
|
|
v0_id = T_NTH_V(tri,0); |
| 922 |
|
|
v1_id = T_NTH_V(tri,1); |
| 923 |
|
|
v2_id = T_NTH_V(tri,2); |
| 924 |
gwlarson |
3.14 |
b0 = SM_BASE_ID(sm,v0_id); |
| 925 |
|
|
b1 = SM_BASE_ID(sm,v1_id); |
| 926 |
|
|
b2 = SM_BASE_ID(sm,v2_id); |
| 927 |
|
|
if(b0 || b1 || b2) |
| 928 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 929 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),b0,b1,b2); |
| 930 |
|
|
else |
| 931 |
gwlarson |
3.13 |
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 932 |
|
|
rgb[v2_id]) |
| 933 |
|
|
} |
| 934 |
gwlarson |
3.14 |
glEnd(); |
| 935 |
gwlarson |
3.13 |
freebuf(td); |
| 936 |
|
|
} |
| 937 |
gwlarson |
3.14 |
/* Restore Depth Test */ |
| 938 |
|
|
glPopAttrib(); |
| 939 |
|
|
} |
| 940 |
|
|
|
| 941 |
|
|
/* |
| 942 |
|
|
* smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,max_level,leaf_cnt,which) |
| 943 |
|
|
* SM *sm; : mesh |
| 944 |
|
|
* QUADTREE qt; : quadtree base node |
| 945 |
|
|
* FVECT vp; : current viewpoint |
| 946 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3]; : array of sample points |
| 947 |
gwlarson |
3.14 |
* BYTE (*rgb)[3]; : array of RGB values for samples |
| 948 |
|
|
* int i,level_i,level,max_level,leaf_cnt; |
| 949 |
|
|
* : variables to keep track of where |
| 950 |
|
|
* we are in the quadtree traversal in order to map nodes to |
| 951 |
|
|
* corresponding array locations, where nodes are stored in breadth- |
| 952 |
|
|
* first order. i is the index of the current node,level_i is the |
| 953 |
|
|
* index of the first node on the current quadtree level, max_level is |
| 954 |
|
|
* the maximum number of levels to traverse, and leaf_cnt is the number |
| 955 |
|
|
* of leaves on the current level |
| 956 |
|
|
* int which; flag indicates whether to render fg or bg tris |
| 957 |
|
|
* |
| 958 |
|
|
* |
| 959 |
|
|
* Render the tris stored in qtree using display lists. For each node at |
| 960 |
|
|
* the leaf or max_level, call the display_list if it exists, else traverse |
| 961 |
|
|
* down the subtree and render the nodes into a new display list which is |
| 962 |
|
|
* stored for future use. |
| 963 |
|
|
*/ |
| 964 |
|
|
smRender_qtree_dl(sm,qt,vp,wp,rgb,i,level_i,level,max_level,leaf_cnt,which) |
| 965 |
|
|
SM *sm; |
| 966 |
|
|
QUADTREE qt; |
| 967 |
|
|
FVECT vp; |
| 968 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 969 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 970 |
|
|
int i,level_i,level,max_level,leaf_cnt; |
| 971 |
|
|
int which; |
| 972 |
|
|
{ |
| 973 |
|
|
int j; |
| 974 |
|
|
|
| 975 |
|
|
if(QT_IS_EMPTY(qt)) |
| 976 |
|
|
return; |
| 977 |
|
|
|
| 978 |
|
|
if(QT_IS_LEAF(qt) || level == max_level) |
| 979 |
|
|
{ |
| 980 |
|
|
if(QT_IS_LEAF(qt)) |
| 981 |
|
|
{ |
| 982 |
|
|
if(!QT_LEAF_IS_FLAG(qt)) |
| 983 |
|
|
return; |
| 984 |
|
|
} |
| 985 |
|
|
else |
| 986 |
|
|
if(!QT_IS_FLAG(qt)) |
| 987 |
|
|
return; |
| 988 |
|
|
|
| 989 |
|
|
if(!Display_lists[i][which]) |
| 990 |
|
|
{ |
| 991 |
|
|
Display_lists[i][which] = i+1 + which*SM_DL_LISTS; |
| 992 |
|
|
glNewList(Display_lists[i][which],GL_COMPILE_AND_EXECUTE); |
| 993 |
|
|
smClear_flags(sm,T_NEW_FLAG); |
| 994 |
|
|
glBegin(GL_TRIANGLES); |
| 995 |
|
|
smRender_qtree(sm,qt,vp,wp,rgb,which,FALSE); |
| 996 |
|
|
glEnd(); |
| 997 |
|
|
glEndList(); |
| 998 |
|
|
} |
| 999 |
|
|
else |
| 1000 |
|
|
{ |
| 1001 |
|
|
glCallList(Display_lists[i][which]); |
| 1002 |
|
|
} |
| 1003 |
|
|
} |
| 1004 |
|
|
else |
| 1005 |
|
|
if(QT_IS_FLAG(qt)) |
| 1006 |
|
|
{ |
| 1007 |
|
|
i = ((i - level_i)<< 2) + level_i + leaf_cnt; |
| 1008 |
|
|
level_i += leaf_cnt; |
| 1009 |
|
|
leaf_cnt <<= 2; |
| 1010 |
|
|
for(j=0; j < 4; j++) |
| 1011 |
|
|
smRender_qtree_dl(sm,QT_NTH_CHILD(qt,j),vp,wp,rgb, |
| 1012 |
|
|
i+j,level_i,level+1,max_level,leaf_cnt,which); |
| 1013 |
|
|
} |
| 1014 |
|
|
|
| 1015 |
|
|
} |
| 1016 |
|
|
|
| 1017 |
|
|
/* |
| 1018 |
|
|
* smRender_qtree(sm,qt,vp,wp,rgb,which,cull) : Render the tris stored in qtree |
| 1019 |
|
|
* SM *sm; : mesh |
| 1020 |
|
|
* QUADTREE qt; : quadtree base node |
| 1021 |
|
|
* FVECT vp; : current viewpoint |
| 1022 |
gwlarson |
3.15 |
* SFLOAT (*wp)[3] : array of sample points |
| 1023 |
gwlarson |
3.14 |
* BYTE (*rgb)[3] : array of RGB values for samples |
| 1024 |
|
|
* int which; : flag indicates whether to render fg or bg tris |
| 1025 |
|
|
* int cull; : if true, only traverse active (flagged) nodes |
| 1026 |
|
|
* |
| 1027 |
|
|
*/ |
| 1028 |
|
|
smRender_qtree(sm,qt,vp,wp,rgb,which,cull) |
| 1029 |
|
|
SM *sm; |
| 1030 |
|
|
QUADTREE qt; |
| 1031 |
|
|
FVECT vp; |
| 1032 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 1033 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 1034 |
|
|
int which,cull; |
| 1035 |
|
|
{ |
| 1036 |
|
|
int i; |
| 1037 |
|
|
|
| 1038 |
|
|
if(QT_IS_EMPTY(qt)) |
| 1039 |
|
|
return; |
| 1040 |
|
|
|
| 1041 |
|
|
if(QT_IS_LEAF(qt)) |
| 1042 |
|
|
{ |
| 1043 |
gwlarson |
3.15 |
TRI *t,*tri; |
| 1044 |
gwlarson |
3.14 |
OBJECT *optr; |
| 1045 |
gwlarson |
3.15 |
int v0_id,v1_id,v2_id,bg0,bg1,bg2; |
| 1046 |
|
|
int t_id,s_id; |
| 1047 |
gwlarson |
3.14 |
|
| 1048 |
|
|
if(cull && !QT_LEAF_IS_FLAG(qt)) |
| 1049 |
|
|
return; |
| 1050 |
|
|
|
| 1051 |
|
|
optr = qtqueryset(qt); |
| 1052 |
gwlarson |
3.15 |
for (i = QT_SET_CNT(optr);i > 0; i--) |
| 1053 |
gwlarson |
3.14 |
{ |
| 1054 |
gwlarson |
3.15 |
s_id = QT_SET_NEXT_ELEM(optr); |
| 1055 |
|
|
t_id = SM_NTH_VERT(smMesh,s_id); |
| 1056 |
|
|
tri = t = SM_NTH_TRI(smMesh,t_id); |
| 1057 |
|
|
do |
| 1058 |
gwlarson |
3.14 |
{ |
| 1059 |
gwlarson |
3.15 |
if((!cull || SM_IS_NTH_T_ACTIVE(sm,t_id)) && !SM_IS_NTH_T_NEW(sm,t_id)) |
| 1060 |
|
|
{ |
| 1061 |
|
|
bg0 = SM_IS_NTH_T_BG(sm,t_id); |
| 1062 |
|
|
if((which == SM_RENDER_FG && !bg0) || (which== SM_RENDER_BG && bg0)) |
| 1063 |
|
|
{ |
| 1064 |
|
|
v0_id = T_NTH_V(t,0); |
| 1065 |
|
|
v1_id = T_NTH_V(t,1); |
| 1066 |
|
|
v2_id = T_NTH_V(t,2); |
| 1067 |
|
|
if(bg0) |
| 1068 |
|
|
{ |
| 1069 |
|
|
bg0 = SM_DIR_ID(sm,v0_id)?DIR:SM_BASE_ID(sm,v0_id)?BASE:0; |
| 1070 |
|
|
bg1 = SM_DIR_ID(sm,v1_id)?DIR:SM_BASE_ID(sm,v1_id)?BASE:0; |
| 1071 |
|
|
bg2 = SM_DIR_ID(sm,v2_id)?DIR:SM_BASE_ID(sm,v2_id)?BASE:0; |
| 1072 |
|
|
SM_SET_NTH_T_NEW(sm,t_id); |
| 1073 |
|
|
if(bg0==DIR && bg1==DIR && bg2==DIR) |
| 1074 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 1075 |
|
|
rgb[v2_id]) |
| 1076 |
|
|
else |
| 1077 |
|
|
render_mixed_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 1078 |
|
|
rgb[v1_id],rgb[v2_id],vp,SM_VIEW_CENTER(sm),bg0,bg1,bg2); |
| 1079 |
|
|
} |
| 1080 |
|
|
else |
| 1081 |
|
|
{ |
| 1082 |
|
|
SM_SET_NTH_T_NEW(sm,t_id); |
| 1083 |
|
|
bg0 = SM_BASE_ID(sm,v0_id); |
| 1084 |
|
|
bg1 = SM_BASE_ID(sm,v1_id); |
| 1085 |
|
|
bg2 = SM_BASE_ID(sm,v2_id); |
| 1086 |
|
|
if(bg0 || bg1 || bg2) |
| 1087 |
|
|
render_base_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id], |
| 1088 |
|
|
rgb[v1_id],rgb[v2_id],SM_VIEW_CENTER(sm),bg0,bg1,bg2); |
| 1089 |
|
|
else |
| 1090 |
|
|
render_tri(wp[v0_id],wp[v1_id],wp[v2_id],rgb[v0_id],rgb[v1_id], |
| 1091 |
|
|
rgb[v2_id]) |
| 1092 |
|
|
} |
| 1093 |
|
|
} |
| 1094 |
|
|
} |
| 1095 |
|
|
t_id = smTri_next_ccw_nbr(smMesh,t,s_id); |
| 1096 |
|
|
t = SM_NTH_TRI(smMesh,t_id); |
| 1097 |
|
|
}while(t!=tri); |
| 1098 |
gwlarson |
3.14 |
} |
| 1099 |
|
|
} |
| 1100 |
|
|
else |
| 1101 |
|
|
if(!cull || QT_IS_FLAG(qt)) |
| 1102 |
|
|
for(i=0; i < 4; i++) |
| 1103 |
|
|
smRender_qtree(sm,QT_NTH_CHILD(qt,i),vp,wp,rgb,which,cull); |
| 1104 |
|
|
} |
| 1105 |
|
|
|
| 1106 |
gwlarson |
3.15 |
|
| 1107 |
gwlarson |
3.14 |
/* |
| 1108 |
|
|
* smRender_mesh(sm,view,cull) : Render mesh Triangles |
| 1109 |
|
|
* SM *sm; : mesh |
| 1110 |
|
|
* VIEW *view; : current view |
| 1111 |
|
|
* int cull; : cull Flag |
| 1112 |
|
|
* |
| 1113 |
|
|
* If cull is TRUE, first mark tris in current |
| 1114 |
|
|
* frustum and only render them. Normally, cull will be FALSE only if |
| 1115 |
|
|
* it is known that all tris lie in frustum, e.g. after a rebuild |
| 1116 |
|
|
* |
| 1117 |
|
|
*/ |
| 1118 |
|
|
smRender_mesh(sm,view,cull) |
| 1119 |
|
|
SM *sm; |
| 1120 |
|
|
VIEW *view; |
| 1121 |
|
|
int cull; |
| 1122 |
|
|
{ |
| 1123 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 1124 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 1125 |
|
|
int i; |
| 1126 |
|
|
STREE *st= SM_LOCATOR(sm); |
| 1127 |
|
|
|
| 1128 |
|
|
|
| 1129 |
|
|
wp = SM_WP(sm); |
| 1130 |
|
|
rgb =SM_RGB(sm); |
| 1131 |
|
|
|
| 1132 |
|
|
smClear_flags(sm,T_NEW_FLAG); |
| 1133 |
|
|
|
| 1134 |
gwlarson |
3.15 |
|
| 1135 |
gwlarson |
3.14 |
if(cull) |
| 1136 |
|
|
smCull(sm,view,SM_ALL_LEVELS); |
| 1137 |
|
|
|
| 1138 |
|
|
|
| 1139 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 1140 |
|
|
glDisable(GL_DEPTH_TEST); |
| 1141 |
|
|
|
| 1142 |
|
|
glMatrixMode(GL_MODELVIEW); |
| 1143 |
|
|
glPushMatrix(); |
| 1144 |
|
|
/* move relative to the new view */ |
| 1145 |
|
|
glTranslated(view->vp[0],view->vp[1],view->vp[2]); |
| 1146 |
|
|
|
| 1147 |
|
|
|
| 1148 |
|
|
/* The points are a distance of 1 away from the origin: if necessary |
| 1149 |
|
|
scale so that they fit in frustum and are therefore not clipped away |
| 1150 |
|
|
*/ |
| 1151 |
|
|
if(dev_zmin >= 0.99) |
| 1152 |
|
|
{ |
| 1153 |
|
|
double d; |
| 1154 |
|
|
|
| 1155 |
|
|
d = (dev_zmin+dev_zmax)/2.0; |
| 1156 |
|
|
glScaled(d,d,d); |
| 1157 |
|
|
} |
| 1158 |
|
|
/* move points to unit sphere at origin */ |
| 1159 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], |
| 1160 |
|
|
-SM_VIEW_CENTER(sm)[2]); |
| 1161 |
|
|
|
| 1162 |
|
|
glBegin(GL_TRIANGLES); |
| 1163 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 1164 |
|
|
smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_BG,cull); |
| 1165 |
gwlarson |
3.1 |
glEnd(); |
| 1166 |
|
|
|
| 1167 |
gwlarson |
3.14 |
glPopMatrix(); |
| 1168 |
|
|
|
| 1169 |
|
|
glEnable(GL_DEPTH_TEST); |
| 1170 |
|
|
|
| 1171 |
|
|
glBegin(GL_TRIANGLES); |
| 1172 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 1173 |
|
|
smRender_qtree(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,SM_RENDER_FG,cull); |
| 1174 |
|
|
glEnd(); |
| 1175 |
|
|
|
| 1176 |
gwlarson |
3.1 |
glPopAttrib(); |
| 1177 |
|
|
} |
| 1178 |
|
|
|
| 1179 |
gwlarson |
3.14 |
/* |
| 1180 |
|
|
* smRender_mesh_dl(sm,view) : Render stree utilizing display lists |
| 1181 |
|
|
* SM *sm; : mesh |
| 1182 |
|
|
* VIEW *view; : current view |
| 1183 |
|
|
*/ |
| 1184 |
|
|
smRender_mesh_dl(sm,view) |
| 1185 |
|
|
SM *sm; |
| 1186 |
|
|
VIEW *view; |
| 1187 |
|
|
{ |
| 1188 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 1189 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 1190 |
|
|
STREE *st; |
| 1191 |
|
|
int i; |
| 1192 |
|
|
|
| 1193 |
|
|
if(SM_DL_LEVELS == 0) |
| 1194 |
|
|
{ |
| 1195 |
|
|
if(!Display_lists[0][0]) |
| 1196 |
|
|
{ |
| 1197 |
|
|
Display_lists[0][0] = 1; |
| 1198 |
|
|
glNewList(Display_lists[0][0],GL_COMPILE_AND_EXECUTE); |
| 1199 |
|
|
smRender_mesh(sm,view,FALSE); |
| 1200 |
|
|
glEndList(); |
| 1201 |
|
|
} |
| 1202 |
|
|
else |
| 1203 |
|
|
glCallList(Display_lists[0][0]); |
| 1204 |
|
|
|
| 1205 |
|
|
return; |
| 1206 |
|
|
} |
| 1207 |
gwlarson |
3.15 |
smClear_flags(sm,T_NEW_FLAG); |
| 1208 |
|
|
|
| 1209 |
gwlarson |
3.14 |
smCull(sm,view,SM_DL_LEVELS); |
| 1210 |
|
|
|
| 1211 |
|
|
st = SM_LOCATOR(sm); |
| 1212 |
|
|
|
| 1213 |
|
|
wp = SM_WP(sm); |
| 1214 |
|
|
rgb =SM_RGB(sm); |
| 1215 |
|
|
|
| 1216 |
|
|
/* For all active quadtree nodes- first render bg tris, then fg */ |
| 1217 |
|
|
/* If display list exists, use otherwise create/display list */ |
| 1218 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 1219 |
|
|
glDisable(GL_DEPTH_TEST); |
| 1220 |
|
|
|
| 1221 |
|
|
glMatrixMode(GL_MODELVIEW); |
| 1222 |
|
|
glPushMatrix(); |
| 1223 |
|
|
|
| 1224 |
|
|
/* move relative to the new view */ |
| 1225 |
|
|
glTranslated(view->vp[0],view->vp[1],view->vp[2]); |
| 1226 |
|
|
|
| 1227 |
|
|
/* The points are a distance of 1 away from the origin: if necessary |
| 1228 |
|
|
scale so that they fit in frustum and are therefore not clipped away |
| 1229 |
|
|
*/ |
| 1230 |
|
|
if(dev_zmin >= 0.99) |
| 1231 |
|
|
{ |
| 1232 |
|
|
double d; |
| 1233 |
|
|
d = (dev_zmin+dev_zmax)/2.0; |
| 1234 |
|
|
glScaled(d,d,d); |
| 1235 |
|
|
} |
| 1236 |
|
|
/* move points to unit sphere at origin */ |
| 1237 |
|
|
glTranslated(-SM_VIEW_CENTER(sm)[0],-SM_VIEW_CENTER(sm)[1], |
| 1238 |
|
|
-SM_VIEW_CENTER(sm)[2]); |
| 1239 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 1240 |
|
|
smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1, |
| 1241 |
|
|
SM_DL_LEVELS,8,SM_RENDER_BG); |
| 1242 |
|
|
glPopMatrix(); |
| 1243 |
|
|
|
| 1244 |
|
|
glEnable(GL_DEPTH_TEST); |
| 1245 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 1246 |
|
|
smRender_qtree_dl(sm,ST_ROOT_QT(st,i),view->vp,wp,rgb,i,0,1, |
| 1247 |
|
|
SM_DL_LEVELS,8,SM_RENDER_FG); |
| 1248 |
|
|
glPopAttrib(); |
| 1249 |
|
|
} |
| 1250 |
|
|
|
| 1251 |
|
|
|
| 1252 |
|
|
|
| 1253 |
gwlarson |
3.1 |
/* |
| 1254 |
gwlarson |
3.14 |
* smRender_tris(sm,view,render_flag) : Render all of the mesh triangles |
| 1255 |
|
|
* SM *sm : current geometry |
| 1256 |
|
|
* VIEW *view : current view |
| 1257 |
|
|
* int render_flag : if render_flag & SM_RENDER_CULL: do culling first |
| 1258 |
|
|
* |
| 1259 |
|
|
* Renders mesh by traversing triangle list and drawing all active tris- |
| 1260 |
|
|
* background tris first, then foreground and mixed tris |
| 1261 |
|
|
*/ |
| 1262 |
|
|
smRender_tris(sm,view,render_flag) |
| 1263 |
|
|
SM *sm; |
| 1264 |
|
|
VIEW *view; |
| 1265 |
|
|
int render_flag; |
| 1266 |
|
|
{ |
| 1267 |
|
|
int4 *active_flag,*bg_flag; |
| 1268 |
gwlarson |
3.15 |
SFLOAT (*wp)[3]; |
| 1269 |
gwlarson |
3.14 |
BYTE (*rgb)[3]; |
| 1270 |
|
|
|
| 1271 |
|
|
wp = SM_WP(sm); |
| 1272 |
gwlarson |
3.15 |
rgb = SM_RGB(sm); |
| 1273 |
gwlarson |
3.14 |
active_flag = SM_NTH_FLAGS(sm,T_ACTIVE_FLAG); |
| 1274 |
|
|
bg_flag = SM_NTH_FLAGS(sm,T_BG_FLAG); |
| 1275 |
|
|
|
| 1276 |
|
|
if(render_flag & SM_RENDER_CULL) |
| 1277 |
|
|
smCull(sm,view,SM_ALL_LEVELS); |
| 1278 |
|
|
|
| 1279 |
|
|
/* Render triangles made up of points at infinity by turning off |
| 1280 |
|
|
depth-buffering and projecting the points onto a sphere around the view*/ |
| 1281 |
|
|
glPushAttrib(GL_DEPTH_BUFFER_BIT); |
| 1282 |
|
|
glDisable(GL_DEPTH_TEST); |
| 1283 |
|
|
smRender_bg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb); |
| 1284 |
|
|
|
| 1285 |
|
|
/* Render triangles containing world-space points */ |
| 1286 |
|
|
glEnable(GL_DEPTH_TEST); |
| 1287 |
|
|
smRender_fg_tris(sm,view->vp,active_flag,bg_flag,wp,rgb); |
| 1288 |
|
|
|
| 1289 |
|
|
glPopAttrib(); |
| 1290 |
|
|
|
| 1291 |
|
|
} |
| 1292 |
|
|
|
| 1293 |
|
|
/* Clear all of the display lists */ |
| 1294 |
|
|
clear_display_lists() |
| 1295 |
|
|
{ |
| 1296 |
|
|
int i; |
| 1297 |
|
|
for(i=0; i< SM_DL_LISTS; i++) |
| 1298 |
|
|
{ |
| 1299 |
|
|
if(Display_lists[i][0]) |
| 1300 |
|
|
{ /* Clear the foreground display list */ |
| 1301 |
|
|
glDeleteLists(Display_lists[i][0],1); |
| 1302 |
|
|
Display_lists[i][0] = 0; |
| 1303 |
|
|
} |
| 1304 |
|
|
if(Display_lists[i][1]) |
| 1305 |
|
|
{ /* Clear the background display list */ |
| 1306 |
|
|
glDeleteLists(Display_lists[i][1],1); |
| 1307 |
|
|
Display_lists[i][1] = 0; |
| 1308 |
|
|
} |
| 1309 |
|
|
} |
| 1310 |
|
|
} |
| 1311 |
|
|
|
| 1312 |
|
|
/* |
| 1313 |
|
|
* qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt) :clear display lists |
| 1314 |
|
|
* QUADTREE *qt; : Quadtree node |
| 1315 |
|
|
* int i; : index into list of display lists for this node |
| 1316 |
|
|
* int level_i; : index for first node at this level |
| 1317 |
|
|
* int level,max_level; : current level, maximum level to descend |
| 1318 |
|
|
* int leaf_cnt; : number of leaves at this level |
| 1319 |
|
|
* |
| 1320 |
|
|
* For each node under this node that has its flag set: delete all |
| 1321 |
|
|
* existing display lists. Display lists are stored in an array indexed as |
| 1322 |
|
|
* if the quadtree was traversed in a breadth first order (indices 0-7 are |
| 1323 |
|
|
* the 8 quadtree roots, indices 8-11 the first level children of root 0, |
| 1324 |
|
|
* indices 12-15 the children of root 1, etc). It is assumes that the display |
| 1325 |
|
|
* lists will only be stored for a small number of levels: if this is not |
| 1326 |
|
|
* true, a hashing scheme would work better for storing/retrieving the |
| 1327 |
|
|
* display lists |
| 1328 |
|
|
*/ |
| 1329 |
|
|
qtClear_dl(qt,i,level_i,level,max_level,leaf_cnt) |
| 1330 |
|
|
QUADTREE qt; |
| 1331 |
|
|
int i,level_i,level,max_level,leaf_cnt; |
| 1332 |
|
|
{ |
| 1333 |
|
|
int j; |
| 1334 |
|
|
|
| 1335 |
|
|
if(QT_IS_EMPTY(qt)) |
| 1336 |
|
|
return; |
| 1337 |
|
|
if(QT_IS_LEAF(qt) || level== max_level) |
| 1338 |
|
|
{ |
| 1339 |
|
|
if(QT_IS_LEAF(qt)) |
| 1340 |
|
|
{ |
| 1341 |
|
|
if(!QT_LEAF_IS_FLAG(qt)) |
| 1342 |
|
|
return; |
| 1343 |
|
|
} |
| 1344 |
|
|
else |
| 1345 |
|
|
if(!QT_IS_FLAG(qt)) |
| 1346 |
|
|
return; |
| 1347 |
|
|
if(Display_lists[i][0]) |
| 1348 |
|
|
{ |
| 1349 |
|
|
glDeleteLists(Display_lists[i][0],1); |
| 1350 |
|
|
Display_lists[i][0] = 0; |
| 1351 |
|
|
} |
| 1352 |
|
|
if(Display_lists[i][1]) |
| 1353 |
|
|
{ |
| 1354 |
|
|
glDeleteLists(Display_lists[i][1],1); |
| 1355 |
|
|
Display_lists[i][1] = 0; |
| 1356 |
|
|
} |
| 1357 |
|
|
} |
| 1358 |
|
|
else |
| 1359 |
|
|
if(QT_IS_FLAG(qt)) |
| 1360 |
|
|
{ |
| 1361 |
|
|
/* Calculate the index for the first child given the values |
| 1362 |
|
|
of the parent at the current level |
| 1363 |
|
|
*/ |
| 1364 |
|
|
i = ((i - level_i)<< 2) + level_i + leaf_cnt; |
| 1365 |
|
|
level_i += leaf_cnt; |
| 1366 |
|
|
leaf_cnt <<= 2; |
| 1367 |
|
|
for(j=0; j < 4; j++) |
| 1368 |
|
|
qtClear_dl(QT_NTH_CHILD(qt,j),i+j,level_i,level+1,max_level, |
| 1369 |
|
|
leaf_cnt); |
| 1370 |
|
|
} |
| 1371 |
|
|
} |
| 1372 |
|
|
|
| 1373 |
|
|
/* |
| 1374 |
|
|
* smInvalidate_view(sm,view) : Invalidate rendering representation for view |
| 1375 |
|
|
* SM *sm; : mesh |
| 1376 |
|
|
* VIEW *view; : current view |
| 1377 |
|
|
* |
| 1378 |
|
|
* Delete the existing display lists for geometry in the current |
| 1379 |
|
|
* view frustum: Called when the geometry in the frustum has been changed |
| 1380 |
|
|
*/ |
| 1381 |
|
|
smInvalidate_view(sm,view) |
| 1382 |
|
|
SM *sm; |
| 1383 |
|
|
VIEW *view; |
| 1384 |
|
|
{ |
| 1385 |
|
|
int i; |
| 1386 |
|
|
|
| 1387 |
|
|
if(SM_DL_LEVELS == 0) |
| 1388 |
|
|
{ |
| 1389 |
|
|
if(Display_lists[0][0]) |
| 1390 |
|
|
{ |
| 1391 |
|
|
glDeleteLists(Display_lists[0][0],1); |
| 1392 |
|
|
Display_lists[0][0] = 0; |
| 1393 |
|
|
} |
| 1394 |
|
|
return; |
| 1395 |
|
|
} |
| 1396 |
|
|
/* Mark qtree nodes/tris in frustum */ |
| 1397 |
|
|
smCull(sm,view,SM_DL_LEVELS); |
| 1398 |
|
|
|
| 1399 |
|
|
/* Invalidate display_lists in marked qtree nodes */ |
| 1400 |
|
|
for(i=0; i < ST_NUM_ROOT_NODES; i++) |
| 1401 |
|
|
qtClear_dl(ST_ROOT_QT(SM_LOCATOR(sm),i),i,0,1,SM_DL_LEVELS,8); |
| 1402 |
|
|
|
| 1403 |
|
|
} |
| 1404 |
|
|
|
| 1405 |
|
|
|
| 1406 |
|
|
/* |
| 1407 |
|
|
* smRender(sm,view, qual): render OpenGL output geometry |
| 1408 |
|
|
* SM *sm; : current mesh representation |
| 1409 |
|
|
* VIEW *view; : desired view |
| 1410 |
|
|
* int qual; : quality level (percentage on linear time scale) |
| 1411 |
|
|
* |
| 1412 |
|
|
* Render the current mesh: |
| 1413 |
|
|
* recompute tone mapping if full redraw and specified: |
| 1414 |
|
|
* if moving (i.e. qual < MAXQUALITY) |
| 1415 |
|
|
* render the cached display lists, if quality drops |
| 1416 |
|
|
* below threshold, render approximation instead |
| 1417 |
|
|
* if stationary |
| 1418 |
|
|
* render mesh geometry without display lists, unless up-to-date |
| 1419 |
|
|
* display lists already exist. |
| 1420 |
|
|
*/ |
| 1421 |
|
|
smRender(sm,view,qual) |
| 1422 |
|
|
SM *sm; |
| 1423 |
|
|
VIEW *view; |
| 1424 |
|
|
int qual; |
| 1425 |
|
|
{ |
| 1426 |
|
|
/* Unless quality > MAXQUALITY, render using display lists */ |
| 1427 |
|
|
if(qual <= MAXQUALITY) |
| 1428 |
|
|
{ |
| 1429 |
|
|
/* If quality above threshold: render mesh*/ |
| 1430 |
gwlarson |
3.15 |
if(qual > (MAXQUALITY*2/4) ) |
| 1431 |
gwlarson |
3.14 |
/* render stree using display lists */ |
| 1432 |
|
|
smRender_mesh_dl(sm,view); |
| 1433 |
|
|
else |
| 1434 |
gwlarson |
3.15 |
{ |
| 1435 |
gwlarson |
3.14 |
/* If quality below threshold, use approximate rendering */ |
| 1436 |
|
|
smRender_approx(sm,qual,view); |
| 1437 |
gwlarson |
3.15 |
} |
| 1438 |
gwlarson |
3.14 |
} |
| 1439 |
|
|
else |
| 1440 |
gwlarson |
3.15 |
{ |
| 1441 |
|
|
/* render stree without display lists */ |
| 1442 |
gwlarson |
3.14 |
smRender_mesh(sm,view,TRUE); |
| 1443 |
gwlarson |
3.15 |
} |
| 1444 |
gwlarson |
3.14 |
} |
| 1445 |
|
|
|
| 1446 |
|
|
|
| 1447 |
|
|
/* |
| 1448 |
|
|
* smUpdate(view, qual) : update OpenGL output geometry |
| 1449 |
gwlarson |
3.3 |
* VIEW *view; : desired view |
| 1450 |
gwlarson |
3.1 |
* int qual; : quality level (percentage on linear time scale) |
| 1451 |
|
|
* |
| 1452 |
|
|
* Draw new geometric representation using OpenGL calls. Assume that the |
| 1453 |
|
|
* view has already been set up and the correct frame buffer has been |
| 1454 |
|
|
* selected for drawing. The quality level is on a linear scale, where 100% |
| 1455 |
|
|
* is full (final) quality. It is not necessary to redraw geometry that has |
| 1456 |
gwlarson |
3.14 |
* been output since the last call to smClean().(The last view drawn will |
| 1457 |
gwlarson |
3.3 |
* be view==&odev.v each time.) |
| 1458 |
gwlarson |
3.1 |
*/ |
| 1459 |
gwlarson |
3.3 |
smUpdate(view,qual) |
| 1460 |
|
|
VIEW *view; |
| 1461 |
gwlarson |
3.1 |
int qual; |
| 1462 |
|
|
{ |
| 1463 |
gwlarson |
3.14 |
/* Is there anything to render? */ |
| 1464 |
|
|
if(!smMesh || SM_NUM_TRI(smMesh)<=0) |
| 1465 |
|
|
return; |
| 1466 |
gwlarson |
3.3 |
|
| 1467 |
gwlarson |
3.14 |
/* Is viewer MOVING?*/ |
| 1468 |
|
|
if(qual < MAXQUALITY) |
| 1469 |
|
|
{ |
| 1470 |
gwlarson |
3.15 |
if(smIncremental) |
| 1471 |
|
|
smUpdate_tm(smMesh); |
| 1472 |
|
|
smIncremental = FALSE; |
| 1473 |
gwlarson |
3.14 |
/* Render mesh using display lists */ |
| 1474 |
|
|
smRender(smMesh,view,qual); |
| 1475 |
gwlarson |
3.13 |
return; |
| 1476 |
gwlarson |
3.14 |
} |
| 1477 |
|
|
/* Viewer is STATIONARY */ |
| 1478 |
|
|
/* Has view moved epsilon from canonical view? (epsilon= percentage |
| 1479 |
|
|
(SM_VIEW_FRAC) of running average of the distance of the sample points |
| 1480 |
|
|
from the canonical view */ |
| 1481 |
|
|
if(DIST(view->vp,SM_VIEW_CENTER(smMesh)) > SM_ALLOWED_VIEW_CHANGE(smMesh)) |
| 1482 |
gwlarson |
3.1 |
{ |
| 1483 |
gwlarson |
3.14 |
/* Must rebuild mesh with current view as new canonical view */ |
| 1484 |
gwlarson |
3.15 |
smRebuild(smMesh,view); |
| 1485 |
gwlarson |
3.14 |
/* Existing display lists and tonemapping are no longer valid */ |
| 1486 |
|
|
clear_display_lists(); |
| 1487 |
gwlarson |
3.15 |
smCompute_mapping = FALSE; |
| 1488 |
|
|
smUpdate_tm(smMesh); |
| 1489 |
gwlarson |
3.14 |
/* Render all the triangles in the new mesh */ |
| 1490 |
|
|
smRender(smMesh,view,qual+1); |
| 1491 |
gwlarson |
3.1 |
} |
| 1492 |
gwlarson |
3.14 |
else |
| 1493 |
|
|
/* Has a complete redraw been requested ?*/ |
| 1494 |
|
|
if(smClean_notify) |
| 1495 |
gwlarson |
3.3 |
{ |
| 1496 |
gwlarson |
3.15 |
if(smIncremental) |
| 1497 |
|
|
smUpdate_tm(smMesh); |
| 1498 |
gwlarson |
3.14 |
smIncremental = FALSE; |
| 1499 |
|
|
smRender(smMesh,view,qual); |
| 1500 |
gwlarson |
3.3 |
} |
| 1501 |
|
|
else |
| 1502 |
gwlarson |
3.14 |
{ |
| 1503 |
gwlarson |
3.15 |
smUpdate_tm(smMesh); |
| 1504 |
gwlarson |
3.14 |
/* If number of new triangles relatively small: do incremental update */ |
| 1505 |
gwlarson |
3.15 |
/* Mark Existing display lists in frustum invalid */ |
| 1506 |
|
|
if(!smIncremental) |
| 1507 |
|
|
{ |
| 1508 |
|
|
smInvalidate_view(smMesh,view); |
| 1509 |
|
|
smIncremental = TRUE; |
| 1510 |
|
|
} |
| 1511 |
|
|
smRender_inc(smMesh,view->vp); |
| 1512 |
gwlarson |
3.1 |
} |
| 1513 |
gwlarson |
3.14 |
/* This is our final update iff qual==MAXQUALITY and view==&odev.v */ |
| 1514 |
|
|
if( (qual >= MAXQUALITY) && (view == &(odev.v))) |
| 1515 |
gwlarson |
3.3 |
{ |
| 1516 |
gwlarson |
3.14 |
/* reset rendering flags */ |
| 1517 |
gwlarson |
3.3 |
smClean_notify = FALSE; |
| 1518 |
gwlarson |
3.15 |
if(smIncremental) |
| 1519 |
|
|
smClear_flags(smMesh,T_NEW_FLAG); |
| 1520 |
gwlarson |
3.5 |
qtCache_init(0); |
| 1521 |
gwlarson |
3.3 |
} |
| 1522 |
|
|
|
| 1523 |
gwlarson |
3.1 |
} |
| 1524 |
gwlarson |
3.15 |
|
| 1525 |
|
|
|
| 1526 |
|
|
|
| 1527 |
|
|
|
| 1528 |
|
|
|
| 1529 |
|
|
|