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gwlarson |
3.1 |
/* Copyright (c) 1998 Silicon Graphics, Inc. */
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/* SCCSid "$SunId$ SGI" */
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/*
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* sm.h
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*/
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#ifndef _SM_H_
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#define _SM_H_
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#include "rhd_sample.h"
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gwlarson |
3.6 |
#define NEWSETS
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gwlarson |
3.1 |
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gwlarson |
3.2 |
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gwlarson |
3.1 |
#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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gwlarson |
3.6 |
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#define ON_V 1
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#define ON_P 2
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#define ON_E 3
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#define IN_T 4
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#define S_REPLACE_EPS 0.04 /* if (distance on sphere between sample
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gwlarson |
3.5 |
and a base point) < S_REPLACE_EPS,
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gwlarson |
3.6 |
replace base:
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gwlarson |
3.5 |
*/
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#define S_REPLACE_SCALE (5.*5.) /* if (distance to new point squared) is
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> (triangle edge length squared*
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S_REPLACE_SCALE):for all edges/triangle
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vertices: new point is puncture
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point: dont add
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*/
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#define S_REPLACE_TRI 2e-8 /* .052 radians to the sixth power */
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gwlarson |
3.4 |
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gwlarson |
3.1 |
#define SQRT3_2 0.8660254
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gwlarson |
3.4 |
#define SM_DEFAULT 0
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gwlarson |
3.6 |
#define SM_EXTRA_POINTS 162
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#define SM_BASE_TRIS 320
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gwlarson |
3.1 |
#define SM_EXTRA_VERTS SM_EXTRA_POINTS
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gwlarson |
3.5 |
#define SM_INC_PERCENT 0.60 /* If number of new triangles added
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since last full redraw is >
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(SM_INC_PERCENT * total triangles)
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do full redraw instead of incremental
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*/
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gwlarson |
3.1 |
#define SM_VIEW_FRAC 0.1
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typedef int VERT; /* One triangle that vertex belongs to- the rest
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are derived by traversing neighbors */
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typedef struct _EDGE {
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int verts[2];
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int tris[2];
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} EDGE;
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gwlarson |
3.4 |
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gwlarson |
3.1 |
#define E_NTH_VERT(e,i) ((e>0)?Edges[(e)].verts[(i)]:Edges[-(e)].verts[(1-i)])
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#define SET_E_NTH_VERT(e,i,v) if(e>0) Edges[(e)].verts[(i)]=(v); \
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else Edges[-(e)].verts[(1-i)]=(v)
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#define E_NTH_TRI(e,i) ((e>0)?Edges[(e)].tris[(i)]:Edges[-(e)].tris[(1-i)])
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#define SET_E_NTH_TRI(e,i,v) if(e>0) Edges[(e)].tris[(i)]=(v); \
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else Edges[-(e)].tris[(1-i)]=(v)
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#define eClear_edges() (Ecnt = 0)
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#define FOR_ALL_EDGES(i) for((i)=1; (i) <= Ecnt; i++)
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#define FOR_ALL_EDGES_FROM(e,i) for((i)=++e; (i) <= Ecnt; i++)
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typedef struct _TRI {
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int verts[3]; /* Ids into sample and vertex array for each vertex*/
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int nbrs[3]; /* Ids for neighboring triangles: -1 if invalid */
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}TRI;
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#define T_NTH_NBR(t,i) ((t)->nbrs[(i)])
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#define T_CLEAR_NBRS(t) (T_NTH_NBR(t,0)=T_NTH_NBR(t,1)=T_NTH_NBR(t,2)=-1)
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#define T_NTH_NBR_PTR(t,n) \
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(T_NTH_NBR(n,0)==(t)?0:T_NTH_NBR(n,1)==(t)?1:T_NTH_NBR(n,2)==(t)?2:-1)
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#define T_NTH_V(t,i) ((t)->verts[(i)])
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#define T_WHICH_V(t,i) \
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(T_NTH_V(t,0)==(i)?0:T_NTH_V(t,1)==(i)?1:T_NTH_V(t,2)==(i)?2:-1)
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gwlarson |
3.3 |
#define T_NEXT_FREE(t) ((t)->nbrs[0])
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gwlarson |
3.6 |
#define T_NEXT_AVAILABLE(t) ((t)->nbrs[0])
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gwlarson |
3.3 |
#define T_VALID_FLAG(t) ((t)->nbrs[1])
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gwlarson |
3.1 |
#define T_IS_VALID(t) (T_VALID_FLAG(t)!=-1)
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gwlarson |
3.4 |
#define T_FLAGS 3
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gwlarson |
3.1 |
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typedef struct _SM {
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FVECT view_center; /* Canonical view center defining unit sphere */
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gwlarson |
3.4 |
SAMP *samples; /* Sample point information */
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STREE locator; /* spherical quadtree for point/triangle location */
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gwlarson |
3.1 |
int max_tris; /* Maximum number of triangles */
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gwlarson |
3.4 |
int num_tri; /* Current number of triangles */
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int sample_tris; /* Current number of non-base triangles*/
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gwlarson |
3.1 |
int free_tris; /* pointer to free_list */
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gwlarson |
3.6 |
int available_tris; /* pointer to available_list */
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gwlarson |
3.1 |
int max_verts; /* Maximum number of vertices in the mesh */
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TRI *tris; /* Pointer to list of triangle structs */
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VERT *verts; /* List of vertices */
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int4 *flags[T_FLAGS]; /* Bit 0 set if active(in current frustum) */
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gwlarson |
3.4 |
/* Bit 1 set if not rendered since created */
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/* Bit 2 set if base triangle */
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gwlarson |
3.1 |
}SM;
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#define T_ACTIVE_FLAG 0
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#define T_NEW_FLAG 1
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#define T_BASE_FLAG 2
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#define SM_VIEW_CENTER(m) ((m)->view_center)
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#define SM_SAMP(m) ((m)->samples)
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#define SM_LOCATOR(m) (&((m)->locator))
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#define SM_MAX_TRIS(m) ((m)->max_tris)
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gwlarson |
3.4 |
#define SM_NUM_TRI(m) ((m)->num_tri)
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#define SM_SAMPLE_TRIS(m) ((m)->sample_tris)
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gwlarson |
3.1 |
#define SM_FREE_TRIS(m) ((m)->free_tris)
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gwlarson |
3.6 |
#define SM_AVAILABLE_TRIS(m) ((m)->available_tris)
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gwlarson |
3.1 |
#define SM_MAX_VERTS(m) ((m)->max_verts)
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#define SM_TRIS(m) ((m)->tris)
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#define SM_VERTS(m) ((m)->verts)
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#define SM_NTH_FLAGS(m,n) ((m)->flags[(n)])
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gwlarson |
3.4 |
#define SM_FLAGS(m) ((m)->flags)
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gwlarson |
3.1 |
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gwlarson |
3.4 |
#define SM_IS_NTH_T_FLAG(sm,n,f) IS_FLAG(SM_NTH_FLAGS(sm,f),n)
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#define SM_SET_NTH_T_FLAG(sm,n,f) SET_FLAG(SM_NTH_FLAGS(sm,f),n)
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#define SM_CLR_NTH_T_FLAG(sm,n,f) CLR_FLAG(SM_NTH_FLAGS(sm,f),n)
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gwlarson |
3.1 |
#define SM_IS_NTH_T_ACTIVE(sm,n) SM_IS_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
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#define SM_IS_NTH_T_BASE(sm,n) SM_IS_NTH_T_FLAG(sm,n,T_BASE_FLAG)
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#define SM_IS_NTH_T_NEW(sm,n) SM_IS_NTH_T_FLAG(sm,n,T_NEW_FLAG)
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#define SM_SET_NTH_T_ACTIVE(sm,n) SM_SET_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
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#define SM_SET_NTH_T_BASE(sm,n) SM_SET_NTH_T_FLAG(sm,n,T_BASE_FLAG)
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gwlarson |
3.4 |
#define SM_SET_NTH_T_NEW(sm,n) SM_SET_NTH_T_FLAG(sm,n,T_NEW_FLAG)
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gwlarson |
3.1 |
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gwlarson |
3.4 |
#define SM_CLR_NTH_T_ACTIVE(sm,n) SM_CLR_NTH_T_FLAG(sm,n,T_ACTIVE_FLAG)
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#define SM_CLR_NTH_T_BASE(sm,n) SM_CLR_NTH_T_FLAG(sm,n,T_BASE_FLAG)
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#define SM_CLR_NTH_T_NEW(sm,n) SM_CLR_NTH_T_FLAG(sm,n,T_NEW_FLAG)
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gwlarson |
3.1 |
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#define SM_NTH_TRI(m,n) (&(SM_TRIS(m)[(n)]))
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#define SM_NTH_VERT(m,n) (SM_VERTS(m)[(n)])
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gwlarson |
3.6 |
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#define SM_T_ID_VALID(s,t_id) T_IS_VALID(SM_NTH_TRI(s,t_id))
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gwlarson |
3.1 |
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gwlarson |
3.4 |
#define SM_MAX_SAMP(m) S_MAX_SAMP(SM_SAMP(m))
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#define SM_MAX_POINTS(m) S_MAX_POINTS(SM_SAMP(m))
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#define SM_SAMP_BASE(m) S_BASE(SM_SAMP(m))
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#define SM_NTH_WV(m,i) S_NTH_W_PT(SM_SAMP(m),i)
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#define SM_NTH_W_DIR(m,i) S_NTH_W_DIR(SM_SAMP(m),i)
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#define SM_DIR_ID(m,i) (SM_NTH_W_DIR(m,i)==-1)
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#define SM_NTH_RGB(m,i) S_NTH_RGB(SM_SAMP(m),i)
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#define SM_RGB(m) S_RGB(SM_SAMP(m))
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#define SM_BRT(m) S_BRT(SM_SAMP(m))
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#define SM_NTH_BRT(m,i) S_NTH_BRT(SM_SAMP(m),i)
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#define SM_CHR(m) S_CHR(SM_SAMP(m))
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#define SM_NTH_CHR(m,i) S_NTH_CHR(SM_SAMP(m),i)
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#define SM_NUM_SAMP(m) S_NUM_SAMP(SM_SAMP(m))
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#define SM_TONE_MAP(m) S_TONE_MAP(SM_SAMP(m))
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gwlarson |
3.1 |
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#define SM_ALLOWED_VIEW_CHANGE(m) (SM_NUM_SAMP(m)/smDist_sum*SM_VIEW_FRAC)
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gwlarson |
3.2 |
#define SM_FOR_ALL_FLAGGED_TRIS(m,i,w,b) for(i=smNext_tri_flag_set(m,0,w,b); \
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gwlarson |
3.4 |
i < SM_NUM_TRI(m); i=smNext_tri_flag_set(m,i+1,w,b))
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gwlarson |
3.1 |
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#define SM_FOR_ALL_ACTIVE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,0)
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#define SM_FOR_ALL_NEW_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_NEW_FLAG,0)
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#define SM_FOR_ALL_BASE_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_BASE_FLAG,0)
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gwlarson |
3.2 |
#define SM_FOR_ALL_VALID_TRIS(m,i) for(i=smNext_valid_tri(m,0); \
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gwlarson |
3.4 |
i < SM_NUM_TRI(m); i=smNext_valid_tri(m,i+1))
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gwlarson |
3.1 |
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#define SM_FOR_ALL_ACTIVE_FG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,1)
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#define SM_FOR_ALL_ACTIVE_BG_TRIS(m,i) SM_FOR_ALL_FLAGGED_TRIS(m,i,T_ACTIVE_FLAG,2)
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#define SM_FOR_ALL_ADJACENT_TRIS(sm,id,t) for(t=smTri_next_ccw_nbr(sm,t,id); \
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t!=SM_NTH_TRI(sm,SM_NTH_VERT(sm,id)); t=smTri_next_ccw_nbr(sm,t,id))
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#define SM_INVALID_SAMP_ID(sm,id) (((id) < 0) || ((id) >= SM_MAX_SAMP(sm)))
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gwlarson |
3.4 |
#define SM_INVALID_POINT_ID(sm,id) (((id) < 0) || ((id) >= SM_MAX_POINTS(sm)))
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gwlarson |
3.1 |
#define SM_T_NTH_WV(sm,t,i) (SM_NTH_WV(sm,T_NTH_V(t,i)))
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| 189 |
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#define SM_BASE_ID(s,i) \
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gwlarson |
3.4 |
((i) >= S_MAX_SAMP(SM_SAMP(s)) && (i) < S_MAX_BASE_PT(SM_SAMP(s)))
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gwlarson |
3.1 |
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#define SM_BG_SAMPLE(sm,i) (SM_NTH_W_DIR(sm,i)==-1)
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gwlarson |
3.2 |
#define SM_BG_TRI(sm,i) (SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),0)) && \
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SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),1)) && \
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SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),2)))
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#define SM_MIXED_TRI(sm,i) (SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),0)) || \
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| 198 |
gwlarson |
3.1 |
SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),1)) || \
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| 199 |
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SM_BG_SAMPLE(sm,T_NTH_V(SM_NTH_TRI(sm,i),2)))
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| 200 |
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| 201 |
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#define SM_FOR_ALL_SAMPLES(sm,i) for((i)=0;i < SM_NUM_SAMP(sm);(i)++)
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| 203 |
gwlarson |
3.4 |
#define smInit_locator(sm,c) (stInit(SM_LOCATOR(sm)), \
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ST_SET_CENTER(SM_LOCATOR(sm),c))
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#define smClear_locator(sm) stClear(SM_LOCATOR(sm))
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#define smAlloc_locator(sm) stAlloc(SM_LOCATOR(sm))
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| 207 |
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#define smFree_locator(sm) stClear(SM_LOCATOR(sm))
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| 208 |
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#define smPointLocateCell(sm,pt) stPoint_locate(SM_LOCATOR(sm),pt)
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| 209 |
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#define smUnalloc_samp(sm,id) sUnalloc_samp(SM_SAMP(sm),id)
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| 210 |
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#define smFree_samples(sm) sFree(SM_SAMP(sm))
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#define smClear_samples(sm) sClear(SM_SAMP(sm))
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| 212 |
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#define smInit_samples(sm) sInit(SM_SAMP(sm))
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| 215 |
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#define smClear_vert(sm,id) (SM_NTH_VERT(sm,id) = INVALID)
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| 217 |
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#define SQRT3_INV 0.5773502692
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| 218 |
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| 219 |
gwlarson |
3.1 |
typedef struct _T_DEPTH {
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| 220 |
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int tri;
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| 221 |
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double depth;
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| 222 |
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}T_DEPTH;
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| 223 |
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| 224 |
gwlarson |
3.4 |
typedef struct _RT_ARGS_{
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| 225 |
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FVECT orig,dir;
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| 226 |
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int t_id;
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| 227 |
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OBJECT *os;
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| 228 |
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}RT_ARGS;
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| 229 |
gwlarson |
3.1 |
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| 230 |
gwlarson |
3.4 |
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| 231 |
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typedef struct _ADD_ARGS {
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| 232 |
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int t_id;
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OBJECT *del_set;
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| 234 |
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}ADD_ARGS;
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| 235 |
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| 236 |
gwlarson |
3.1 |
extern SM *smMesh;
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| 237 |
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extern int smNew_tri_cnt;
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| 238 |
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extern double smDist_sum;
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| 239 |
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| 240 |
gwlarson |
3.4 |
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| 241 |
gwlarson |
3.1 |
#ifdef TEST_DRIVER
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| 242 |
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extern VIEW View;
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| 243 |
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extern VIEW Current_View;
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| 244 |
gwlarson |
3.2 |
extern int Pick_tri,Picking,Pick_samp;
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| 245 |
gwlarson |
3.1 |
extern FVECT Pick_point[500],Pick_origin,Pick_dir;
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| 246 |
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extern FVECT Pick_v0[500],Pick_v1[500],Pick_v2[500];
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| 247 |
gwlarson |
3.5 |
extern int Pick_q[500];
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| 248 |
gwlarson |
3.1 |
extern FVECT P0,P1,P2;
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| 249 |
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extern int Pick_cnt;
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| 250 |
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extern FVECT FrustumNear[4],FrustumFar[4];
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| 251 |
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#endif
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| 252 |
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| 253 |
gwlarson |
3.4 |
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| 254 |
|
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/*
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| 255 |
|
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* int
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| 256 |
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* smInit(n) : Initialize/clear data structures for n entries
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* int n;
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*
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* Initialize sampL and other data structures for at least n samples.
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* If n is 0, then free data structures. Return number actually allocated.
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*
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*
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* int
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* smNewSamp(c, p, v) : register new sample point and return index
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* COLR c; : pixel color (RGBE)
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* FVECT p; : world intersection point
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* FVECT v; : ray direction vector
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*
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* Add new sample point to data structures, removing old values as necessary.
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* New sample representation will be output in next call to smUpdate().
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*
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*
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* int
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* smFindSamp(orig, dir): intersect ray with 3D rep. and find closest sample
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* FVECT orig, dir;
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*
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* Find the closest sample to the given ray. Return -1 on failure.
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*
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*
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| 280 |
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* smClean() : display has been wiped clean
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| 281 |
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*
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* Called after display has been effectively cleared, meaning that all
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| 283 |
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* geometry must be resent down the pipeline in the next call to smUpdate().
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| 284 |
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*
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| 285 |
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*
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| 286 |
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* smUpdate(vp, qua) : update OpenGL output geometry for view vp
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| 287 |
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* VIEW *vp; : desired view
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| 288 |
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* int qua; : quality level (percentage on linear time scale)
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| 289 |
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*
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| 290 |
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* Draw new geometric representation using OpenGL calls. Assume that the
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| 291 |
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* view has already been set up and the correct frame buffer has been
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| 292 |
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* selected for drawing. The quality level is on a linear scale, where 100%
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| 293 |
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* is full (final) quality. It is not necessary to redraw geometry that has
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| 294 |
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* been output since the last call to smClean(). (The last view drawn will
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| 295 |
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* be vp==&odev.v each time.)
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| 296 |
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*/
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| 297 |
gwlarson |
3.1 |
#endif
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