| 286 |
|
|
| 287 |
|
extern void |
| 288 |
|
dev_section( /* add octree for geometry rendering */ |
| 289 |
< |
char *ofn |
| 289 |
> |
char *gfn, |
| 290 |
> |
char *pfn |
| 291 |
|
) |
| 292 |
|
{ |
| 293 |
|
/* unimplemented */ |
| 344 |
|
|
| 345 |
|
extern void |
| 346 |
|
dev_cone( /* render a cone in view coordinates */ |
| 347 |
< |
BYTE rgb[3], |
| 347 |
> |
uby8 rgb[3], |
| 348 |
|
FVECT ip, |
| 349 |
|
double rad |
| 350 |
|
) |
| 484 |
|
static void |
| 485 |
|
draw_grids(void) /* draw holodeck section grids */ |
| 486 |
|
{ |
| 487 |
< |
static BYTE gridrgba[4] = {0x0, 0xff, 0xff, 0x00}; |
| 487 |
> |
static uby8 gridrgba[4] = {0x0, 0xff, 0xff, 0x00}; |
| 488 |
|
double xmin, xmax, ymin, ymax, zmin, zmax; |
| 489 |
|
double d; |
| 490 |
|
/* can we even do it? */ |