| 8 |
|
*/ |
| 9 |
|
|
| 10 |
|
#include "rtio.h" |
| 11 |
+ |
#include "rtmath.h" |
| 12 |
+ |
#include "objutil.h" |
| 13 |
|
#include <stdlib.h> |
| 12 |
– |
#include <math.h> |
| 14 |
|
|
| 15 |
|
|
| 16 |
+ |
char *progname; |
| 17 |
+ |
|
| 18 |
+ |
int verbose = 0; |
| 19 |
+ |
|
| 20 |
|
char let[]="0123456789._ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; |
| 21 |
|
|
| 22 |
< |
char *cmtype; /* ppd material type */ |
| 22 |
> |
char *cmtype; /* ppd material type */ |
| 23 |
|
|
| 24 |
< |
char *cname; /* ppd name */ |
| 24 |
> |
char *cname; /* ppd name */ |
| 25 |
|
|
| 26 |
< |
double size[3]; /* ppd size */ |
| 26 |
> |
double size[3]; /* ppd size */ |
| 27 |
|
|
| 28 |
< |
double bevel = 0.0; /* bevel amount */ |
| 28 |
> |
int rounde = 0; /* round edges? (#segments = 2^rounde) */ |
| 29 |
|
|
| 30 |
< |
int rounde = 0; /* boolean true for round edges */ |
| 30 |
> |
double bevel = 0.0; /* bevel amount or round edge radius */ |
| 31 |
|
|
| 32 |
< |
int reverse = 0; /* boolean true for reversed normals */ |
| 32 |
> |
int rev = 0; /* boolean true for reversed normals */ |
| 33 |
|
|
| 34 |
+ |
Scene *obj = NULL; /* save as .OBJ scene if not NULL */ |
| 35 |
|
|
| 36 |
+ |
int vid[0100]; /* vertex ID's for .OBJ scene */ |
| 37 |
+ |
|
| 38 |
+ |
|
| 39 |
+ |
static int |
| 40 |
+ |
overtex(int v) /* index a .OBJ vertex */ |
| 41 |
+ |
{ |
| 42 |
+ |
double vpos[3]; |
| 43 |
+ |
int i; |
| 44 |
+ |
|
| 45 |
+ |
if (vid[v] >= 0) /* already have this vertex? */ |
| 46 |
+ |
return(vid[v]); |
| 47 |
+ |
/* else create new ID */ |
| 48 |
+ |
for (i = 0; i < 3; i++) |
| 49 |
+ |
if (v>>i & 010) |
| 50 |
+ |
vpos[i] = (v>>i & 01)^rev ? size[i]-bevel : bevel; |
| 51 |
+ |
else |
| 52 |
+ |
vpos[i] = (v>>i & 01)^rev ? size[i] : 0.0; |
| 53 |
+ |
|
| 54 |
+ |
return(vid[v] = addVertex(obj, vpos[0], vpos[1], vpos[2])); |
| 55 |
+ |
} |
| 56 |
+ |
|
| 57 |
+ |
|
| 58 |
+ |
static int |
| 59 |
+ |
onormal(int vid1, int vid2, int vid3) /* index a .OBJ normal */ |
| 60 |
+ |
{ |
| 61 |
+ |
double *p1 = obj->vert[vid1].p; |
| 62 |
+ |
double *p2 = obj->vert[vid2].p; |
| 63 |
+ |
double *p3 = obj->vert[vid3].p; |
| 64 |
+ |
FVECT sv1, sv2, nrm; |
| 65 |
+ |
|
| 66 |
+ |
VSUB(sv1, p2, p1); |
| 67 |
+ |
VSUB(sv2, p3, p2); |
| 68 |
+ |
VCROSS(nrm, sv1, sv2); |
| 69 |
+ |
|
| 70 |
+ |
return(addNormal(obj, nrm[0], nrm[1], nrm[2])); |
| 71 |
+ |
} |
| 72 |
+ |
|
| 73 |
+ |
|
| 74 |
|
static void |
| 75 |
< |
vertex(int v) |
| 75 |
> |
vertex(int v) /* print a Radiance vertex */ |
| 76 |
|
{ |
| 77 |
|
int i; |
| 78 |
|
|
| 79 |
|
for (i = 0; i < 3; i++) { |
| 80 |
|
if (v & 010) |
| 81 |
< |
printf("\t%18.12g", (v&01)^reverse ? size[i]-bevel : bevel); |
| 81 |
> |
printf("\t%18.12g", (v&01)^rev ? size[i]-bevel : bevel); |
| 82 |
|
else |
| 83 |
< |
printf("\t%18.12g", (v&01)^reverse ? size[i] : 0.0); |
| 83 |
> |
printf("\t%18.12g", (v&01)^rev ? size[i] : 0.0); |
| 84 |
|
v >>= 1; |
| 85 |
|
} |
| 86 |
|
fputc('\n', stdout); |
| 90 |
|
static void |
| 91 |
|
side(int a, int b, int c, int d) /* generate a rectangular face */ |
| 92 |
|
{ |
| 93 |
+ |
if (obj != NULL) { /* working on .OBJ? */ |
| 94 |
+ |
VNDX quadv[4]; |
| 95 |
+ |
memset(quadv, 0xff, sizeof(quadv)); |
| 96 |
+ |
quadv[0][0] = overtex(a); |
| 97 |
+ |
quadv[1][0] = overtex(b); |
| 98 |
+ |
quadv[2][0] = overtex(c); |
| 99 |
+ |
quadv[3][0] = overtex(d); |
| 100 |
+ |
if (rounde) /* add normal if rounded */ |
| 101 |
+ |
quadv[0][2] = quadv[1][2] = quadv[2][2] = quadv[3][2] |
| 102 |
+ |
= onormal(quadv[0][0], quadv[1][0], quadv[2][0]); |
| 103 |
+ |
addFace(obj, quadv, 4); |
| 104 |
+ |
return; |
| 105 |
+ |
} |
| 106 |
+ |
/* Radiance output */ |
| 107 |
|
printf("\n%s polygon %s.%c%c%c%c\n", cmtype, cname, |
| 108 |
|
let[a], let[b], let[c], let[d]); |
| 109 |
|
printf("0\n0\n12\n"); |
| 117 |
|
static void |
| 118 |
|
corner(int a, int b, int c) /* generate a triangular face */ |
| 119 |
|
{ |
| 120 |
+ |
if (obj != NULL) { /* working on .OBJ? */ |
| 121 |
+ |
VNDX triv[3]; |
| 122 |
+ |
memset(triv, 0xff, sizeof(triv)); |
| 123 |
+ |
triv[0][0] = overtex(a); |
| 124 |
+ |
triv[1][0] = overtex(b); |
| 125 |
+ |
triv[2][0] = overtex(c); |
| 126 |
+ |
addFace(obj, triv, 3); |
| 127 |
+ |
return; |
| 128 |
+ |
} |
| 129 |
+ |
/* Radiance output */ |
| 130 |
|
printf("\n%s polygon %s.%c%c%c\n", cmtype, cname, |
| 131 |
|
let[a], let[b], let[c]); |
| 132 |
|
printf("0\n0\n9\n"); |
| 137 |
|
|
| 138 |
|
|
| 139 |
|
static void |
| 140 |
< |
cylinder(int v0, int v1) /* generate a cylinder */ |
| 140 |
> |
cylinder(int v0, int v1) /* generate a rounded edge */ |
| 141 |
|
{ |
| 142 |
< |
printf("\n%s cylinder %s.%c%c\n", cmtype, cname, v0+'0', v1+'0'); |
| 142 |
> |
if (obj != NULL) { /* segmenting for .OBJ? */ |
| 143 |
> |
const int nsgn = 1 - 2*rev; |
| 144 |
> |
const int nseg = 1<<rounde; |
| 145 |
> |
const double astep = 0.5*PI/(double)nseg; |
| 146 |
> |
const int vid0 = overtex(v0); |
| 147 |
> |
const int vid1 = overtex(v1); |
| 148 |
> |
FVECT p0, p1; |
| 149 |
> |
FVECT axis[2], voff; |
| 150 |
> |
int previd[2]; |
| 151 |
> |
int prenid; |
| 152 |
> |
VNDX quadv[4]; |
| 153 |
> |
double coef[2]; |
| 154 |
> |
int i, j; |
| 155 |
> |
/* need to copy b/c realloc */ |
| 156 |
> |
VCOPY(p0, obj->vert[vid0].p); |
| 157 |
> |
VCOPY(p1, obj->vert[vid1].p); |
| 158 |
> |
|
| 159 |
> |
memset(axis, 0, sizeof(axis)); |
| 160 |
> |
|
| 161 |
> |
switch ((v0 ^ v1) & 07) { |
| 162 |
> |
case 01: /* edge along X-axis */ |
| 163 |
> |
axis[1][1] = bevel*(1. - 2.*(p1[1] < .5*size[1])); |
| 164 |
> |
axis[0][2] = bevel*(1. - 2.*(p1[2] < .5*size[2])); |
| 165 |
> |
break; |
| 166 |
> |
case 02: /* edge along Y-axis */ |
| 167 |
> |
axis[0][0] = bevel*(1. - 2.*(p1[0] < .5*size[0])); |
| 168 |
> |
axis[1][2] = bevel*(1. - 2.*(p1[2] < .5*size[2])); |
| 169 |
> |
break; |
| 170 |
> |
case 04: /* edge along Z-axis */ |
| 171 |
> |
axis[0][1] = bevel*(1. - 2.*(p1[1] < .5*size[1])); |
| 172 |
> |
axis[1][0] = bevel*(1. - 2.*(p1[0] < .5*size[0])); |
| 173 |
> |
break; |
| 174 |
> |
} |
| 175 |
> |
previd[0] = addVertex(obj, p0[0]+axis[0][0], |
| 176 |
> |
p0[1]+axis[0][1], p0[2]+axis[0][2]); |
| 177 |
> |
previd[1] = addVertex(obj, p1[0]+axis[0][0], |
| 178 |
> |
p1[1]+axis[0][1], p1[2]+axis[0][2]); |
| 179 |
> |
prenid = addNormal(obj, axis[0][0]*nsgn, |
| 180 |
> |
axis[0][1]*nsgn, axis[0][2]*nsgn); |
| 181 |
> |
for (i = 1; i <= nseg; i++) { |
| 182 |
> |
memset(quadv, 0xff, sizeof(quadv)); |
| 183 |
> |
quadv[0][0] = previd[0]; |
| 184 |
> |
quadv[1][0] = previd[1]; |
| 185 |
> |
quadv[0][2] = quadv[1][2] = prenid; |
| 186 |
> |
coef[0] = cos(astep*i); |
| 187 |
> |
coef[1] = sin(astep*i); |
| 188 |
> |
for (j = 0; j < 3; j++) |
| 189 |
> |
voff[j] = coef[0]*axis[0][j] + coef[1]*axis[1][j]; |
| 190 |
> |
previd[0] = quadv[3][0] |
| 191 |
> |
= addVertex(obj, p0[0]+voff[0], |
| 192 |
> |
p0[1]+voff[1], p0[2]+voff[2]); |
| 193 |
> |
previd[1] = quadv[2][0] |
| 194 |
> |
= addVertex(obj, p1[0]+voff[0], |
| 195 |
> |
p1[1]+voff[1], p1[2]+voff[2]); |
| 196 |
> |
prenid = quadv[2][2] = quadv[3][2] |
| 197 |
> |
= addNormal(obj, voff[0]*nsgn, |
| 198 |
> |
voff[1]*nsgn, voff[2]*nsgn); |
| 199 |
> |
addFace(obj, quadv, 4); |
| 200 |
> |
} |
| 201 |
> |
return; |
| 202 |
> |
} |
| 203 |
> |
/* Radiance output */ |
| 204 |
> |
printf("\n%s cylinder %s.%c%c\n", cmtype, cname, let[v0], let[v1]); |
| 205 |
|
printf("0\n0\n7\n"); |
| 206 |
|
vertex(v0); |
| 207 |
|
vertex(v1); |
| 209 |
|
} |
| 210 |
|
|
| 211 |
|
|
| 212 |
+ |
static void /* recursive corner subdivision */ |
| 213 |
+ |
osubcorner(const FVECT orig, const FVECT c0, const FVECT c1, const FVECT c2, int lvl) |
| 214 |
+ |
{ |
| 215 |
+ |
if (lvl-- <= 0) { /* reached terminal depth? */ |
| 216 |
+ |
const int nsgn = 1 - 2*rev; |
| 217 |
+ |
FVECT vpos; |
| 218 |
+ |
VNDX triv[3]; /* output smoothed triangle */ |
| 219 |
+ |
VSUM(vpos, orig, c0, bevel); |
| 220 |
+ |
triv[0][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
| 221 |
+ |
triv[0][2] = addNormal(obj, c0[0]*nsgn, c0[1]*nsgn, c0[2]*nsgn); |
| 222 |
+ |
VSUM(vpos, orig, c1, bevel); |
| 223 |
+ |
triv[1][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
| 224 |
+ |
triv[1][2] = addNormal(obj, c1[0]*nsgn, c1[1]*nsgn, c1[2]*nsgn); |
| 225 |
+ |
VSUM(vpos, orig, c2, bevel); |
| 226 |
+ |
triv[2][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
| 227 |
+ |
triv[2][2] = addNormal(obj, c2[0]*nsgn, c2[1]*nsgn, c2[2]*nsgn); |
| 228 |
+ |
triv[0][1] = triv[1][1] = triv[2][1] = -1; |
| 229 |
+ |
addFace(obj, triv, 3); |
| 230 |
+ |
} else { /* else subdivide 4 subcorners */ |
| 231 |
+ |
FVECT m01, m12, m20; |
| 232 |
+ |
VADD(m01, c0, c1); normalize(m01); |
| 233 |
+ |
VADD(m12, c1, c2); normalize(m12); |
| 234 |
+ |
VADD(m20, c2, c0); normalize(m20); |
| 235 |
+ |
osubcorner(orig, c0, m01, m20, lvl); |
| 236 |
+ |
osubcorner(orig, c1, m12, m01, lvl); |
| 237 |
+ |
osubcorner(orig, c2, m20, m12, lvl); |
| 238 |
+ |
osubcorner(orig, m01, m12, m20, lvl); |
| 239 |
+ |
} |
| 240 |
+ |
} |
| 241 |
+ |
|
| 242 |
+ |
|
| 243 |
|
static void |
| 244 |
< |
sphere(int v0) /* generate a sphere */ |
| 244 |
> |
sphere(int v0) /* generate a rounded corner */ |
| 245 |
|
{ |
| 246 |
< |
printf("\n%s sphere %s.%c\n", cmtype, cname, v0+'0'); |
| 246 |
> |
if (obj != NULL) { /* segmenting for .OBJ? */ |
| 247 |
> |
FVECT orig, cdir[3]; |
| 248 |
> |
int i; |
| 249 |
> |
memset(cdir, 0, sizeof(cdir)); |
| 250 |
> |
for (i = 0; i < 3; i++) |
| 251 |
> |
cdir[i][i] = 2*((v0>>i & 01)^rev) - 1; |
| 252 |
> |
switch (v0 & 07) { |
| 253 |
> |
case 0: |
| 254 |
> |
case 3: |
| 255 |
> |
case 5: |
| 256 |
> |
case 6: |
| 257 |
> |
VCOPY(orig, cdir[0]); |
| 258 |
> |
VCOPY(cdir[0], cdir[1]); |
| 259 |
> |
VCOPY(cdir[1], orig); |
| 260 |
> |
} |
| 261 |
> |
i = overtex(v0); |
| 262 |
> |
VCOPY(orig, obj->vert[i].p); /* realloc remedy */ |
| 263 |
> |
osubcorner(orig, cdir[0], cdir[1], cdir[2], rounde); |
| 264 |
> |
return; |
| 265 |
> |
} |
| 266 |
> |
/* Radiance output */ |
| 267 |
> |
printf("\n%s sphere %s.%c\n", cmtype, cname, let[v0]); |
| 268 |
|
printf("0\n0\n4\n"); |
| 269 |
|
vertex(v0); |
| 270 |
|
printf("\t%18.12g\n", bevel); |
| 274 |
|
int |
| 275 |
|
main(int argc, char *argv[]) |
| 276 |
|
{ |
| 277 |
+ |
int smooth = 0; |
| 278 |
+ |
int nsegs = 1; |
| 279 |
+ |
int objout = 0; |
| 280 |
|
int i; |
| 281 |
< |
|
| 281 |
> |
|
| 282 |
> |
progname = argv[0]; |
| 283 |
> |
|
| 284 |
|
if (argc < 6) |
| 285 |
|
goto userr; |
| 286 |
|
|
| 296 |
|
if (argv[i][0] != '-') |
| 297 |
|
goto userr; |
| 298 |
|
switch (argv[i][1]) { |
| 299 |
< |
case 'i': |
| 300 |
< |
reverse = 1; |
| 299 |
> |
case 'o': /* requesting .OBJ output */ |
| 300 |
> |
objout = 1; |
| 301 |
|
break; |
| 302 |
< |
case 'r': |
| 302 |
> |
case 'i': /* invert surface normals */ |
| 303 |
> |
rev = 1; |
| 304 |
> |
break; |
| 305 |
> |
case 's': /* normal smoothing? */ |
| 306 |
> |
smooth = 1; |
| 307 |
> |
break; |
| 308 |
> |
case 'r': /* rounded edges/corners */ |
| 309 |
|
rounde = 1; |
| 310 |
|
/* fall through */ |
| 311 |
< |
case 'b': |
| 311 |
> |
case 'b': /* beveled edges */ |
| 312 |
|
bevel = atof(argv[++i]); |
| 313 |
< |
if (bevel > 0.0) |
| 314 |
< |
break; |
| 315 |
< |
/* fall through on error */ |
| 313 |
> |
if (bevel <= 0.0) |
| 314 |
> |
goto userr; |
| 315 |
> |
break; |
| 316 |
> |
case 'n': /* #segments for rounding */ |
| 317 |
> |
nsegs = atoi(argv[++i]); |
| 318 |
> |
if (nsegs <= 0) |
| 319 |
> |
goto userr; |
| 320 |
> |
break; |
| 321 |
|
default: |
| 322 |
|
goto userr; |
| 323 |
|
} |
| 324 |
|
} |
| 325 |
< |
if (rounde & reverse) |
| 326 |
< |
fprintf(stderr, "%s: warning - option -i ignored with -r\n", |
| 327 |
< |
argv[0]); |
| 328 |
< |
|
| 329 |
< |
fputs("# ", stdout); |
| 325 |
> |
if ((objout|rev) & (nsegs==1)) /* default to 32 segments/edge */ |
| 326 |
> |
nsegs = 32; |
| 327 |
> |
if (rounde) { /* rounding edges/corners? */ |
| 328 |
> |
--nsegs; |
| 329 |
> |
while ((nsegs >>= 1)) /* segmentation requested? */ |
| 330 |
> |
++rounde; |
| 331 |
> |
} |
| 332 |
> |
if (rounde > 1 || objout) { /* save as .OBJ scene? */ |
| 333 |
> |
obj = newScene(); |
| 334 |
> |
setMaterial(obj, cmtype); |
| 335 |
> |
setGroup(obj, cname); |
| 336 |
> |
memset(vid, 0xff, sizeof(vid)); |
| 337 |
> |
} |
| 338 |
> |
fputs("# ", stdout); /* write command as comment */ |
| 339 |
|
printargs(argc, argv, stdout); |
| 340 |
|
|
| 341 |
< |
if (bevel > 0.0) { |
| 135 |
< |
/* minor faces */ |
| 341 |
> |
if (bevel > 0.0) { /* minor faces */ |
| 342 |
|
side(051, 055, 054, 050); |
| 343 |
|
side(064, 066, 062, 060); |
| 344 |
|
side(032, 033, 031, 030); |
| 346 |
|
side(065, 061, 063, 067); |
| 347 |
|
side(036, 034, 035, 037); |
| 348 |
|
} |
| 349 |
< |
if (bevel > 0.0 && !rounde) { |
| 144 |
< |
/* bevel faces */ |
| 349 |
> |
if (bevel > 0.0 && !rounde) { /* bevel faces */ |
| 350 |
|
side(031, 051, 050, 030); |
| 351 |
|
side(060, 062, 032, 030); |
| 352 |
|
side(050, 054, 064, 060); |
| 359 |
|
side(065, 067, 037, 035); |
| 360 |
|
side(055, 051, 061, 065); |
| 361 |
|
side(034, 054, 055, 035); |
| 362 |
< |
/* bevel corners */ |
| 362 |
> |
/* bevel corners */ |
| 363 |
|
corner(030, 050, 060); |
| 364 |
|
corner(051, 031, 061); |
| 365 |
|
corner(032, 062, 052); |
| 369 |
|
corner(053, 063, 033); |
| 370 |
|
corner(037, 067, 057); |
| 371 |
|
} |
| 372 |
< |
if (bevel > 0.0 && rounde) { |
| 168 |
< |
/* round edges */ |
| 372 |
> |
if (bevel > 0.0 && rounde) { /* round edges */ |
| 373 |
|
cylinder(070, 071); |
| 374 |
|
cylinder(070, 074); |
| 375 |
|
cylinder(070, 072); |
| 382 |
|
cylinder(076, 072); |
| 383 |
|
cylinder(076, 074); |
| 384 |
|
cylinder(076, 077); |
| 385 |
< |
/* round corners */ |
| 385 |
> |
/* round corners */ |
| 386 |
|
sphere(070); |
| 387 |
|
sphere(071); |
| 388 |
|
sphere(072); |
| 392 |
|
sphere(076); |
| 393 |
|
sphere(077); |
| 394 |
|
} |
| 395 |
< |
if (bevel == 0.0) { |
| 192 |
< |
/* only need major faces */ |
| 395 |
> |
if (bevel == 0.0) { /* only need major faces */ |
| 396 |
|
side(1, 5, 4, 0); |
| 397 |
|
side(4, 6, 2, 0); |
| 398 |
|
side(2, 3, 1, 0); |
| 400 |
|
side(5, 1, 3, 7); |
| 401 |
|
side(6, 4, 5, 7); |
| 402 |
|
} |
| 403 |
+ |
if (obj != NULL) { /* need to write output? */ |
| 404 |
+ |
if (!smooth) |
| 405 |
+ |
removeNormals(obj, 0, 0); |
| 406 |
+ |
if (objout) { |
| 407 |
+ |
if (rounde) /* joins corners to edges */ |
| 408 |
+ |
coalesceVertices(obj, 2.*FTINY); |
| 409 |
+ |
if (toOBJ(obj, stdout) <= 0) |
| 410 |
+ |
return(1); |
| 411 |
+ |
} else if (toRadiance(obj, stdout, 0, 0) <= 0) |
| 412 |
+ |
return(1); |
| 413 |
+ |
/* freeScene(obj); we're exiting, anyway... */ |
| 414 |
+ |
} |
| 415 |
|
return(0); |
| 416 |
|
userr: |
| 417 |
|
fprintf(stderr, "Usage: %s ", argv[0]); |
| 418 |
|
fprintf(stderr, "material name xsize ysize zsize "); |
| 419 |
< |
fprintf(stderr, "[-i] [-b bevel | -r round]\n"); |
| 419 |
> |
fprintf(stderr, "[-i] [-b bevel | -r round [-n nsegs][-s]] [-o]\n"); |
| 420 |
|
return(1); |
| 421 |
|
} |