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greg |
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/* RCSid: $Id$ */ |
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greg |
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#ifndef __VECT_H |
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#define __VECT_H |
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#include <stdio.h> |
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typedef float Vector[3]; |
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#define X 0 |
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#define Y 1 |
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#define Z 2 |
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/* Transformation matrix */ |
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typedef float Matrix[4][4]; |
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void vect_init (Vector v, float x, float y, float z); |
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void vect_copy (Vector v1, Vector v2); |
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int vect_equal (Vector v1, Vector v2); |
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void vect_add (Vector v1, Vector v2, Vector v3); |
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void vect_sub (Vector v1, Vector v2, Vector v3); |
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void vect_scale (Vector v1, Vector v2, float k); |
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float vect_mag (Vector v); |
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void vect_normalize (Vector v); |
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float vect_dot (Vector v1, Vector v2); |
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void vect_cross (Vector v1, Vector v2, Vector v3); |
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void vect_min (Vector v1, Vector v2, Vector v3); |
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void vect_max (Vector v1, Vector v2, Vector v3); |
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float vect_angle (Vector v1, Vector v2); |
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void vect_print (FILE *f, Vector v, int dec, char sep); |
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void vect_rotate (Vector v1, Vector v2, int axis, float angle); |
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void vect_axis_rotate (Vector v1, Vector v2, Vector axis, float angle); |
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void mat_identity (Matrix mat); |
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void mat_copy (Matrix mat1, Matrix mat2); |
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void mat_rotate (Matrix mat1, Matrix mat2, int axis, float angle); |
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void mat_axis_rotate (Matrix mat1, Matrix mat2, Vector axis, float angle); |
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void mat_mult (Matrix mat1, Matrix mat2, Matrix mat3); |
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void vect_transform (Vector v1, Vector v2, Matrix mat); |
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void mat_decode (Matrix mat, Vector scale, Vector shear, Vector rotate, Vector |
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transl); |
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float mat_inv (Matrix mat1, Matrix mat2); |
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#endif |