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1.4 |
MGF Parser Library Version 2.0 |
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1.1 |
SCCSid "$SunId$ LBL" |
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greg |
1.4 |
Welcome to the second major release of the MGF language and parser library. |
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1.1 |
If you have not read it already, you should take a look at the documentation |
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in the troff file "mgfdoc.tr". This can be printed out using the -ms |
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macro package, or by sending the file "mgfdoc.ps" to a PostScript printer. |
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The figures for this document are contained in "figures.ps", which may |
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also be sent to a PostScript printer, or displayed with ghostview (if you |
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have it). |
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Most of the source files go directly into the parser library, with |
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the following exceptions: |
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face2tri.C - C++ converter from polygons to triangles |
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1.2 |
mgf2inv.c - MGF to Inventor converter, complete |
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1.1 |
mgf2rad.c - MGF to Radiance converter, missing some libraries |
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mgfilt.c - MGF to MGF filter, compiled in Makefile |
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rad2mgf.c - Radiance to MGF converter, missing some libraries |
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1.3 |
3ds2mgf.c - 3D-Studio to MGF converter, complete with below |
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optray.[ch] - Triangle smoothing code used by 3ds2mgf |
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vect.[ch] - Vector and matrix code used by 3ds2mgf |
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1.1 |
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1.2 |
The Makefile creates three useful items: |
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1.1 |
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mgfilt - a filter for MGF |
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libmgf.a - the MGF parser library |
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1.2 |
mgf2inv - a translator from MGF to Inventor (or VRML) format |
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1.3 |
3ds2mgf - a translator from 3D-Studio to MGF |
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greg |
1.1 |
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Before you compile, you should probably check to make sure that the |
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compiler and flags you like are included. If you're like me and lack |
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an ANSII-compatible C compiler on your machine, use the -DNOPROTO flag |
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to take out function prototypes and get back K&R compatibility. |
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1.3 |
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The exception to this is 3ds2mgf, which requires an ANSI-C compiler with |
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prototypes. Because of this requirement, the program must be built |
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explicitly with "make 3ds2mgf". |