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#ifndef _OBJUTIL_H_ |
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#define _OBJUTIL_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#ifndef DUP_CHECK_REVERSE |
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#define DUP_CHECK_REVERSE 1 /* eliminate flipped duplicates */ |
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#endif |
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#define POPEN_SUPPORT 1 /* support "!command" i/o */ |
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#endif |
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/* face flags */ |
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#define FACE_SELECTED 01 |
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#define FACE_DEGENERATE 02 |
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< |
#define FACE_DUPLICATE 04 |
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#define FACE_DEGENERATE 01 |
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#define FACE_DUPLICATE 02 |
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#define FACE_SELECTED 04 |
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#define FACE_CUSTOM(n) (FACE_SELECTED<<(n)) |
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#define FACE_RESERVED (1<<15) |
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struct Face; /* forward declaration */ |
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typedef int VNDX[3]; /* vertex indices (point,map,normal) */ |
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/* Structure to hold vertex indices and link back to face list */ |
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typedef struct { |
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int vid; /* vertex id */ |
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int tid; /* texture id */ |
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int nfaces; /* count of faces */ |
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} Scene; |
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#ifdef __cplusplus |
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extern "C" { |
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– |
#endif |
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/* Allocate a new scene holder */ |
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Scene * newScene(void); |
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/* Add a .OBJ file to a scene */ |
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Scene * loadOBJ(Scene *sc, const char *fspec); |
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/* Duplicate a scene */ |
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Scene * dupScene(const Scene *sc); |
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/* Duplicate a scene, optionally selecting faces */ |
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Scene * dupScene(const Scene *sc, int flreq, int flexc); |
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/* Add one scene to another, not checking for redundancies */ |
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int addScene(Scene *scdst, const Scene *scsrc); |
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/* Transform entire scene */ |
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int xfScene(Scene *sc, int xac, char *xav[]); |
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int xfmScene(Scene *sc, const char *xfm); |
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/* Add a descriptive comment */ |
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void addComment(Scene *sc, const char *comment); |
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/* Find index for comment containing the given string (starting from n) */ |
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int findComment(Scene *sc, const char *match, int n); |
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/* Clear comments */ |
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void clearComments(Scene *sc); |
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int changeMaterial(Scene *sc, const char *mname, |
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int flreq, int flexc); |
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/* Add a vertex to our scene */ |
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/* Add a vertex to our scene, returning index */ |
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int addVertex(Scene *sc, double x, double y, double z); |
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/* Add a texture coordinate to our scene */ |
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/* Add a texture coordinate to our scene, returning index */ |
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int addTexture(Scene *sc, double u, double v); |
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/* Add a surface normal to our scene */ |
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/* Add a surface normal to our scene, returning index */ |
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int addNormal(Scene *sc, double xn, double yn, double zn); |
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/* Set current (last) group */ |
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/* Set current group (sc->lastgrp) to given ID */ |
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void setGroup(Scene *sc, const char *nm); |
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< |
/* Set current (last) material */ |
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> |
/* Set current material (sc->lastmat) to given ID */ |
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void setMaterial(Scene *sc, const char *nm); |
| 180 |
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+ |
/* Add a new face to our scene, using current group and material */ |
| 182 |
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Face * addFace(Scene *sc, VNDX vid[], int nv); |
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+ |
|
| 184 |
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/* Convert all faces with > 3 vertices to triangles */ |
| 185 |
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int triangulateScene(Scene *sc); |
| 186 |
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/* Delete unreferenced vertices, normals, texture coords */ |
| 188 |
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void deleteUnreferenced(Scene *sc); |
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/* Free a scene */ |
| 191 |
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void freeScene(Scene *sc); |
| 192 |
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extern char *emalloc(unsigned int n); |
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extern char *ecalloc(unsigned int ne, unsigned int n); |
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extern char *erealloc(char *cp, unsigned int n); |
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< |
extern void efree(char *cp); |
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> |
extern void efree(char *cp); |
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> |
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> |
#define getGroupID(sc,nm) findName(nm, (const char **)(sc)->grpname, (sc)->ngrps) |
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#define getMaterialID(sc,nm) findName(nm, (const char **)(sc)->matname, (sc)->nmats) |
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#define CHUNKSIZ 128 /* object allocation chunk size */ |
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