| 700 |
|
return(f); |
| 701 |
|
} |
| 702 |
|
|
| 703 |
+ |
/* Get neighbor vertices: malloc array with valence in index[0] */ |
| 704 |
+ |
int * |
| 705 |
+ |
getVertexNeighbors(Scene *sc, int vid) |
| 706 |
+ |
{ |
| 707 |
+ |
int *varr; |
| 708 |
+ |
Face *f; |
| 709 |
+ |
int j=0; |
| 710 |
+ |
|
| 711 |
+ |
if (sc == NULL || (vid < 0) | (vid >= sc->nverts) || |
| 712 |
+ |
(f = sc->vert[vid].vflist) == NULL) |
| 713 |
+ |
return(NULL); |
| 714 |
+ |
|
| 715 |
+ |
varr = (int *)emalloc(sizeof(int)*CHUNKSIZ); |
| 716 |
+ |
varr[0] = 0; /* add unique neighbors */ |
| 717 |
+ |
for ( ; f != NULL; f = f->v[j].fnext) { |
| 718 |
+ |
int i, cvi; |
| 719 |
+ |
for (j = f->nv; j--; ) /* find ourself in poly */ |
| 720 |
+ |
if (f->v[j].vid == vid) |
| 721 |
+ |
break; |
| 722 |
+ |
if (j < 0) /* this is an error */ |
| 723 |
+ |
break; |
| 724 |
+ |
if (f->nv < 3) /* also never happens */ |
| 725 |
+ |
continue; |
| 726 |
+ |
/* check previous neighbor */ |
| 727 |
+ |
cvi = f->v[ (j > 0) ? j-1 : f->nv-1 ].vid; |
| 728 |
+ |
for (i = varr[0]+1; --i; ) /* making sure not in list */ |
| 729 |
+ |
if (varr[i] == cvi) |
| 730 |
+ |
break; |
| 731 |
+ |
if (!i) { /* new neighbor? */ |
| 732 |
+ |
varr = chunk_alloc(int, varr, varr[0]+1); |
| 733 |
+ |
varr[++varr[0]] = cvi; |
| 734 |
+ |
} |
| 735 |
+ |
/* check next neighbor */ |
| 736 |
+ |
cvi = f->v[ (j < f->nv-1) ? j+1 : 0 ].vid; |
| 737 |
+ |
for (i = varr[0]+1; --i; ) |
| 738 |
+ |
if (varr[i] == cvi) |
| 739 |
+ |
break; |
| 740 |
+ |
if (!i) { |
| 741 |
+ |
varr = chunk_alloc(int, varr, varr[0]+1); |
| 742 |
+ |
varr[++varr[0]] = cvi; |
| 743 |
+ |
} |
| 744 |
+ |
} |
| 745 |
+ |
if (!varr[0]) { |
| 746 |
+ |
efree((char *)varr); /* something went awry */ |
| 747 |
+ |
return(NULL); |
| 748 |
+ |
} |
| 749 |
+ |
/* tighten array & return */ |
| 750 |
+ |
return((int *)erealloc((char *)varr, sizeof(int)*(varr[0]+1))); |
| 751 |
+ |
} |
| 752 |
+ |
|
| 753 |
|
/* Callback for growBoundingBox() */ |
| 754 |
|
static int |
| 755 |
|
addBBox(Scene *sc, Face *f, void *p) |