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2.4 |
/* RCSid $Id$ */ |
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1.1 |
/* |
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* instance.h - header file for routines using octree objects. |
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* |
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2.3 |
* Include after object.h and octree.h |
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1.1 |
*/ |
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2.4 |
#include "copyright.h" |
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1.1 |
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typedef struct scene { |
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char *name; /* octree name */ |
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2.3 |
int nref; /* number of references */ |
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1.1 |
int ldflags; /* what was loaded */ |
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CUBE scube; /* scene cube */ |
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2.2 |
OBJECT firstobj, nobjs; /* first object and count */ |
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1.1 |
struct scene *next; /* next in list */ |
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} SCENE; /* loaded octree */ |
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typedef struct { |
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1.3 |
FULLXF x; /* forward and backward transforms */ |
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1.1 |
SCENE *obj; /* loaded object */ |
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} INSTANCE; /* instance of octree */ |
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2.3 |
#ifdef NOPROTO |
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1.1 |
extern SCENE *getscene(); |
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2.3 |
extern INSTANCE *getinstance(); |
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extern void freescene(); |
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extern void freeinstance(); |
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#else |
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1.1 |
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2.3 |
extern SCENE *getscene(char *sname, int flags); |
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extern INSTANCE *getinstance(OBJREC *o, int flags); |
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extern void freescene(SCENE *sc); |
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extern void freeinstance(OBJREC *o); |
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#endif |