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root/radiance/ray/test/renders/mixtex.mat
Revision: 1.1
Committed: Wed Nov 21 22:59:04 2018 UTC (5 years, 6 months ago) by greg
Branch: MAIN
Log Message:
Work in progress on test of mixtures, textures and BSDF data types

File Contents

# Content
1 #
2 # A set of mixtures and textures applied to 9 materials
3 #
4
5 void metal2 brushed_gold
6 4 0 1 0 .
7 0
8 6 0.997170 0.781957 0.334172 1.000000 .01 .04
9
10 void plastic white
11 0
12 0
13 5 .8 .8 .8 0 0
14
15 void alias mat2 white
16 void alias mat3 white
17 void alias mat4 white
18 void alias mat5 white
19 void alias mat6 white
20 void alias mat1 white
21 void alias mat9 white
22
23 void mixdata mat7
24 7 white brushed_gold noneg flower.dat . (Py-.7)/.6 (-Px-2.2)/.6
25 0
26 0
27
28 void mixpict mat8
29 7 white brushed_gold grey flower.hdr . (Py-2.2)/.6 (-Px-2.2)/.6
30 0
31 0
32
33 void texfunc bumpy_func
34 6 A1*noise3x(Px,Py,Pz) A1*noise3y(Px,Py,Pz) 0 . -s .02
35 0
36 1 .15
37
38 bumpy_func alias mat5 brushed_gold
39
40 void texdata bumpy_pat
41 9 tdxf tdyf tdzf flower.dat flower.dat flower.dat bumpypat.cal (Py-3.7)/.6 (-Px-3.7)/.6
42 0
43 1 .15
44
45 bumpy_pat alias mat6 brushed_gold